Files
MovementTests/scenes/components/health/CHealthbar.cs
2026-04-28 11:22:24 +02:00

13 lines
392 B
C#

using Godot;
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png"), Meta(typeof(IAutoConnect))]
public partial class CHealthbar : Sprite3D
{
public override void _Notification(int what) => this.Notify(what);
[Node("%Healthbar")] public required ResourceBar ResourceBar { get; set;}
}