// Copyright © Gamesmiths Guild. #if TOOLS using System; using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases; using Gamesmiths.Forge.Godot.Resources.Statescript; using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers; using Godot; using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128; using SysVector2 = System.Numerics.Vector2; namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers; [Tool] internal sealed partial class RandomDirectionResolverEditor : RandomInfoResolverEditorBase { public override string DisplayName => "Random Direction"; public override string ResolverTypeId => "RandomDirection"; protected override string InfoText => "Random Unit Vector2"; public override bool IsCompatibleWith(Type expectedType) { return expectedType == typeof(SysVector2) || expectedType == typeof(ForgeVariant128); } public override void SaveTo(StatescriptNodeProperty property) { property.Resolver = new RandomDirectionResolverResource(); } } #endif