Files
MovementTests/resource_definitions/RDamage.cs
2026-01-17 11:02:17 +01:00

19 lines
323 B
C#

using Godot;
using System;
[GlobalClass]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt;
public RDamage()
{
DamageDealt = 1.0f;
}
public RDamage(float damageDealt)
{
DamageDealt = damageDealt;
}
}