Files
MovementTests/addons/maaacks_game_template/docs/InputIconMapping.md
2025-06-10 18:46:20 +02:00

155 lines
5.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Input Icon Mapping
The `InputIconMapper` in `input_options_menu.tscn` is a generalized tool meant to be broadly compatible with freely licensed icon asset packs. Instructions on how to use it with a few of these packs are provided, with links to download them from their creator's page.
## Kenney Input Prompts
### Automatic
With the project open, select `Project > Tools > Install Input Icons for Maaack's Game Template`.
Select a style and then wait for the icons to download, extract, and setup.
### Manual
Available from [kenney.nl](https://kenney.nl/assets/input-prompts) and [itch.io](https://kenney-assets.itch.io/input-prompts).
This pack is organized by `Device/IconType`. The `IconTypes` for each device are just `Default`, `Vector`, or `Double`. These instructions will assume using `Default`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack.
* `.../kenney_input-prompts/Keyboard & Mouse/Default`
* `.../kenney_input-prompts/Generic/Default`
* `.../kenney_input-prompts/Xbox Series/Default`
* `.../kenney_input-prompts/PlayStation Series/Default`
* `.../kenney_input-prompts/Nintendo Switch/Default`
* `.../kenney_input-prompts/Steam Deck/Default`
Set `filtered_strings` to:
* `keyboard`
* `color`
* `button`
* `arrow`
Set `replace_strings` with the key pairs:
* `"Capslock": "Caps Lock"`
* `"Generic Stick": "Generic Left Stick"`
* `"Guide": "Home"`
* `"Slash Back": "Back Slash"`
* `"Slash Forward": "Slash"`
* `"Stick L": "Left Stick"`
* `"Stick R": "Right Stick"`
* `"Trigger L 1": "Left Shoulder"`
* `"Trigger L 2": "Left Trigger"`
* `"Trigger R 1": "Right Shoulder"`
* `"Trigger R 2": "Right Trigger"`
#### Filled Icons
![Kenney Filled Icons](../media/screenshot-5-kenney-2.png)
Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"` and `not_ends_with="outline.png"`.
Press `Refresh Files`.
If you want to use colored icons, in `prioritized_strings` add `color`. Otherwise set `filter="color"`.
Press `Match Icons to Inputs`.
Validate the results by inspecting the `matching_icons` dictionary.
#### Outlined Icons
![Kenney Outlined Icons](../media/screenshot-5-kenney-4.png)
Not all icons have outlined versions, so we will end up including the filled icons as fallback, and prioritizing outlined.
Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` export groups. Set `ends_with=".png"`.
Press `Refresh Files`.
Add to `filtered_strings`:
* `outline`
In `prioritized_strings` add `outline`. If you want to use colored icons, in `prioritized_strings` add `color`, too. Otherwise set `filter="color"`.
Press `Match Icons to Inputs`.
Validate the results by inspecting the `matching_icons` dictionary.
## Kenny Input Prompts Pixel 16x
Incompatible: File names not useable.
## Xelu 's Free Controller & Key Prompts
![Xelu's Icons](../media/screenshot-5-xelu-2.png)
Available from [thoseawesomeguys.com](https://thoseawesomeguys.com/prompts/).
This pack is organized by `Device`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack. Assumes using the `Dark` icon set with the keyboard and mouse.
* `.../Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Dark`
* `.../Xelu_Free_Controller&Key_Prompts/Xbox Series`
* `.../Xelu_Free_Controller&Key_Prompts/PS5`
* `.../Xelu_Free_Controller&Key_Prompts/Switch`
* `.../Xelu_Free_Controller&Key_Prompts/Steam Deck`
Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"`.
Press `Refresh Files`.
Set `filtered_strings` to:
* `dark`
* `key`
Set `replace_strings` with the key pairs:
* `"Ps 5": "Playstation"`
* `"Xbox Series X": "Xbox"`
* `"Steam Deck": "Steamdeck"`
* `"L 1": "Left Shoulder"`
* `"R 1": "Right Shoulder"`
* `"L 2": "Left Trigger"`
* `"R 2": "Right Trigger"`
* `"Click": "Press"`
Set `add_stick_directions=true`.
Press `Match Icons to Inputs`.
Validate the results by inspecting the `matching_icons` dictionary.
Since `Generic` device icons are not available, set `initial_joypad_device` to either `Xbox`, `Playstation`, `Switch`, or `Steamdeck`.
## Free Icon Pack for Unity & Unreal 1500+ Input Icons for Game UI
![Julio Cacko's Icons](../media/screenshot-5-juliocacko-2.png)
Available from [itch.io](https://juliocacko.itch.io/free-input-prompts).
This pack is organized by `Device/IconType`. In the inspector of `InputIconMapper`, set the `directories` to include the subdirectories of the asset pack. Assumes using the `Dark` icon set with the keyboard and mouse, and `Default` for the others.
* `.../Source/Keyboard_Mouse/Dark`
* `.../Source/P4Gamepad/Default`
* `.../Source/XGamepad/Default`
* `.../Source/SGamepad/Default`
Under the `FileLister` properties of the `InputIconMapper`, expand the `Constraints` and `Advanced Search` tabs. Set `ends_with=".png"`.
Press `Refresh Files`.
In `prioritized_strings`, add either `color` or `white`, depending on what icons you prefer.
Set `filtered_strings` to:
* `dark`
* `key`
* `t`
* `color`
* `white`
Set `replace_strings` with the key pairs:
* `"P 4": "Playstation"`
* `"X": "Xbox"`
* `"S": "Switch"`
* `"L": "Left Stick"`
* `"R": "Right Stick"`
* `"Left Stick 1": "Left Shoulder"`
* `"Right Stick 1": "Right Shoulder"`
* `"Left Stick 2": "Left Trigger"`
* `"Right Stick 2": "Right Trigger"`
Press `Match Icons to Inputs`.
Validate the results by inspecting the `matching_icons` dictionary.
Since `Generic` device icons are not available, set `initial_joypad_device` to either `Xbox`, `Playstation`, or `Switch`.