name: Create tag and build when new code gets to main run-name: Create tag and build when new code gets to main on: push: branches: - main tags-ignore: - "**" env: GAME_NAME: MovementTests ITCHIO_USERNAME: Minimata ITCHIO_GAMEID: MovementTests jobs: BumpTag: runs-on: ubuntu-latest outputs: tag_name: ${{ steps.bump-tag.outputs.new_tag }} steps: - name: Check out repository code uses: actions/checkout@v4 with: lfs: false - name: Remove buggy pre-push hook run: | rm -f .git/hooks/pre-push - name: Bump version and push tag id: bump-tag uses: anothrNick/github-tag-action@v1 env: GITHUB_TOKEN: ${{ secrets.TOKEN }} GIT_API_TAGGING: false WITH_V: true PRERELEASE: false INITIAL_VERSION: 0.1.0 DEFAULT_BUMP: patch Test: runs-on: ubuntu-latest env: RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache steps: - name: Install node, xvfb and curl run: | apt update && apt -y install curl nodejs xvfb - name: Checkout uses: actions/checkout@v3 with: lfs: false - name: Checkout LFS run: | UrlBase=$GITHUB_SERVER_URL; \ UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \ Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \ /usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \ /usr/bin/git config --local http.${UrlLfsBase}/.extraheader '' git config --local lfs.transfer.maxretries 1 /usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }} /usr/bin/git lfs checkout /usr/bin/git add . /usr/bin/git reset --hard - name: Run tests uses: godot-gdunit-labs/gdUnit4-action@v1 with: godot-version: '4.6' godot-net: true godot-force-mono: true dotnet-version: 'net9.0' paths: | res://tests/ timeout: 1 publish-report: false upload-report: false - name: Upload test report uses: actions/upload-artifact@v3-node20 with: name: Test Report path: ${{ github.workspace }}/reports/test-result.html # - name: Trying build # run: | # mkdir -v -p build/windows # /home/runner/godot-linux/godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe Export: runs-on: ubuntu-latest env: RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache needs: - BumpTag # - Test # Wait for tests to finish container: image: barichello/godot-ci:mono-4.6 steps: - name: Install node, curl and zip run: | apt update && apt -y install curl zip nodejs - name: Checkout uses: actions/checkout@v3 with: lfs: false - name: Checkout LFS run: | UrlBase=$GITHUB_SERVER_URL; \ UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \ Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \ /usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \ /usr/bin/git config --local http.${UrlLfsBase}/.extraheader '' git config --local lfs.transfer.maxretries 1 /usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }} /usr/bin/git lfs checkout /usr/bin/git add . /usr/bin/git reset --hard # - name: Checkout # uses: actions/checkout@v6 # with: # lfs: false # persist-credentials: true # # - name: Checkout LFS # run: | # git lfs install --local # AUTH=$(git config http.${{ gitea.server_url }}/.extraheader) # AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path) # git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader # git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" # git lfs pull # - name: Remove GDUnit addon folder because it breaks the build # run: | # rm -rf ${{ gitea.workspace }}/addons/gdUnit4 # # - name: Import resources and build solution # run: | # godot --headless --editor --build-solutions --quit --import --path $PWD - name: Build Windows run: | mkdir -v -p build/windows godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe zip -r Windows.zip build/windows - name: Upload to Itch uses: KikimoraGames/itch-publish@v0.0.3 with: butlerApiKey: ${{ secrets.BUTLER_TOKEN }} itchUsername: ${{ env.ITCHIO_USERNAME }} itchGameId: ${{ env.ITCHIO_GAMEID }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }} gameData: Windows.zip buildChannel: windows