[gd_resource type="VisualShader" format=3 uid="uid://ce18qeqecjf4w"] [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx; " nodes/fragment/0/position = Vector2(280, 0)