@tool extends Control var _context_menus := Dictionary() var _command_handler := GdUnitCommandHandler.instance() func _init() -> void: set_name("EditorFileSystemContextMenuHandler") var is_test_suite := func is_visible(script: Script, is_ts: bool) -> bool: if script == null: return false return GdUnitTestSuiteScanner.is_test_suite(script) == is_ts var context_menus :Array[GdUnitContextMenuItem] = [ GdUnitContextMenuItem.new(GdUnitContextMenuItem.MENU_ID.TEST_RUN, "Run Testsuites", "Play", is_test_suite.bind(true), _command_handler.command(GdUnitCommandHandler.CMD_RUN_TESTSUITE)), GdUnitContextMenuItem.new(GdUnitContextMenuItem.MENU_ID.TEST_DEBUG, "Debug Testsuites", "PlayStart", is_test_suite.bind(true), _command_handler.command(GdUnitCommandHandler.CMD_RUN_TESTSUITE_DEBUG)), ] for menu in context_menus: _context_menus[menu.id] = menu var popup := _menu_popup() var file_tree := _file_tree() @warning_ignore("return_value_discarded") popup.about_to_popup.connect(on_context_menu_show.bind(popup, file_tree)) @warning_ignore("return_value_discarded") popup.id_pressed.connect(on_context_menu_pressed.bind(file_tree)) func on_context_menu_show(context_menu: PopupMenu, file_tree: Tree) -> void: context_menu.add_separator() var current_index := context_menu.get_item_count() for menu_id: int in _context_menus.keys(): var menu_item: GdUnitContextMenuItem = _context_menus[menu_id] context_menu.add_item(menu_item.name, menu_id) #context_menu.set_item_icon_modulate(current_index, Color.MEDIUM_PURPLE) context_menu.set_item_disabled(current_index, !menu_item.is_enabled(null)) context_menu.set_item_icon(current_index, GdUnitUiTools.get_icon(menu_item.icon)) current_index += 1 func on_context_menu_pressed(id: int, file_tree: Tree) -> void: if !_context_menus.has(id): return var menu_item: GdUnitContextMenuItem = _context_menus[id] var test_suites := collect_testsuites(menu_item, file_tree) menu_item.execute([test_suites]) func collect_testsuites(_menu_item: GdUnitContextMenuItem, file_tree: Tree) -> Array[Script]: var file_system := EditorInterface.get_resource_filesystem() var selected_item := file_tree.get_selected() var selected_test_suites: Array[Script] = [] var suite_scaner := GdUnitTestSuiteScanner.new() while selected_item: var resource_path: String = selected_item.get_metadata(0) var file_type := file_system.get_file_type(resource_path) var is_dir := DirAccess.dir_exists_absolute(resource_path) if is_dir: selected_test_suites.append_array(suite_scaner.scan_directory(resource_path)) elif is_dir or file_type == "GDScript" or file_type == "CSharpScript": # find a performant way to check if the selected item a testsuite var resource: Script = ResourceLoader.load(resource_path, "Script", ResourceLoader.CACHE_MODE_REUSE) if _menu_item.is_visible(resource): @warning_ignore("return_value_discarded") selected_test_suites.append(resource) selected_item = file_tree.get_next_selected(selected_item) return selected_test_suites func _file_tree() -> Tree: return GdObjects.find_nodes_by_class(EditorInterface.get_file_system_dock(), "Tree", true)[-1] func _menu_popup() -> PopupMenu: return GdObjects.find_nodes_by_class(EditorInterface.get_file_system_dock(), "PopupMenu")[-1]