34 lines
1002 B
C#
34 lines
1002 B
C#
// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Godot.Resources.Statescript;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
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using SysVector2 = System.Numerics.Vector2;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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[Tool]
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internal sealed partial class RandomDirectionResolverEditor : RandomInfoResolverEditorBase
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{
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public override string DisplayName => "Random Direction";
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public override string ResolverTypeId => "RandomDirection";
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protected override string InfoText => "Random Unit Vector2";
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public override bool IsCompatibleWith(Type expectedType)
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{
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return expectedType == typeof(SysVector2) || expectedType == typeof(ForgeVariant128);
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}
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public override void SaveTo(StatescriptNodeProperty property)
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{
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property.Resolver = new RandomDirectionResolverResource();
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}
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}
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#endif
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