155 lines
5.7 KiB
Markdown
155 lines
5.7 KiB
Markdown
# Input Icon Mapping
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The `InputIconMapper` in `input_options_menu.tscn` is a generalized tool meant to be broadly compatible with freely licensed icon asset packs. Instructions on how to use it with a few of these packs are provided, with links to download them from their creator's page.
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## Kenney Input Prompts
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### Automatic
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With the project open, select `Project > Tools > Install Input Icons for Maaack's Game Template`.
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Select a style and then wait for the icons to download, extract, and setup.
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### Manual
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Available from [kenney.nl](https://kenney.nl/assets/input-prompts) and [itch.io](https://kenney-assets.itch.io/input-prompts).
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This pack is organized by `Device/IconType`. The `IconTypes` for each device are just `Default`, `Vector`, or `Double`. These instructions will assume using `Default`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack.
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* `.../kenney_input-prompts/Keyboard & Mouse/Default`
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* `.../kenney_input-prompts/Generic/Default`
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* `.../kenney_input-prompts/Xbox Series/Default`
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* `.../kenney_input-prompts/PlayStation Series/Default`
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* `.../kenney_input-prompts/Nintendo Switch/Default`
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* `.../kenney_input-prompts/Steam Deck/Default`
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Set `filtered_strings` to:
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* `keyboard`
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* `color`
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* `button`
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* `arrow`
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Set `replace_strings` with the key pairs:
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* `"Capslock": "Caps Lock"`
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* `"Generic Stick": "Generic Left Stick"`
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* `"Guide": "Home"`
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* `"Slash Back": "Back Slash"`
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* `"Slash Forward": "Slash"`
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* `"Stick L": "Left Stick"`
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* `"Stick R": "Right Stick"`
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* `"Trigger L 1": "Left Shoulder"`
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* `"Trigger L 2": "Left Trigger"`
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* `"Trigger R 1": "Right Shoulder"`
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* `"Trigger R 2": "Right Trigger"`
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#### Filled Icons
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Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"` and `not_ends_with="outline.png"`.
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Press `Refresh Files`.
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If you want to use colored icons, in `prioritized_strings` add `color`. Otherwise set `filter="color"`.
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Press `Match Icons to Inputs`.
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Validate the results by inspecting the `matching_icons` dictionary.
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#### Outlined Icons
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Not all icons have outlined versions, so we will end up including the filled icons as fallback, and prioritizing outlined.
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Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` export groups. Set `ends_with=".png"`.
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Press `Refresh Files`.
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Add to `filtered_strings`:
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* `outline`
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In `prioritized_strings` add `outline`. If you want to use colored icons, in `prioritized_strings` add `color`, too. Otherwise set `filter="color"`.
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Press `Match Icons to Inputs`.
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Validate the results by inspecting the `matching_icons` dictionary.
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## Kenny Input Prompts Pixel 16x
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Incompatible: File names not useable.
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## Xelu 's Free Controller & Key Prompts
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Available from [thoseawesomeguys.com](https://thoseawesomeguys.com/prompts/).
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This pack is organized by `Device`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack. Assumes using the `Dark` icon set with the keyboard and mouse.
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* `.../Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Dark`
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* `.../Xelu_Free_Controller&Key_Prompts/Xbox Series`
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* `.../Xelu_Free_Controller&Key_Prompts/PS5`
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* `.../Xelu_Free_Controller&Key_Prompts/Switch`
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* `.../Xelu_Free_Controller&Key_Prompts/Steam Deck`
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Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"`.
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Press `Refresh Files`.
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Set `filtered_strings` to:
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* `dark`
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* `key`
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Set `replace_strings` with the key pairs:
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* `"Ps 5": "Playstation"`
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* `"Xbox Series X": "Xbox"`
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* `"Steam Deck": "Steamdeck"`
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* `"L 1": "Left Shoulder"`
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* `"R 1": "Right Shoulder"`
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* `"L 2": "Left Trigger"`
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* `"R 2": "Right Trigger"`
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* `"Click": "Press"`
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Set `add_stick_directions=true`.
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Press `Match Icons to Inputs`.
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Validate the results by inspecting the `matching_icons` dictionary.
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Since `Generic` device icons are not available, set `initial_joypad_device` to either `Xbox`, `Playstation`, `Switch`, or `Steamdeck`.
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## Free Icon Pack for Unity & Unreal – 1500+ Input Icons for Game UI
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Available from [itch.io](https://juliocacko.itch.io/free-input-prompts).
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This pack is organized by `Device/IconType`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack. Assumes using the `Dark` icon set with the keyboard and mouse, and `Default` for the others.
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* `.../Source/Keyboard_Mouse/Dark`
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* `.../Source/P4Gamepad/Default`
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* `.../Source/XGamepad/Default`
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* `.../Source/SGamepad/Default`
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Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"`.
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Press `Refresh Files`.
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In `prioritized_strings`, add either `color` or `white`, depending on what icons you prefer.
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Set `filtered_strings` to:
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* `dark`
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* `key`
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* `t`
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* `color`
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* `white`
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Set `replace_strings` with the key pairs:
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* `"P 4": "Playstation"`
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* `"X": "Xbox"`
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* `"S": "Switch"`
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* `"L": "Left Stick"`
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* `"R": "Right Stick"`
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* `"Left Stick 1": "Left Shoulder"`
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* `"Right Stick 1": "Right Shoulder"`
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* `"Left Stick 2": "Left Trigger"`
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* `"Right Stick 2": "Right Trigger"`
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Press `Match Icons to Inputs`.
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Validate the results by inspecting the `matching_icons` dictionary.
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Since `Generic` device icons are not available, set `initial_joypad_device` to either `Xbox`, `Playstation`, or `Switch`.
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