using Godot; namespace Movementtests.systems; public partial class WeaponSystem : MeshInstance3D { private Node3D _head; private ShapeCast3D _dashCast3D; private Camera3D _camera; private TweenQueueSystem _tweenQueueSystem; private MantleSystem _mantleSystem; private MeshInstance3D _dashTarget; public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem) { _head = head; _camera = camera; _tweenQueueSystem = tweenQueueSystem; } }