Files
MovementTests/addons/gdUnit4/src/ui/menu/EditorFileSystemContextMenuHandler.gd
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setting up GDUnit
2026-01-25 18:19:26 +01:00

80 lines
3.2 KiB
GDScript

@tool
extends Control
var _context_menus := Dictionary()
var _command_handler := GdUnitCommandHandler.instance()
func _init() -> void:
set_name("EditorFileSystemContextMenuHandler")
var is_test_suite := func is_visible(script: Script, is_ts: bool) -> bool:
if script == null:
return false
return GdUnitTestSuiteScanner.is_test_suite(script) == is_ts
var context_menus :Array[GdUnitContextMenuItem] = [
GdUnitContextMenuItem.new(GdUnitContextMenuItem.MENU_ID.TEST_RUN, "Run Testsuites", "Play", is_test_suite.bind(true), _command_handler.command(GdUnitCommandHandler.CMD_RUN_TESTSUITE)),
GdUnitContextMenuItem.new(GdUnitContextMenuItem.MENU_ID.TEST_DEBUG, "Debug Testsuites", "PlayStart", is_test_suite.bind(true), _command_handler.command(GdUnitCommandHandler.CMD_RUN_TESTSUITE_DEBUG)),
]
for menu in context_menus:
_context_menus[menu.id] = menu
var popup := _menu_popup()
var file_tree := _file_tree()
@warning_ignore("return_value_discarded")
popup.about_to_popup.connect(on_context_menu_show.bind(popup, file_tree))
@warning_ignore("return_value_discarded")
popup.id_pressed.connect(on_context_menu_pressed.bind(file_tree))
func on_context_menu_show(context_menu: PopupMenu, file_tree: Tree) -> void:
context_menu.add_separator()
var current_index := context_menu.get_item_count()
for menu_id: int in _context_menus.keys():
var menu_item: GdUnitContextMenuItem = _context_menus[menu_id]
context_menu.add_item(menu_item.name, menu_id)
#context_menu.set_item_icon_modulate(current_index, Color.MEDIUM_PURPLE)
context_menu.set_item_disabled(current_index, !menu_item.is_enabled(null))
context_menu.set_item_icon(current_index, GdUnitUiTools.get_icon(menu_item.icon))
current_index += 1
func on_context_menu_pressed(id: int, file_tree: Tree) -> void:
if !_context_menus.has(id):
return
var menu_item: GdUnitContextMenuItem = _context_menus[id]
var test_suites := collect_testsuites(menu_item, file_tree)
menu_item.execute([test_suites])
func collect_testsuites(_menu_item: GdUnitContextMenuItem, file_tree: Tree) -> Array[Script]:
var file_system := EditorInterface.get_resource_filesystem()
var selected_item := file_tree.get_selected()
var selected_test_suites: Array[Script] = []
var suite_scaner := GdUnitTestSuiteScanner.new()
while selected_item:
var resource_path: String = selected_item.get_metadata(0)
var file_type := file_system.get_file_type(resource_path)
var is_dir := DirAccess.dir_exists_absolute(resource_path)
if is_dir:
selected_test_suites.append_array(suite_scaner.scan_directory(resource_path))
elif is_dir or file_type == "GDScript" or file_type == "CSharpScript":
# find a performant way to check if the selected item a testsuite
var resource: Script = ResourceLoader.load(resource_path, "Script", ResourceLoader.CACHE_MODE_REUSE)
if _menu_item.is_visible(resource):
@warning_ignore("return_value_discarded")
selected_test_suites.append(resource)
selected_item = file_tree.get_next_selected(selected_item)
return selected_test_suites
func _file_tree() -> Tree:
return GdObjects.find_nodes_by_class(EditorInterface.get_file_system_dock(), "Tree", true)[-1]
func _menu_popup() -> PopupMenu:
return GdObjects.find_nodes_by_class(EditorInterface.get_file_system_dock(), "PopupMenu")[-1]