using Godot; using System; [GlobalClass] public partial class RDamage : Resource { [Export(PropertyHint.Range, "0,10,0.1,or_greater")] public float DamageDealt; public RDamage() { DamageDealt = 1.0f; } public RDamage(float damageDealt) { DamageDealt = damageDealt; } }