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MovementTests/assets/materials/walls/test.tres
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shader changes that don't do anything
2026-01-07 17:11:49 +01:00

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[gd_resource type="VisualShader" format=3 uid="uid://ce18qeqecjf4w"]
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
"
nodes/fragment/0/position = Vector2(280, 0)