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2 Commits

Author SHA1 Message Date
290f79afd4 removed null!
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 4m52s
2026-02-26 19:18:27 +01:00
5408f455af removed internal
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 5m2s
2026-02-26 18:56:50 +01:00
19 changed files with 173 additions and 173 deletions

View File

@@ -8,7 +8,7 @@ namespace Gamesmiths.Forge.Godot.Core;
public class ForgeManagers
{
public static ForgeManagers Instance { get; private set; } = null!;
public static ForgeManagers Instance { get; private set; }
public TagsManager TagsManager { get; private set; }

View File

@@ -11,7 +11,7 @@ public partial class AttributeEditorProperty : EditorProperty
private const int ButtonSize = 26;
private const int PopupSize = 300;
private Label _label = null!;
private Label _label;
public override void _Ready()
{

View File

@@ -14,7 +14,7 @@ namespace Gamesmiths.Forge.Godot.Editor.Attributes;
[Tool]
public partial class AttributeSetClassEditorProperty : EditorProperty
{
private OptionButton _optionButton = null!;
private OptionButton _optionButton;
public override void _Ready()
{

View File

@@ -14,7 +14,7 @@ public partial class CueKeyEditorProperty : EditorProperty
private const int ButtonSize = 26;
private const int PopupSize = 300;
private Label _label = null!;
private Label _label;
public override void _Ready()
{

View File

@@ -15,13 +15,13 @@ public partial class TagContainerEditorProperty : EditorProperty
{
private readonly Dictionary<TreeItem, TagNode> _treeItemToNode = [];
private VBoxContainer _root = null!;
private Button _containerButton = null!;
private ScrollContainer _scroll = null!;
private Tree _tree = null!;
private VBoxContainer _root;
private Button _containerButton;
private ScrollContainer _scroll;
private Tree _tree;
private Texture2D _checkedIcon = null!;
private Texture2D _uncheckedIcon = null!;
private Texture2D _checkedIcon;
private Texture2D _uncheckedIcon;
private GodotStringArray _currentValue = [];

View File

@@ -13,13 +13,13 @@ public partial class TagEditorProperty : EditorProperty
{
private readonly Dictionary<TreeItem, TagNode> _treeItemToNode = [];
private VBoxContainer _root = null!;
private Button _containerButton = null!;
private ScrollContainer _scroll = null!;
private Tree _tree = null!;
private VBoxContainer _root;
private Button _containerButton;
private ScrollContainer _scroll;
private Tree _tree;
private Texture2D _checkedIcon = null!;
private Texture2D _uncheckedIcon = null!;
private Texture2D _checkedIcon;
private Texture2D _uncheckedIcon;
private string _currentValue = string.Empty;

View File

@@ -16,7 +16,7 @@ public partial class TagsEditor : VBoxContainer, ISerializationListener
{
private readonly Dictionary<TreeItem, TagNode> _treeItemToNode = [];
private TagsManager _tagsManager = null!;
private TagsManager _tagsManager;
private ForgeData? _forgePluginData;

View File

@@ -18,15 +18,15 @@ public partial class ForgeEntity : Node, IForgeEntity
[Export]
public ForgeTagContainer BaseTags { get; set; } = new();
public EntityAttributes Attributes { get; set; } = null!;
public EntityAttributes Attributes { get; set; }
public EntityTags Tags { get; set; } = null!;
public EntityTags Tags { get; set; }
public EffectsManager EffectsManager { get; set; } = null!;
public EffectsManager EffectsManager { get; set; }
public EntityAbilities Abilities { get; set; } = null!;
public EntityAbilities Abilities { get; set; }
public EventManager Events { get; set; } = null!;
public EventManager Events { get; set; }
public override void _Ready()
{

View File

@@ -46,7 +46,7 @@ kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=true
dotnet/embed_build_outputs=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
@@ -125,7 +125,7 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=true
dotnet/embed_build_outputs=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
@@ -472,4 +472,4 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=true
dotnet/embed_build_outputs=false

View File

@@ -7,7 +7,7 @@ using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public EDamageTypes DamageType { get; set;}

View File

@@ -5,11 +5,11 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
public partial class CHealth : Node, IHealthable
{
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
public event Action<IHealthable> HealthDepleted;
[Export]
public RHealth RHealth { get; set; } = null!;
public RHealth RHealth { get; set; }
public float CurrentHealth { get; set; }

View File

@@ -5,9 +5,9 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
public partial class CKnockback : Node3D, IKnockbackable
{
[Export] public RKnockback RKnockback { get; set;} = null!;
[Export] public RKnockback RKnockback { get; set; }
private KnockbackRecord _knockbackRecord = null!;
private KnockbackRecord _knockbackRecord;
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{

View File

@@ -6,9 +6,9 @@ namespace Movementtests.scenes.movement;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
public partial class CGroundedMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement { get; set; } = null!;
[Export] public RMovement RMovement { get; set; }
[Export] public RayCast3D WallInFrontRayCast { get; set; } = null!;
[Export] public RayCast3D WallInFrontRayCast { get; set; }
public Vector3 ComputeVelocity(MovementInputs inputs)

View File

@@ -16,37 +16,37 @@ public partial class Enemy : CharacterBody3D,
IStunnable
{
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
public event Action<IDamageable, DamageRecord> DamageTaken;
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
public event Action<IHealthable> HealthDepleted;
// Public export components
[Export]
public Node3D Target { get; set; } = null!;
public Node3D Target { get; set;}
[Export]
public float EnemyHeight { get; set; } = 1f;
[ExportGroup("Health")]
[Export]
public RHealth RHealth { get; set; } = null!;
public RHealth RHealth { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; } = null!;
public IHealthable CHealth { get; set; } = null!;
public RDeathEffect[] DeathEffects { get; set; }
public IHealthable CHealth { get; set; }
[ExportGroup("Damage")]
[Export]
public RDamage RDamage { get; set; } = null!;
public IDamageable CDamageable { get; set; } = null!;
public RDamage RDamage { get; set; }
public IDamageable CDamageable { get; set; }
[Export]
public RKnockback RKnockback { get; set; } = null!;
public IKnockbackable CKnockback { get; set; } = null!;
public RKnockback RKnockback { get; set; }
public IKnockbackable CKnockback { get; set; }
[ExportGroup("Movement")]
[Export]
public RMovement RMovement { get; set; } = null!;
public IMoveable CMovement { get; set; } = null!;
public RMovement RMovement { get; set; }
public IMoveable CMovement { get; set; }
// Public stuff
public float CurrentHealth
@@ -56,9 +56,9 @@ public partial class Enemy : CharacterBody3D,
}
// Private stuff
private Area3D _damageBox = null!;
internal Node3D _target = null!;
private Healthbar _healthbar = null!;
private Area3D _damageBox;
private Node3D _target;
private Healthbar _healthbar;
public override void _Ready()
{

View File

@@ -5,7 +5,7 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control
{
internal TextureRect[] _dashIcons = new TextureRect[3];
private TextureRect[] _dashIcons = new TextureRect[3];
private TextureRect _enemyTarget;
private Healthbar _healthbar;

View File

@@ -24,21 +24,21 @@ public partial class DashSystem: Node3D
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; } = null!;
public MantleSystem MantleSystem { get; set; }
internal HeadSystem Head = null!;
public ShapeCast3D DashCast3D = null!;
internal Camera3D Camera = null!;
internal Vector3 DashDirection = Vector3.Zero;
private HeadSystem Head;
public ShapeCast3D DashCast3D;
private Camera3D Camera;
private Vector3 DashDirection = Vector3.Zero;
internal ShapeCast3D DashCastDrop = null!;
internal MeshInstance3D DashDropIndicator = null!;
internal MeshInstance3D DashDropLocationIndicator = null!;
internal MeshInstance3D DashTarget = null!;
internal CpuParticles3D DashIndicator = null!;
internal AnimationPlayer DashIndicatorAnim = null!;
private ShapeCast3D DashCastDrop;
private MeshInstance3D DashDropIndicator;
private MeshInstance3D DashDropLocationIndicator;
private MeshInstance3D DashTarget;
private CpuParticles3D DashIndicator;
private AnimationPlayer DashIndicatorAnim;
[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
[Export] public PackedScene DashIndicatorScene { get; set; }
[Signal]
public delegate void DashStartedEventHandler();
@@ -75,7 +75,7 @@ public partial class DashSystem: Node3D
DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
}
internal DashLocation ComputeDashLocation()
private DashLocation ComputeDashLocation()
{
var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition);
var hasHit = DashCast3D.IsColliding();

View File

@@ -39,10 +39,10 @@ public partial class HeadSystem : Node3D
float BobbingMultiplier,
float FovMultiplier);
internal Camera3D _camera;
internal Marker3D _cameraAnchor;
internal AnimationPlayer _animationPlayer;
internal AnimationTree _animationTree;
private Camera3D _camera;
private Marker3D _cameraAnchor;
private AnimationPlayer _animationPlayer;
private AnimationTree _animationTree;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
@@ -63,11 +63,11 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f;
internal FastNoiseLite _slidingNoise = new FastNoiseLite();
private FastNoiseLite _slidingNoise = new FastNoiseLite();
[ExportGroup("Bobbing")]
internal float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis
private float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float BobbingFrequency { set; get; } = 2.4f;
[Export(PropertyHint.Range, "0,0.4,0.01,or_greater")]
@@ -84,11 +84,11 @@ public partial class HeadSystem : Node3D
public float FovMaxedOutSpeed { get; set; } = 20f;
[ExportGroup("First Person rig")]
internal Node3D _fpRig;
internal Node3D _rightHandedWeapon;
internal Node3D _leftHandedWeapon;
internal Node3D _fpDisplacedRig;
internal Vector3 _fpDisplacedRigInitialRotation;
private Node3D _fpRig;
private Node3D _rightHandedWeapon;
private Node3D _leftHandedWeapon;
private Node3D _fpDisplacedRig;
private Vector3 _fpDisplacedRigInitialRotation;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WeaponSway { get; set; } = 5f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
@@ -190,8 +190,8 @@ public partial class HeadSystem : Node3D
EmitSignalHitboxDeactivated();
}
internal bool _footstepEmitted;
internal bool _isPlayingForcingAnim;
private bool _footstepEmitted;
private bool _isPlayingForcingAnim;
public void ResetHeadBobbing()
{

View File

@@ -22,11 +22,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
private StateChart _weaponState = null!;
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!;
private ShapeCast3D _dashCast3D = null!;
private StateChart _weaponState;
public StateChartState InHandState;
public StateChartState FlyingState;
public StateChartState PlantedState;
private ShapeCast3D _dashCast3D;
private Transform3D _startTransform;
private Vector3 _startMeshRotation;
@@ -36,9 +36,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public Vector3 PlantNormal { get; set; }
public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
public MeshInstance3D WeaponLocationIndicator { get; set; }
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; }
public MeshInstance3D WeaponMesh { get; set; }
public void Init()
{

View File

@@ -49,45 +49,45 @@ public partial class PlayerController : CharacterBody3D,
[Signal]
public delegate void PlayerDiedEventHandler();
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
public event Action<IDamageable, DamageRecord> DamageTaken;
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
public event Action<IHealthable> HealthDepleted;
///////////////////////////
// Public stuff //
///////////////////////////
public HeadSystem HeadSystem = null!;
public StairsSystem StairsSystem = null!;
public MantleSystem MantleSystem = null!;
public DashSystem DashSystem = null!;
public CollisionShape3D StandingCollider = null!;
public CollisionShape3D SlideCollider = null!;
public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi = null!;
public TextureRect DashIndicator = null!;
public ColorRect PowerCooldownIndicator = null!;
public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder = null!;
public RayCast3D WallRunSnapper = null!;
public ShapeCast3D GroundDetector = null!;
public ShapeCast3D CeilingDetector = null!;
public RayCast3D DirectGroundDetector = null!;
public Area3D WeaponHitbox = null!;
public AudioStreamPlayer3D SfxPlayer = null!;
public HeadSystem HeadSystem;
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
public PlayerUi PlayerUi;
public TextureRect DashIndicator;
public ColorRect PowerCooldownIndicator;
public Node3D DashIndicatorNode;
public MeshInstance3D DashIndicatorMesh;
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
public Area3D WeaponHitbox;
public AudioStreamPlayer3D SfxPlayer;
public ShapeCast3D DashDamageDetector = null!;
public Area3D SlidingEnemyDetector = null!;
public ShapeCast3D DashDamageDetector;
public Area3D SlidingEnemyDetector;
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
public EntityAttributes Attributes { get; set; }
public EntityTags Tags { get; set; }
public EffectsManager EffectsManager { get; set; }
public EntityAbilities Abilities { get; set; }
public EventManager Events { get; set; }
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget = null!;
[Export] public Marker3D TutorialWeaponTarget;
[Export] public bool TutorialDone { get; set; }
[Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true;
@@ -102,9 +102,9 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[Export] public RKnockback? RKnockback { get; set; } = null!;
[Export] public RHealth? RHealth { get; set; } = null!;
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; }
[Export] public RKnockback? RKnockback { get; set; }
[Export] public RHealth? RHealth { get; set; }
[ExportGroup("Targeting")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -114,7 +114,7 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("Instantiation")]
[Export]
public PackedScene Explosion { get; set; } = null!;
public PackedScene Explosion { get; set; }
// Movement stuff
[ExportCategory("Movement")]
@@ -141,7 +141,7 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f;
[Export]
public PackedScene MantlePath { get; set; } = null!;
public PackedScene MantlePath { get; set; }
[Export(PropertyHint.Range, "0,50,0.1")]
public float MantleDashStrength { get; set; } = 15f;
@@ -266,8 +266,8 @@ public partial class PlayerController : CharacterBody3D,
// Stairs and shit
private float _lastFrameWasOnFloor = -Mathf.Inf;
private const int NumOfHeadCollisionDetectors = 4;
private RayCast3D[] _headCollisionDetectors = null!;
private AudioStreamPlaybackInteractive _audioStream = null!;
private RayCast3D[] _headCollisionDetectors;
private AudioStreamPlaybackInteractive _audioStream;
// Basic movement
private bool _movementEnabled = true;
@@ -277,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
private float _inputRotateFloorplane;
// Basic falling
internal float TargetSpeed;
internal float Gravity;
private float TargetSpeed;
private float Gravity;
// Jump stuff
private int _currentInputBufferFrames;
@@ -291,7 +291,7 @@ public partial class PlayerController : CharacterBody3D,
private Path? _mantlePath;
private bool _customMantle;
private Transform3D _customMantleStartTransform;
private Curve3D _customMantleCurve = null!;
private Curve3D _customMantleCurve;
private Vector3 _mantleStartPosition;
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
@@ -302,7 +302,7 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _currentWallContactPoint = Vector3.Zero;
// Dash stuff
internal bool CanDash = true;
private bool CanDash = true;
private bool _canDashAirborne = true;
private float _playerHeight;
private float _playerRadius;
@@ -328,56 +328,56 @@ public partial class PlayerController : CharacterBody3D,
private float _aimAssistMultiplier = 1.0f;
// Timers
private Timer _timeScaleAimInAirTimer = null!;
private Timer _weaponThrowUncatchableTimer = null!;
private Timer _simpleDashCooldownTimer = null!;
private Timer _airborneDashCooldownTimer = null!;
private Timer _powerCooldownTimer = null!;
private Timer _invincibilityTimer = null!;
private Timer _attackCooldown = null!;
private Timer _timeScaleAimInAirTimer;
private Timer _weaponThrowUncatchableTimer;
private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer;
private Timer _invincibilityTimer;
private Timer _attackCooldown;
// State chart
private StateChart _playerState = null!;
private StateChart _playerState;
private StateChartState _aiming = null!;
private StateChartState _powerExpired = null!;
private StateChartState _powerRecharging = null!;
private StateChartState _powerFull = null!;
private StateChartState _aiming;
private StateChartState _powerExpired;
private StateChartState _powerRecharging;
private StateChartState _powerFull;
private StateChartState _grounded = null!;
private StateChartState _airborne = null!;
private StateChartState _coyoteEnabled = null!;
private StateChartState _jumping = null!;
private StateChartState _simpleJump = null!;
private StateChartState _doubleJump = null!;
private StateChartState _mantling = null!;
private StateChartState _simpleDash = null!;
private StateChartState _aimedDash = null!;
private StateChartState _weaponDash = null!;
private StateChartState _sliding = null!;
private StateChartState _groundSliding = null!;
private StateChartState _airGliding = null!;
private StateChartState _airGlidingDoubleJump = null!;
private StateChartState _slideCanceled = null!;
private StateChartState _slamming = null!;
private StateChartState _onWall = null!;
private StateChartState _onWallHugging = null!;
private StateChartState _onWallHanging = null!;
private StateChartState _onWallRunning = null!;
private StateChartState _grounded;
private StateChartState _airborne;
private StateChartState _coyoteEnabled;
private StateChartState _jumping;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _aimedDash;
private StateChartState _weaponDash;
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _airGlidingDoubleJump;
private StateChartState _slideCanceled;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private StateChartState _attackStandard = null!;
private StateChartState _attackDash = null!;
private StateChartState _parryStandard = null!;
private StateChartState _parryDash = null!;
private StateChartState _attackStandard;
private StateChartState _attackDash;
private StateChartState _parryStandard;
private StateChartState _parryDash;
private Transition _onJumpFromWall = null!;
private Transition _onJumpFromWallFalling = null!;
private Transition _onJumpFromWallRunning = null!;
private Transition _onLeaveWallFromRun = null!;
private Transition _onAirborneToGrounded = null!;
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onJumpFromWallRunning;
private Transition _onLeaveWallFromRun;
private Transition _onAirborneToGrounded;
private Transition _onGroundSlideJump = null!;
private Transition _onAirGlideDoubleJump = null!;
private Transition _onGroundSlideJump;
private Transition _onAirGlideDoubleJump;
// Damage
public CDamageable? CDamageable { get; set; }
@@ -395,9 +395,9 @@ public partial class PlayerController : CharacterBody3D,
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector = null!;
private RayCast3D _aimAssisRayCast = null!;
private Camera3D _camera = null!;
private ShapeCast3D _closeEnemyDetector;
private RayCast3D _aimAssisRayCast;
private Camera3D _camera;
public override void _Ready()
{
@@ -2348,7 +2348,7 @@ public partial class PlayerController : CharacterBody3D,
_audioStream.SwitchToClipByName("parry");
}
private PhysicsDirectSpaceState3D _spaceState = null!;
private PhysicsDirectSpaceState3D _spaceState;
public void StartDashAction(bool isParry)
{
if (isParry) HeadSystem.OnParry();