Files
MovementTests/addons/forge/resources/ForgeActivationDataField.cs
Minimata 1d856fd937
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Successful in 5m42s
Replicated the weapon flying tick setup using resources
2026-04-07 16:32:26 +02:00

15 lines
647 B
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Godot.Resources.Statescript;
namespace Gamesmiths.Forge.Godot.Resources;
/// <summary>
/// Describes a single field exposed by an <see cref="IActivationDataProvider"/>. Each field defines a name and type
/// that graph nodes can bind to via the Activation Data resolver.
/// </summary>
/// <param name="FieldName">The name of this data field. This name is used as the graph variable name at runtime.
/// </param>
/// <param name="FieldType">The type of this data field.</param>
public readonly record struct ForgeActivationDataField(string FieldName, StatescriptVariableType FieldType);