Files
MovementTests/.gitea/workflows/main.yaml
Minimata af1f6da98d
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updating project files
2026-01-28 09:50:10 +01:00

164 lines
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YAML

name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- main
tags-ignore:
- "**"
env:
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Test:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Install node, xvfb and curl
run: |
apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.6'
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
paths: |
res://tests/
timeout: 1
publish-report: false
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
# - name: Trying build
# run: |
# mkdir -v -p build/windows
# /home/runner/godot-linux/godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
Export:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
needs:
- BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
#
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
# - name: Remove GDUnit addon folder because it breaks the build
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdUnit4
#
# - name: Import resources and build solution
# run: |
# godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows