using Godot; using System; using Chickensoft.AutoInject; using Chickensoft.Introspection; [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png"), Meta(typeof(IAutoConnect))] public partial class CHealthbar : Sprite3D { public override void _Notification(int what) => this.Notify(what); [Node("%Healthbar")] public required ResourceBar ResourceBar { get; set;} }