Files
MovementTests/systems/weapon/WeaponSystem.cs

21 lines
517 B
C#

using Godot;
namespace Movementtests.systems;
public partial class WeaponSystem : MeshInstance3D
{
private Node3D _head;
private ShapeCast3D _dashCast3D;
private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget;
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
{
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
}
}