diff --git a/09 - Gamedev/Axiosys interview.md b/09 - Gamedev/Axiosys interview.md deleted file mode 100644 index b01d524..0000000 --- a/09 - Gamedev/Axiosys interview.md +++ /dev/null @@ -1,18 +0,0 @@ - -## Questions - -- That opening was open a few months ago, then it closed and opened again now. Did the previous employee leave ? Is so, why ? -- Is there funding fore the project, or publishers interested ? -- Is the studio engaged in discussions with the community through the Game Hub or the SGDA or other ways like that ? -- Why redo the netcode of Unreal Engine ? -- is matching AAA scope really the goal ? -- why such a large scope ? Why not smaller, offline games, build a protfolio and an IP through that and focus on the big MMO thereafter ? - -- 15 people ? -- 16 hours a week -- weekly meetings saturday evening on jdiscord -- 2 week integration phase -- 3 programmers and one on the UI (around 4 people) -> what experience they have ? -- Support by the canton of Lucern -- MVP by December - diff --git a/09 - Gamedev/Swoosh pitchdecks/Tower defense.md b/09 - Gamedev/Swoosh pitchdecks/Tower defense.md index fd359d9..0aab505 100644 --- a/09 - Gamedev/Swoosh pitchdecks/Tower defense.md +++ b/09 - Gamedev/Swoosh pitchdecks/Tower defense.md @@ -4,4 +4,4 @@ Your base defines both the level design for you / your ennemies and your upgrade Space / level management -Artisan TD, Ixion \ No newline at end of file +Artisan TD, Ixion, Ball X Pit \ No newline at end of file