Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| de41bbeb8d | |||
| a4873f183c | |||
| d37ae8d26c |
@@ -39,48 +39,47 @@ jobs:
|
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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Test:
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runs-on: godot
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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|
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- name: Setup Godot
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
|
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godot-version: ${GODOT_VERSION}
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dotnet-version: ${DOTNET_VERSION}
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||||
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- name: Run C# Tests
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env:
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GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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shell: bash
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run: |
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dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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# - name: Run tests
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# uses: godot-gdunit-labs/gdUnit4-action@v1
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# Test:
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# runs-on: godot
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## env:
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## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# steps:
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# - name: Checkout with LFS
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||||
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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#
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||||
# - name: Setup Godot
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||||
# id: setup-godot
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||||
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
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# with:
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# godot-version: ${GODOT_VERSION}
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# godot-net: true
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# godot-force-mono: true
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# dotnet-version: ${DOTNET_VERSION}
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# paths: |
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# res://tests/
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# publish-report: false
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# upload-report: false
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# console-verbosity: 'normal'
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# arguments: "--verbose --headless --import"
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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#
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# - name: Run C# Tests
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# env:
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# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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# shell: bash
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# run: |
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# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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#
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## - name: Run tests
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## uses: godot-gdunit-labs/gdUnit4-action@v1
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## with:
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## godot-version: ${GODOT_VERSION}
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## godot-net: true
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## godot-force-mono: true
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## dotnet-version: ${DOTNET_VERSION}
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## paths: |
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## res://tests/
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## publish-report: false
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## upload-report: false
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## console-verbosity: 'normal'
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## arguments: "--verbose --headless --import"
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#
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# - name: Upload test report
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# uses: actions/upload-artifact@v3-node20
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# with:
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# name: Test Report
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# path: ${{ github.workspace }}/reports/test-result.html
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Export:
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runs-on: godot
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9
.gitignore
vendored
9
.gitignore
vendored
@@ -15,4 +15,11 @@
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# Imported translations (automatically generated from CSV files)
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*.translation
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.output.txt
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.output.txt
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*.suo
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*.user
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_ReSharper.*
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bin
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obj
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packages
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101
tests/components/DamageComponentUnitTest.cs
Normal file
101
tests/components/DamageComponentUnitTest.cs
Normal file
@@ -0,0 +1,101 @@
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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class DamageComponentUnitTest
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{
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[TestCase]
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public void DamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void DamageModifierIgnoresWhenTypeDifferent()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse(); // No damage actually taken
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}
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[TestCase]
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public void DamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var damageable = new CDamageable();
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damageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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damageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = damageable.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void ComputeDamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageModifierIgnoresWhenTypeDifferent()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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cDamageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = cDamageable.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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}
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1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://db6rva7uccppc
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55
tests/components/HealthComponentUnitTest.cs
Normal file
55
tests/components/HealthComponentUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class HealthComponentUnitTest
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{
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[TestCase]
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public void ReadyInitializesCurrentHealth()
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(150.0f);
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cHealth._Ready();
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AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
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}
|
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[TestCase]
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public void ReduceHealthDecreasesAndDoesNotDeplete()
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(100.0f);
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cHealth.CurrentHealth = 100.0f;
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var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
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var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
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AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
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AssertFloat(record.CurrentHealth).IsEqual(75.0f);
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AssertFloat(record.PreviousHealth).IsEqual(100.0f);
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AssertFloat(record.MaxHealth).IsEqual(100.0f);
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}
|
||||
|
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[TestCase]
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public void ReduceHealthTriggersDepletionToZero()
|
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{
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var cHealth = new CHealth();
|
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cHealth.RHealth = new RHealth(50.0f);
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cHealth.CurrentHealth = 50.0f;
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|
||||
bool depleted = false;
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cHealth.HealthDepleted += _ => depleted = true;
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var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
|
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var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
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|
||||
AssertBool(depleted).IsTrue();
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AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
|
||||
AssertFloat(record.MaxHealth).IsEqual(50.0f);
|
||||
}
|
||||
}
|
||||
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bd52i51hncgmf
|
||||
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
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namespace Movementtests.tests;
|
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|
||||
[TestSuite, RequireGodotRuntime]
|
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public class KnockbackComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void RegisterAndComputeKnockback()
|
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{
|
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var cKnock = new CKnockback();
|
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cKnock.RKnockback = new RKnockback(2.0f);
|
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cKnock.GlobalPosition = Vector3.Zero;
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|
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var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
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var record = new KnockbackRecord(damage, 1.5f);
|
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|
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cKnock.RegisterKnockback(record);
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var force = cKnock.ComputeKnockback();
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// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
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AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
|
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|
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// Second call returns zero since internal state resets
|
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var second = cKnock.ComputeKnockback();
|
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AssertVector(second).IsEqual(Vector3.Zero);
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}
|
||||
}
|
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1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bv0eionbgbig5
|
||||
32
tests/components/MovementSystemUnitTest.cs
Normal file
32
tests/components/MovementSystemUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.scenes.movement;
|
||||
|
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namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class MovementSystemUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void GroundedMovementAcceleratesAndAppliesGravity()
|
||||
{
|
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var move = new CGroundedMovement();
|
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move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
|
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move.WallInFrontRayCast = new RayCast3D();
|
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//move.GlobalPosition = Vector3.Zero;
|
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|
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var inputs = new MovementInputs(
|
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Velocity: Vector3.Zero,
|
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TargetLocation: new Vector3(10, 0, 0),
|
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isOnFloor: false,
|
||||
gravity: Vector3.Down * 9.8f,
|
||||
delta: 1.0
|
||||
);
|
||||
|
||||
var v = move.ComputeVelocity(inputs);
|
||||
|
||||
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
}
|
||||
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cofj5s4x74ay
|
||||
30
tests/enemies/EnemyUnitTest.cs
Normal file
30
tests/enemies/EnemyUnitTest.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class EnemyUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void ComputeDamageNoComponent()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
|
||||
var result = enemy.ComputeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void Unstun()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
enemy.IsStunned = true;
|
||||
enemy.Unstun();
|
||||
AssertBool(enemy.IsStunned).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cojxgcs6xqqoq
|
||||
55
tests/player/DashSystemUnitTest.cs
Normal file
55
tests/player/DashSystemUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class DashSystemUnitTest
|
||||
{
|
||||
private DashSystem _dashSystem;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_dashSystem = new DashSystem();
|
||||
|
||||
_dashSystem.DashCast3D = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
||||
|
||||
_dashSystem._dashCastDrop = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashCastDrop);
|
||||
|
||||
_dashSystem._dashTarget = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashTarget);
|
||||
|
||||
_dashSystem._dashDropIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashDropIndicator);
|
||||
|
||||
_dashSystem._dashDropLocationIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_dashSystem?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestStopPreparingDash()
|
||||
{
|
||||
_dashSystem.CanDashThroughTarget = true;
|
||||
_dashSystem._dashTarget.Visible = true;
|
||||
_dashSystem._dashDropIndicator.Visible = true;
|
||||
_dashSystem._dashDropLocationIndicator.Visible = true;
|
||||
|
||||
_dashSystem.StopPreparingDash();
|
||||
|
||||
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
||||
AssertBool(_dashSystem._dashTarget.Visible).IsFalse();
|
||||
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse();
|
||||
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://pv570go4cxws
|
||||
91
tests/player/HeadSystemUnitTest.cs
Normal file
91
tests/player/HeadSystemUnitTest.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class HeadSystemUnitTest
|
||||
{
|
||||
private HeadSystem _head;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_head = new HeadSystem();
|
||||
_head._camera = new Camera3D();
|
||||
_head.AddChild(_head._camera);
|
||||
|
||||
_head._cameraAnchor = new Marker3D();
|
||||
_head.AddChild(_head._cameraAnchor);
|
||||
|
||||
_head._fpRig = new Node3D();
|
||||
_head.AddChild(_head._fpRig);
|
||||
|
||||
_head._fpDisplacedRig = new Node3D();
|
||||
_head.AddChild(_head._fpDisplacedRig);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_head?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestResetHeadBobbing()
|
||||
{
|
||||
_head._bobbingAccumulator = 10.0f;
|
||||
_head.ResetHeadBobbing();
|
||||
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputForward()
|
||||
{
|
||||
Vector3 forwardInput = new Vector3(0, 0, -1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 backwardInput = new Vector3(0, 0, 1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputSideways()
|
||||
{
|
||||
Vector3 rightInput = new Vector3(1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 leftInput = new Vector3(-1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetForwardHorizontalVector()
|
||||
{
|
||||
Vector3 forward = _head.GetForwardHorizontalVector();
|
||||
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestLookAroundRotation()
|
||||
{
|
||||
var inputs = new HeadSystem.CameraParameters(
|
||||
Delta: 0.016,
|
||||
LookDir: new Vector2(1, 0),
|
||||
PlayerInput: Vector3.Zero,
|
||||
PlayerVelocity: Vector3.Zero,
|
||||
WallContactPoint: Vector3.Zero,
|
||||
SensitivitMultiplier: 1.0f,
|
||||
WithCameraJitter: false,
|
||||
WithCameraBobbing: false,
|
||||
BobbingMultiplier: 1.0f,
|
||||
FovMultiplier: 1.0f
|
||||
);
|
||||
|
||||
float initialY = _head.Rotation.Y;
|
||||
_head.LookAround(inputs);
|
||||
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
|
||||
}
|
||||
}
|
||||
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bp0xn8k3dmfkg
|
||||
149
tests/player/PlayerControllerUnitTest.cs
Normal file
149
tests/player/PlayerControllerUnitTest.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class PlayerControllerUnitTest
|
||||
{
|
||||
private PlayerController _player;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_player = new PlayerController();
|
||||
_player._targetSpeed = 7.0f;
|
||||
_player._gravity = 9.8f;
|
||||
|
||||
var rHealth = new RHealth(100.0f);
|
||||
_player.RHealth = rHealth;
|
||||
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_player?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestCalculateGravityForce()
|
||||
{
|
||||
_player.Weight = 3.0f;
|
||||
// gravity is 9.8f
|
||||
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestIsPlayerInputtingForward()
|
||||
{
|
||||
// Test Keyboard Input
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(Vector3.Forward);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
|
||||
_player.OnInputMoveKeyboard(Vector3.Back);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
|
||||
|
||||
// Test Gamepad Input
|
||||
_player.InputDeviceChanged(true);
|
||||
_player.OnInputMove(new Vector3(0, 0, -1));
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestSetVerticalVelocity()
|
||||
{
|
||||
_player.Velocity = new Vector3(1, 0, 2);
|
||||
_player.SetVerticalVelocity(5.0f);
|
||||
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityGround()
|
||||
{
|
||||
_player.Velocity = Vector3.Zero;
|
||||
_player.AccelerationFloor = 10.0f;
|
||||
|
||||
float delta = 0.1f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
|
||||
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityAir()
|
||||
{
|
||||
_player.Velocity = new Vector3(5, 0, 0);
|
||||
_player.AccelerationAir = 2.0f;
|
||||
_player.DecelerationAir = 2.0f;
|
||||
|
||||
float delta = 0.5f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
|
||||
|
||||
AssertVector(newVelocity).IsEqual(Vector3.Zero);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestReduceHealth()
|
||||
{
|
||||
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
_player.ReduceHealth(_player, damageRecord);
|
||||
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestEmpoweredActionsLeft()
|
||||
{
|
||||
var mockUi = new PlayerUi();
|
||||
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
|
||||
mockUi._dashIcons = dashIcons;
|
||||
|
||||
_player.PlayerUi = mockUi;
|
||||
|
||||
_player.EmpoweredActionsLeft = 2;
|
||||
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
|
||||
AssertBool(dashIcons[0].Visible).IsTrue();
|
||||
AssertBool(dashIcons[1].Visible).IsTrue();
|
||||
AssertBool(dashIcons[2].Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestDashCooldownTimeout()
|
||||
{
|
||||
_player._canDash = false;
|
||||
_player.DashCooldownTimeout();
|
||||
AssertBool(_player._canDash).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetInputLocalHDirection()
|
||||
{
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
|
||||
|
||||
Vector3 expected = new Vector3(1, 0, 1).Normalized();
|
||||
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeKnockback()
|
||||
{
|
||||
var cKnockback = new CKnockback();
|
||||
cKnockback.RKnockback = new RKnockback(10.0f);
|
||||
_player.CKnockback = cKnockback;
|
||||
|
||||
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
|
||||
|
||||
_player.GlobalPosition = Vector3.Zero;
|
||||
cKnockback.GlobalPosition = Vector3.Zero;
|
||||
|
||||
_player.RegisterKnockback(knockbackRecord);
|
||||
|
||||
Vector3 knockback = cKnockback.ComputeKnockback();
|
||||
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
|
||||
}
|
||||
}
|
||||
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://kmphtu0ovixi
|
||||
51
tests/player/WeaponSystemUnitTest.cs
Normal file
51
tests/player/WeaponSystemUnitTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class WeaponSystemUnitTest
|
||||
{
|
||||
private WeaponSystem _weapon;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_weapon = new WeaponSystem();
|
||||
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
|
||||
|
||||
_weapon.WeaponMesh = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponMesh);
|
||||
_weapon.WeaponLocationIndicator = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_weapon?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestWeaponLeftAndBackVisibility()
|
||||
{
|
||||
_weapon.Visible = false;
|
||||
|
||||
_weapon.WeaponLeft();
|
||||
AssertBool(_weapon.Visible).IsTrue();
|
||||
|
||||
_weapon.WeaponBack();
|
||||
AssertBool(_weapon.Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestThrowWeaponOnCurveSetsUnfrozen()
|
||||
{
|
||||
_weapon.Freeze = true;
|
||||
_weapon.ThrowWeaponOnCurve();
|
||||
AssertBool(_weapon.Freeze).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vkv8aderakcb
|
||||
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class PlayerInteractionsTest
|
||||
{
|
||||
private ISceneRunner _runner;
|
||||
private Node _scene;
|
||||
private PlayerController _player;
|
||||
|
||||
private readonly float _tolerance = 0.01f;
|
||||
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
|
||||
|
||||
_scene = _runner.Scene()!;
|
||||
var player = _scene.FindChild("Player") as PlayerController;
|
||||
_player = player!;
|
||||
}
|
||||
[AfterTest]
|
||||
public void CleanupTest() {}
|
||||
|
||||
[TestCase("BaseLocation")]
|
||||
public async Task PlayerMoveForward(string markerName)
|
||||
{
|
||||
var marker = _scene.FindChild(markerName) as Marker3D;
|
||||
AssertObject(marker).IsNotNull();
|
||||
_player.GlobalPosition = marker!.GlobalPosition;
|
||||
await _runner.AwaitIdleFrame();
|
||||
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.W);
|
||||
await _runner.AwaitMillis(300);
|
||||
_runner.SimulateKeyRelease(Key.W);
|
||||
|
||||
var endPos = _player.GlobalPosition;
|
||||
var direction = startPos.DirectionTo(endPos);
|
||||
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
|
||||
}
|
||||
}
|
||||
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://denedm5b8rmhh
|
||||
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
@@ -0,0 +1,35 @@
|
||||
[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
|
||||
|
||||
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
|
||||
|
||||
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
size = Vector3(1000, 1, 1000)
|
||||
material = ExtResource("1_dv0re")
|
||||
|
||||
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
size = Vector3(1.5, 1, 1.5)
|
||||
material = ExtResource("1_dv0re")
|
||||
|
||||
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
|
||||
TutorialDone = true
|
||||
|
||||
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
|
||||
|
||||
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
@@ -44,7 +45,7 @@ public class PlayerMovementTest
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.W);
|
||||
await _runner.AwaitMillis(300);
|
||||
await _runner.AwaitMillis(100);
|
||||
_runner.SimulateKeyRelease(Key.W);
|
||||
|
||||
var endPos = _player.GlobalPosition;
|
||||
@@ -63,17 +64,24 @@ public class PlayerMovementTest
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.Space);
|
||||
await _runner.AwaitMillis(100);
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitIdleFrame();
|
||||
|
||||
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
|
||||
AssertBool(jumping.Active).IsTrue();
|
||||
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitIdleFrame();
|
||||
var endPos = _player.GlobalPosition;
|
||||
var direction = startPos.DirectionTo(endPos);
|
||||
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||
|
||||
await _runner.AwaitMillis(500);
|
||||
await _runner.AwaitMillis(600);
|
||||
endPos = _player.GlobalPosition;
|
||||
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
|
||||
|
||||
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
|
||||
AssertBool(grounded.Active).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase("MantleLocation1")]
|
||||
@@ -88,6 +96,9 @@ public class PlayerMovementTest
|
||||
|
||||
_runner.SimulateKeyPress(Key.Space);
|
||||
await _runner.AwaitMillis(100);
|
||||
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
|
||||
AssertBool(mantling.Active).IsTrue();
|
||||
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitMillis(500);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user