// Copyright © Gamesmiths Guild. using Gamesmiths.Forge.Godot.Resources.Statescript; namespace Gamesmiths.Forge.Godot.Resources; /// /// Describes a single field exposed by an . Each field defines a name and type /// that graph nodes can bind to via the Activation Data resolver. /// /// The name of this data field. This name is used as the graph variable name at runtime. /// /// The type of this data field. public readonly record struct ForgeActivationDataField(string FieldName, StatescriptVariableType FieldType);