vault backup: 2025-12-21 20:06:12

This commit is contained in:
2025-12-21 20:06:12 +01:00
parent 1cfc83e7bc
commit 490581bfbc
2 changed files with 1 additions and 19 deletions

View File

@@ -1,18 +0,0 @@
## Questions
- That opening was open a few months ago, then it closed and opened again now. Did the previous employee leave ? Is so, why ?
- Is there funding fore the project, or publishers interested ?
- Is the studio engaged in discussions with the community through the Game Hub or the SGDA or other ways like that ?
- Why redo the netcode of Unreal Engine ?
- is matching AAA scope really the goal ?
- why such a large scope ? Why not smaller, offline games, build a protfolio and an IP through that and focus on the big MMO thereafter ?
- 15 people ?
- 16 hours a week
- weekly meetings saturday evening on jdiscord
- 2 week integration phase
- 3 programmers and one on the UI (around 4 people) -> what experience they have ?
- Support by the canton of Lucern
- MVP by December

View File

@@ -4,4 +4,4 @@ Your base defines both the level design for you / your ennemies and your upgrade
Space / level management
Artisan TD, Ixion
Artisan TD, Ixion, Ball X Pit