Files
MovementTests/interfaces/IAbilityBase.cs
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Setup the base for abilities and events
2026-03-22 16:28:57 +01:00

13 lines
351 B
C#

using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.interfaces;
public interface IAbilityBase
{
AbilityData Ability(TagsManager tagsManager, Node3D owner);
EffectData CostEffect(TagsManager tagsManager);
EffectData CooldownEffect(TagsManager tagsManager);
}