using Gamesmiths.Forge.Abilities; using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Tags; using Godot; namespace Movementtests.interfaces; public interface IAbilityBase { AbilityData Ability(TagsManager tagsManager, Node3D owner); EffectData CostEffect(TagsManager tagsManager); EffectData CooldownEffect(TagsManager tagsManager); }