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Author SHA1 Message Date
6c4454848a removed something that has nothing to do on the vcs
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2026-02-26 18:15:50 +01:00
175e67d2d6 export fix
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2026-02-26 17:55:02 +01:00
ab69fa9323 trying to fix export
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2026-02-26 17:36:33 +01:00
263990b086 more tuts
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2026-02-25 10:27:28 +01:00
5da2aa31ab basic forge setup and refactored for some warning
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2026-02-24 10:27:57 +01:00
4f64139d61 removed useless stuff
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2026-02-23 15:29:08 +01:00
de41bbeb8d some other tests
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2026-02-23 15:22:57 +01:00
a4873f183c back with more tests 2026-02-22 17:25:45 +01:00
d37ae8d26c remove tests from ci for now because the loading of the runtime is broken and 2dog might change that, but when it's available 2026-02-22 17:24:12 +01:00
5227fedf15 trying to fix CI
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2026-02-22 17:13:51 +01:00
58 changed files with 1845 additions and 2303 deletions

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@@ -9,6 +9,7 @@ on:
env:
GODOT_VERSION: 4.6
DOTNET_VERSION: 'net9.0'
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
@@ -38,33 +39,47 @@ jobs:
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Test:
runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: ${GODOT_VERSION}
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
paths: |
res://tests/
publish-report: false
upload-report: false
console-verbosity: 'normal'
arguments: "--verbose --headless --import"
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
# Test:
# runs-on: godot
## env:
## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
#
# - name: Setup Godot
# id: setup-godot
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
# with:
# godot-version: ${GODOT_VERSION}
# dotnet-version: ${DOTNET_VERSION}
#
# - name: Run C# Tests
# env:
# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
# shell: bash
# run: |
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
#
## - name: Run tests
## uses: godot-gdunit-labs/gdUnit4-action@v1
## with:
## godot-version: ${GODOT_VERSION}
## godot-net: true
## godot-force-mono: true
## dotnet-version: ${DOTNET_VERSION}
## paths: |
## res://tests/
## publish-report: false
## upload-report: false
## console-verbosity: 'normal'
## arguments: "--verbose --headless --import"
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: godot
@@ -79,8 +94,8 @@ jobs:
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: '4.6'
dotnet-version: 'net9.0'
godot-version: ${GODOT_VERSION}
dotnet-version: ${DOTNET_VERSION}
- name: Remove GDUnit addon
run: |
@@ -90,6 +105,7 @@ jobs:
run: |
mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
ls -la build/windows
# - name: Setup Butler
# shell: bash

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@@ -63,6 +63,7 @@ jobs:
run: |
mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
ls -la build/windows
zip -r Windows.zip build/windows
- name: Upload Windows to itch.io
shell: bash
@@ -79,7 +80,7 @@ jobs:
mkdir -v -p build/windowsArm
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload Windows to itch.io
- name: Upload Windows ARM to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
@@ -94,7 +95,7 @@ jobs:
mkdir -v -p build/linux
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload Windows to itch.io
- name: Upload Linux to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
@@ -109,7 +110,7 @@ jobs:
mkdir -v -p build/mac
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload Windows to itch.io
- name: Upload Mac to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}

10
.gitignore vendored
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@@ -15,4 +15,12 @@
# Imported translations (automatically generated from CSV files)
*.translation
.output.txt
.output.txt
*.suo
*.user
_ReSharper.*
*.DotSettings.user
bin
obj
packages

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@@ -156,4 +156,5 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>

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@@ -1,131 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
<Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md" />
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<Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres" />
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<ItemGroup>
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

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@@ -1,142 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Content Include="menus\assets\icon.png.import" />
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<Folder Include="addons\" />
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@@ -1,14 +0,0 @@
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@@ -3,19 +3,21 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://goerc3svgoqd"
path="res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.ctex"
path.s3tc="res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.etc2.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_escape_outline.svg"
dest_files=["res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.ctex"]
dest_files=["res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.s3tc.ctex", "res://.godot/imported/keyboard_escape_outline.svg-5abd6c168b832eae20b6e1164ac06548.etc2.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
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uid="uid://b580m114ivbse"
path="res://.godot/imported/xbox_button_menu_outline.svg-505b86f2a024b9e033f596e6a1373a04.ctex"
path.s3tc="res://.godot/imported/xbox_button_menu_outline.svg-505b86f2a024b9e033f596e6a1373a04.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_button_menu_outline.svg-505b86f2a024b9e033f596e6a1373a04.etc2.ctex"
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[deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_menu_outline.svg"
dest_files=["res://.godot/imported/xbox_button_menu_outline.svg-505b86f2a024b9e033f596e6a1373a04.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
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View File

@@ -46,7 +46,7 @@ kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
dotnet/embed_build_outputs=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
@@ -125,7 +125,7 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
dotnet/embed_build_outputs=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
@@ -472,4 +472,4 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
dotnet/embed_build_outputs=true

View File

@@ -10,7 +10,7 @@ public interface IHealthable
event Action<IHealthable, HealthChangedRecord> HealthChanged;
event Action<IHealthable> HealthDepleted;
[Export] RHealth RHealth { get; set; }
[Export] RHealth? RHealth { get; set; }
float CurrentHealth { get; set; }

View File

@@ -6,7 +6,7 @@ public record KnockbackRecord(DamageRecord DamageRecord, float ForceMultiplier =
public interface IKnockbackable
{
[Export] RKnockback RKnockback { get; set;}
[Export] RKnockback? RKnockback { get; set;}
public void RegisterKnockback(KnockbackRecord record);
public Vector3 ComputeKnockback();

View File

@@ -451,6 +451,7 @@ MovementInputs = SubResource("Resource_pxspk")
HealthInputs = ExtResource("27_lgco8")
DamageInputs = ExtResource("28_51ivn")
Target = NodePath("../Player")
IsActiveOnStart = false
[node name="Spawner2" parent="." unique_id=717610670 node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31, 7.5, -88)
@@ -459,6 +460,7 @@ MovementInputs = ExtResource("30_3w3wd")
HealthInputs = ExtResource("31_5hbxb")
DamageInputs = ExtResource("32_hmdts")
Target = NodePath("../Player")
IsActiveOnStart = false
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]

View File

@@ -15,6 +15,8 @@
[ext_resource type="Texture2D" uid="uid://2h3y7dj0iwet" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_l_up.svg" id="12_pu6f4"]
[ext_resource type="Texture2D" uid="uid://bsxtadecl3657" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" id="13_6rkcg"]
[ext_resource type="Texture2D" uid="uid://crw70luu8rge" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_arrows_up_outline.svg" id="13_rbrma"]
[ext_resource type="Texture2D" uid="uid://b580m114ivbse" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_menu_outline.svg" id="16_8xoi0"]
[ext_resource type="Texture2D" uid="uid://goerc3svgoqd" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_escape_outline.svg" id="17_atuqk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_6c6r2"]
size = Vector3(6.5, 9, 7.5)
@@ -34,6 +36,9 @@ size = Vector3(10, 6.5, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_p8dgc"]
size = Vector3(3, 6.5, 5.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_7hd1j"]
size = Vector3(6.75, 8.25, 7.25)
[node name="Main" unique_id=955321579 instance=ExtResource("1_jyq54")]
[node name="DirectionalLight3D" parent="." index="5" unique_id=1357990191]
@@ -1032,6 +1037,16 @@ tuto_text = "Dash"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, -3.75)
shape = SubResource("BoxShape3D_p8dgc")
[node name="TutoTrigger10" parent="Tutorials" index="8" unique_id=1955529780 instance=ExtResource("7_r26ni")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.904569, 25, -48.72998)
first_input_icon = ExtResource("16_8xoi0")
first_input_icon_keyboard = ExtResource("17_atuqk")
tuto_text = "Select next level when ready"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorials/TutoTrigger10" index="1" unique_id=1398626070]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
shape = SubResource("BoxShape3D_7hd1j")
[node name="Player" parent="." index="11" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0.4102497, 0.5415039)
HasSword = false

View File

@@ -1,51 +1,53 @@
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[ext_resource type="PackedScene" uid="uid://55wehh6xombr" path="res://maps/_templates/main_scene_template.tscn" id="1_8n6bu"]
[ext_resource type="PackedScene" uid="uid://y77cdg7gg3y7" path="res://maps/levels/_arenas/playtest_1.tscn" id="2_wsc2c"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="3_wsc2c"]
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="4_invhv"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="5_ofbe2"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
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[ext_resource type="Texture2D" uid="uid://bhlrmh5v3fa2n" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg" id="16_ca01l"]
[ext_resource type="Texture2D" uid="uid://b580m114ivbse" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_menu_outline.svg" id="17_5461m"]
[ext_resource type="Texture2D" uid="uid://goerc3svgoqd" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_escape_outline.svg" id="18_22eiu"]
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="19_ci5dp"]
[ext_resource type="Texture2D" uid="uid://ybwqghk70io" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg" id="20_4ouww"]
[sub_resource type="Resource" id="Resource_nwk5u"]
script = ExtResource("6_cgfmf")
script = ExtResource("6_465vr")
GravityModifier = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_xy0m1"]
script = ExtResource("7_hr4qv")
script = ExtResource("8_a01g8")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_invhv"]
script = ExtResource("7_hr4qv")
script = ExtResource("8_a01g8")
StartingHealth = 1.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_cgfmf"]
script = ExtResource("9_ofbe2")
script = ExtResource("9_doqxp")
DamageType = 2
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_05lnh"]
script = ExtResource("7_hr4qv")
script = ExtResource("8_a01g8")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_t5o40"]
script = ExtResource("7_hr4qv")
script = ExtResource("8_a01g8")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
@@ -64,263 +66,266 @@ size = Vector3(5.5, 4.5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
size = Vector3(2, 3.25, 5.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_trte5"]
size = Vector3(6.75, 8.25, 7.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
size = Vector3(8.25, 3.25, 2.75)
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
[node name="Main" unique_id=955321579 instance=ExtResource("1_8yh7j")]
[node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")]
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_eiocl")]
[node name="CSGBox3D108" type="CSGBox3D" parent="Playground/PlaytestArena" index="88" unique_id=47922109]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25)
use_collision = true
size = Vector3(1, 17.5, 9.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 13.5, -9)
[node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 23, -34)
[node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
[node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
[node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
[node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
[node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 30.5, 5, -33.5)
[node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26.5, 9.5, -44)
[node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
[node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="FlyingEnemies" type="Node3D" parent="Playground" index="2" unique_id=1518759273]
[node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5, 7, -9)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5, 7, 0.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 7, 1.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 6, -12)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -12)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -1.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 11, -24)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 8.5, -24)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 14, -32.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 34, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
[node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("5_dl1un")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 43, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="GroundedEnemies" type="Node3D" parent="Playground" index="3" unique_id=1101330520]
[node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25, 0, -8.336809)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17, 8, 3.6631908)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 11, -4.836809)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 12, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 12, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 12, -35.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 0.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 0.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 41, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 31, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 24.5, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 17.5, -22.836807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 24.5, -43.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 10.5, 0, -18.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 20, 0, -44.836807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
@@ -331,27 +336,27 @@ use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_invhv")]
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_4u5eu")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_invhv")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -10, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_05lnh")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.25, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_t5o40")
@@ -360,12 +365,12 @@ RMovement = SubResource("Resource_nwk5u")
[node name="Triggers" type="Node3D" parent="Tutorial" index="5" unique_id=1531131828]
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
first_input_icon = ExtResource("11_xy0m1")
first_input_icon_keyboard = ExtResource("12_t5o40")
second_input_icon = ExtResource("13_t5o40")
second_input_icon_keyboard = ExtResource("14_prjj8")
first_input_icon = ExtResource("11_bdsxx")
first_input_icon_keyboard = ExtResource("12_2usyc")
second_input_icon = ExtResource("13_ocbap")
second_input_icon_keyboard = ExtResource("14_4hfom")
input_related_text = "while aiming at target"
tuto_text = "Blink through"
@@ -373,22 +378,22 @@ tuto_text = "Blink through"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
shape = SubResource("BoxShape3D_xy0m1")
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
first_input_icon = ExtResource("11_xy0m1")
first_input_icon_keyboard = ExtResource("12_t5o40")
second_input_icon = ExtResource("13_t5o40")
second_input_icon_keyboard = ExtResource("14_prjj8")
first_input_icon = ExtResource("11_bdsxx")
first_input_icon_keyboard = ExtResource("12_2usyc")
second_input_icon = ExtResource("13_ocbap")
second_input_icon_keyboard = ExtResource("14_4hfom")
tuto_text = "Blink"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
shape = SubResource("BoxShape3D_05lnh")
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="2" unique_id=460767120 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="2" unique_id=460767120 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
first_input_icon = ExtResource("11_xy0m1")
first_input_icon_keyboard = ExtResource("12_t5o40")
first_input_icon = ExtResource("11_bdsxx")
first_input_icon_keyboard = ExtResource("12_2usyc")
input_related_text = "in air"
tuto_text = "slows down time"
@@ -396,10 +401,10 @@ tuto_text = "slows down time"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
shape = SubResource("BoxShape3D_dkfm7")
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="3" unique_id=321542244 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="3" unique_id=321542244 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
first_input_icon = ExtResource("15_05lnh")
first_input_icon_keyboard = ExtResource("16_t5o40")
first_input_icon = ExtResource("15_1s3jl")
first_input_icon_keyboard = ExtResource("16_ca01l")
input_related_text = "at target"
tuto_text = "dash through"
@@ -407,10 +412,10 @@ tuto_text = "dash through"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
shape = SubResource("BoxShape3D_nwk5u")
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="4" unique_id=26112457 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="4" unique_id=26112457 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
first_input_icon = ExtResource("15_05lnh")
first_input_icon_keyboard = ExtResource("16_t5o40")
first_input_icon = ExtResource("15_1s3jl")
first_input_icon_keyboard = ExtResource("16_ca01l")
input_related_text = "at enemy"
tuto_text = "dash through"
@@ -418,22 +423,32 @@ tuto_text = "dash through"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="5" unique_id=271532103 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="5" unique_id=271532103 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
first_input_icon = ExtResource("11_xy0m1")
first_input_icon_keyboard = ExtResource("12_t5o40")
second_input_icon = ExtResource("15_05lnh")
second_input_icon_keyboard = ExtResource("16_t5o40")
first_input_icon = ExtResource("11_bdsxx")
first_input_icon_keyboard = ExtResource("12_2usyc")
second_input_icon = ExtResource("15_1s3jl")
second_input_icon_keyboard = ExtResource("16_ca01l")
tuto_text = "throw weapon"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 4)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="6" unique_id=36196488 instance=ExtResource("10_dkfm7")]
[node name="TutoTrigger10" parent="Tutorial/Triggers" index="6" unique_id=71362747 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.779568, 25, 66.52002)
first_input_icon = ExtResource("17_5461m")
first_input_icon_keyboard = ExtResource("18_22eiu")
tuto_text = "Select next level when ready"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger10" index="1" unique_id=1583388762]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
shape = SubResource("BoxShape3D_trte5")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_vqwwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
first_input_icon = ExtResource("17_prjj8")
first_input_icon_keyboard = ExtResource("18_1opdv")
first_input_icon = ExtResource("19_ci5dp")
first_input_icon_keyboard = ExtResource("20_4ouww")
input_related_text = "at enemy"
tuto_text = "knockback"
@@ -448,307 +463,307 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 4)
use_collision = true
size = Vector3(9, 8.5, 6)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D112" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="1" unique_id=565292599]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, 0)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D113" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="2" unique_id=28433553]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -2)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D110" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="3" unique_id=731833071]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 6, -12.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="4" unique_id=173458015]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 5.625, -14)
use_collision = true
size = Vector3(9, 29.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="5" unique_id=1750512788]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="6" unique_id=391729778]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D134" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="7" unique_id=1136091363]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.5, 46.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D135" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=748140231]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D136" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=436209430]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="13" unique_id=762102441]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="14" unique_id=1446497915]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 17, 6.75)
use_collision = true
size = Vector3(1, 2, 6.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D127" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="15" unique_id=1731176595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 17, 10.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="16" unique_id=1284139577]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.625, 10)
use_collision = true
size = Vector3(3, 2.25, 6)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="17" unique_id=1204742131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 16.5, 4.75)
use_collision = true
size = Vector3(12, 1, 2.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="18" unique_id=1985192046]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 23.125, 6.5)
use_collision = true
size = Vector3(18, 12.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D130" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="19" unique_id=1502907002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.25, 23.125, 44)
use_collision = true
size = Vector3(7.5, 12.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D131" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="20" unique_id=632272709]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, 23.125, 43)
use_collision = true
size = Vector3(7.5, 12.25, 3)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="21" unique_id=696789507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 10.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D125" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="22" unique_id=1937274848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 7.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D132" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="23" unique_id=249644458]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 29.625, 25.25)
use_collision = true
size = Vector3(18, 0.75, 38.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D126" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="24" unique_id=1606556480]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.125, 18.25, 9)
use_collision = true
size = Vector3(7.75, 2.5, 4)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D128" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="25" unique_id=1927103381]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 25.375, 9)
use_collision = true
size = Vector3(7.25, 7.75, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D124" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="26" unique_id=1068505352]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 19.487345, 11.25)
use_collision = true
size = Vector3(3, 5, 8.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D129" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="27" unique_id=302301078]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.25, 19.487345, 38.625)
use_collision = true
size = Vector3(9.5, 5, 11.75)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 58)
use_collision = true
size = Vector3(5, 1, 11)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 70.5)
use_collision = true
size = Vector3(5, 1, 7)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 23.125, 26.25)
use_collision = true
size = Vector3(13.75, 12.25, 30.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="31" unique_id=1125662345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 23.125, 25.25)
use_collision = true
size = Vector3(1, 12.25, 36.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="32" unique_id=923535141]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -11.125, -3.75)
use_collision = true
size = Vector3(9, 4.25, 21.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D142" type="CSGBox3D" parent="Tutorial" index="7" unique_id=886061699]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22, 34)
use_collision = true
size = Vector3(2, 2, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D145" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1440927327]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.25, 34)
use_collision = true
size = Vector3(12, 17.5, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1561729125]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.5, 28.75)
use_collision = true
size = Vector3(12, 1, 3.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D146" type="CSGBox3D" parent="Tutorial" index="10" unique_id=1614862969]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 23, 55.75)
use_collision = true
size = Vector3(19.5, 1, 3.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D147" type="CSGBox3D" parent="Tutorial" index="11" unique_id=1320459108]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.875, 23, 67.25)
use_collision = true
size = Vector3(3.25, 1, 19.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial" index="12" unique_id=124463390]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial" index="13" unique_id=164888540]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="14" unique_id=1217279859]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0)
use_collision = true
size = Vector3(9, 8.5, 14)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="15" unique_id=720911926]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 9.375, -11.75)
use_collision = true
size = Vector3(18, 15.25, 37.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="16" unique_id=995233474]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.5)
use_collision = true
size = Vector3(18, 1, 6)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="17" unique_id=1412582714]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30)
use_collision = true
size = Vector3(11.75, 11, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="18" unique_id=697302898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30)
use_collision = true
size = Vector3(3, 3.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="19" unique_id=603171965]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial" index="20" unique_id=765166179]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.625, 6)
use_collision = true
size = Vector3(9, 2.25, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1950738925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1024529143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
use_collision = true
size = Vector3(9, 25.5, 37.5)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1261455320]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
use_collision = true
size = Vector3(3, 1, 4)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="24" unique_id=1090375546]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
use_collision = true
size = Vector3(2, 3.25, 1)
material = ExtResource("3_wsc2c")
material = ExtResource("3_4m8g1")
[node name="Player" parent="." index="9" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)

View File

@@ -13,6 +13,10 @@
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_5jlg7"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="12_pjgox"]
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="13_iq67o"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="14_lthgu"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jk7w8"]
size = Vector3(6.75, 8.25, 7.25)
[node name="Main" unique_id=955321579 instance=ExtResource("1_k7f42")]
@@ -103,3 +107,11 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="Player" parent="." index="14" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
[node name="TutoTrigger10" parent="." index="18" unique_id=840713937 instance=ExtResource("14_lthgu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0, 3)
tuto_text = "Try to survive!"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTrigger10" index="1" unique_id=2145030859]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
shape = SubResource("BoxShape3D_jk7w8")

View File

@@ -17,18 +17,14 @@ func _ready() -> void:
## A fresh level list is propgated into the ItemList, and the file names are cleaned
func add_levels_to_container() -> void:
level_buttons_container.clear()
var max_level_reached := GameState.get_max_level_reached()
var level_iter := 0
for file_path in scene_lister.files:
# if level_iter > max_level_reached : break
level_iter += 1
var file_name := file_path.get_file() # e.g., "level_1.tscn"
file_name = file_name.trim_suffix(".tscn") # Remove the ".tscn" extension
file_name = file_name.replace("_", " ") # Replace underscores with spaces
file_name = file_name.capitalize() # Convert to proper case
if file_path.contains("/gyms/"): file_name = "[GYM] " + file_name
if file_path.contains("/museums/"): file_name = "[MUS] " + file_name
if file_path.contains("/zoos/"): file_name = "[ZOO] " + file_name
if file_path.contains("/gyms/"): continue # file_name = "[GYM] " + file_name
if file_path.contains("/museums/"): continue # file_name = "[MUS] " + file_name
if file_path.contains("/zoos/"): continue # file_name = "[ZOO] " + file_name
var button_name := str(file_name)
level_buttons_container.add_item(button_name)

View File

@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
script = ExtResource("3_stdqw")
files = Array[String](["res://maps/gyms/metrics.tscn", "res://maps/levels/tuto_enemies.tscn", "res://maps/levels/tuto_movement.tscn", "res://maps/levels/tuto_sword_parry.tscn", "res://maps/zoos/grounded_flying_ennemies.tscn"])
files = Array[String](["res://maps/levels/1 - tuto_movement.tscn", "res://maps/levels/2 - tuto_sword.tscn", "res://maps/levels/3 - tuto_enemies.tscn", "res://maps/zoos/grounded_flying_ennemies.tscn", "res://maps/gyms/metrics.tscn"])
directory = "res://maps"
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]

View File

@@ -1 +1,11 @@
extends PauseMenu
@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
func _on_select_level_pressed() -> void:
var menu: LevelSelectMenu = level_selection_menu.instantiate()
menu.level_selected.connect(_on_level_selected)
add_child(menu)
func _on_level_selected() -> void:
close()

View File

@@ -3,12 +3,20 @@
[ext_resource type="PackedScene" uid="uid://b5cd6sa8qq4vc" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.tscn" id="1_0paax"]
[ext_resource type="Script" uid="uid://bwvomv4eww4fg" path="res://menus/scenes/overlaid_menus/pause_menu.gd" id="2_ek1hy"]
[ext_resource type="PackedScene" uid="uid://dim045la3mijk" path="res://menus/scenes/overlaid_menus/mini_options_overlaid_menu.tscn" id="3_e0t2r"]
[ext_resource type="PackedScene" uid="uid://fybssggvts5q" path="res://menus/scenes/menus/level_select_menu/level_select_menu.tscn" id="3_nfx08"]
[node name="PauseMenu" unique_id=750750590 instance=ExtResource("1_0paax")]
top_level = true
script = ExtResource("2_ek1hy")
level_selection_menu = ExtResource("3_nfx08")
options_packed_scene = ExtResource("3_e0t2r")
main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
[node name="SelectLevel" type="Button" parent="MenuPanelContainer/MarginContainer/BoxContainer/MenuButtonsMargin/MenuButtons" parent_id_path=PackedInt32Array(738685969) index="2" unique_id=1879165831]
layout_mode = 2
text = "Select level
"
[connection signal="tree_entered" from="." to="." method="on_enter_tree"]
[connection signal="tree_exited" from="." to="." method="on_exit_tree"]
[connection signal="pressed" from="MenuPanelContainer/MarginContainer/BoxContainer/MenuButtonsMargin/MenuButtons/SelectLevel" to="." method="_on_select_level_pressed"]

View File

@@ -1,79 +0,0 @@
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}
}
}

View File

@@ -1,25 +0,0 @@
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<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
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<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
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View File

@@ -1,8 +0,0 @@
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File diff suppressed because it is too large Load Diff

View File

@@ -1,28 +0,0 @@
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"logs": []
}

View File

@@ -30,6 +30,7 @@ Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2"
ForgeManager="*uid://c75tpswl62eew"
[display]

View File

@@ -19,28 +19,26 @@ public partial class DashSystem: Node3D
public Vector3 TargetLocation { get; set; }
public Vector3 CollisionPoint { get; set; }
public Vector3 CollisionNormal { get; set; }
public GodotObject CollidedObject { get; set; }
public GodotObject? CollidedObject { get; set; }
public Vector3 PlannedLocation { get; set; }
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; }
public MantleSystem MantleSystem { get; set; } = null!;
internal HeadSystem _head;
public ShapeCast3D DashCast3D;
internal Camera3D _camera;
internal Vector3 _dashDirection = Vector3.Zero;
internal HeadSystem Head = null!;
public ShapeCast3D DashCast3D = null!;
internal Camera3D Camera = null!;
internal Vector3 DashDirection = Vector3.Zero;
internal ShapeCast3D _dashCastDrop;
internal MeshInstance3D _dashDropIndicator;
internal MeshInstance3D _dashDropLocationIndicator;
internal ShapeCast3D DashCastDrop = null!;
internal MeshInstance3D DashDropIndicator = null!;
internal MeshInstance3D DashDropLocationIndicator = null!;
internal MeshInstance3D DashTarget = null!;
internal CpuParticles3D DashIndicator = null!;
internal AnimationPlayer DashIndicatorAnim = null!;
internal MeshInstance3D _dashTarget;
internal CpuParticles3D _dashIndicator;
internal AnimationPlayer _dashIndicatorAnim;
[Export]
public PackedScene DashIndicatorScene { get; set; }
[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
[Signal]
public delegate void DashStartedEventHandler();
@@ -59,22 +57,22 @@ public partial class DashSystem: Node3D
var dashShape = DashCast3D.GetShape() as SphereShape3D;
DashCastRadius = dashShape!.Radius;
_dashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
_dashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
_dashDropIndicator.Visible = false;
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
_dashDropLocationIndicator.Visible = false;
DashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
DashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
DashDropIndicator.Visible = false;
DashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
DashDropLocationIndicator.Visible = false;
_head = head;
_camera = camera;
Head = head;
Camera = camera;
MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
DashTarget = GetNode<MeshInstance3D>("DashTarget");
DashTarget.SetVisible(false);
DashIndicator = GetNode<CpuParticles3D>("DashIndicator");
DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
}
internal DashLocation ComputeDashLocation()
@@ -98,13 +96,13 @@ public partial class DashSystem: Node3D
public void PrepareDash()
{
DashCast3D.SetRotation(_head.GetGlobalLookRotation());
DashCast3D.SetRotation(Head.GetGlobalLookRotation());
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation();
CanDashThroughTarget = false;
if (CollidedObject is ITargetable targetable)
if (CollidedObject is ITargetable)
{
_dashTarget.SetVisible(false);
DashTarget.SetVisible(false);
CanDashThroughTarget = true;
return;
}
@@ -112,7 +110,7 @@ public partial class DashSystem: Node3D
MantleSystem.SetGlobalPosition(PlannedLocation);
MantleSystem.SetRotation(new Vector3(
MantleSystem.Rotation.X,
_head.Rotation.Y,
Head.Rotation.Y,
MantleSystem.Rotation.Z));
MantleSystem.ProcessMantle(false);
ShouldMantle = MantleSystem.IsMantlePossible;
@@ -120,41 +118,18 @@ public partial class DashSystem: Node3D
// Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
var targetMaterial = (StandardMaterial3D) DashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
DashTarget.SetVisible(true);
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
return;
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
_dashDropIndicator.SetVisible(shouldShowDropIndicator);
_dashDropLocationIndicator.SetVisible(shouldShowDropIndicator);
if (shouldShowDropIndicator)
{
_dashCastDrop.GlobalPosition = targetLocation; // Place drop indication cast at dash location
var startDropLocation = targetLocation; // Start of the drop is the dash target location
// End of the drop is either max cast distance or first collision
var hasDropLocationHit = _dashCastDrop.IsColliding();
var endDropLocation = hasDropLocationHit ? _dashCastDrop.GetCollisionPoint(0) : _dashCastDrop.ToGlobal(DashCast3D.TargetPosition);
// Only show drop location indicator if drop cast has hit
_dashDropLocationIndicator.SetVisible(hasDropLocationHit);
_dashDropLocationIndicator.SetGlobalPosition(endDropLocation);
var dropLength = (endDropLocation - startDropLocation).Length();
var dropDirection = (endDropLocation - startDropLocation).Normalized();
_dashDropIndicator.SetScale(new Vector3(1, dropLength, 1));
_dashDropIndicator.SetGlobalPosition(startDropLocation + dropDirection * dropLength * 0.5f);
}
DashTarget.SetGlobalPosition(targetLocation);
}
public void StopPreparingDash()
{
CanDashThroughTarget = false;
_dashTarget.SetVisible(false);
_dashDropIndicator.SetVisible(false);
_dashDropLocationIndicator.SetVisible(false);
DashTarget.SetVisible(false);
DashDropIndicator.SetVisible(false);
DashDropLocationIndicator.SetVisible(false);
}
}

View File

@@ -22,12 +22,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
private StateChart _weaponState;
public StateChartState InHandState;
public StateChartState FlyingState;
public StateChartState PlantedState;
private ShapeCast3D _dashCast3D;
private StateChart _weaponState = null!;
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!;
private ShapeCast3D _dashCast3D = null!;
private Transform3D _startTransform;
private Vector3 _startMeshRotation;
@@ -35,11 +34,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
private Vector3 _throwDirection;
public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; }
public Node PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; }
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; }
public MeshInstance3D WeaponMesh { get; set; }
public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
public void Init()
{
@@ -50,7 +49,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
_startMeshRotation = WeaponMesh.Rotation;
@@ -100,7 +99,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
if (hasHit)
{

View File

@@ -0,0 +1,20 @@
using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.player_controller.scripts;
public class PlayerAttributeSet : AttributeSet
{
public EntityAttribute Health { get; }
public EntityAttribute Mana { get; }
public EntityAttribute Strength { get; }
public EntityAttribute Speed { get; }
public PlayerAttributeSet()
{
// Initialize the attributes with the current, min and max values.
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
}
}

View File

@@ -0,0 +1 @@
uid://budtqogrwod6w

View File

@@ -1,11 +1,17 @@
using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Tags;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools;
using RustyOptions;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
@@ -13,7 +19,8 @@ public partial class PlayerController : CharacterBody3D,
IDamageable,
IDamageDealer,
IHealthable,
IKnockbackable
IKnockbackable,
IForgeEntity
{
// Enums
public enum AllowedInputs
@@ -42,39 +49,45 @@ public partial class PlayerController : CharacterBody3D,
[Signal]
public delegate void PlayerDiedEventHandler();
public event Action<IDamageable, DamageRecord> DamageTaken;
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
public event Action<IHealthable> HealthDepleted;
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
///////////////////////////
// Public stuff //
///////////////////////////
public HeadSystem HeadSystem;
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
public PlayerUi PlayerUi;
public TextureRect DashIndicator;
public ColorRect PowerCooldownIndicator;
public Node3D DashIndicatorNode;
public MeshInstance3D DashIndicatorMesh;
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
public Area3D WeaponHitbox;
public AudioStreamPlayer3D SfxPlayer;
public HeadSystem HeadSystem = null!;
public StairsSystem StairsSystem = null!;
public MantleSystem MantleSystem = null!;
public DashSystem DashSystem = null!;
public CollisionShape3D StandingCollider = null!;
public CollisionShape3D SlideCollider = null!;
public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi = null!;
public TextureRect DashIndicator = null!;
public ColorRect PowerCooldownIndicator = null!;
public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder = null!;
public RayCast3D WallRunSnapper = null!;
public ShapeCast3D GroundDetector = null!;
public ShapeCast3D CeilingDetector = null!;
public RayCast3D DirectGroundDetector = null!;
public Area3D WeaponHitbox = null!;
public AudioStreamPlayer3D SfxPlayer = null!;
public ShapeCast3D DashDamageDetector;
public Area3D SlidingEnemyDetector;
public ShapeCast3D DashDamageDetector = null!;
public Area3D SlidingEnemyDetector = null!;
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget;
[Export] public Marker3D TutorialWeaponTarget = null!;
[Export] public bool TutorialDone { get; set; }
[Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true;
@@ -88,11 +101,10 @@ public partial class PlayerController : CharacterBody3D,
public float AimAssistReductionWhenCloseToTarget { get; set; } = 0.3f;
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")]
[Export] public RDamage RDamage { get; set; }
[Export] public RKnockback RKnockback { get; set; }
[Export] public RHealth RHealth { get; set; }
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[Export] public RKnockback? RKnockback { get; set; } = null!;
[Export] public RHealth? RHealth { get; set; } = null!;
[ExportGroup("Targeting")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -102,7 +114,7 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("Instantiation")]
[Export]
public PackedScene Explosion { get; set; }
public PackedScene Explosion { get; set; } = null!;
// Movement stuff
[ExportCategory("Movement")]
@@ -129,7 +141,7 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f;
[Export]
public PackedScene MantlePath { get; set; }
public PackedScene MantlePath { get; set; } = null!;
[Export(PropertyHint.Range, "0,50,0.1")]
public float MantleDashStrength { get; set; } = 15f;
@@ -254,8 +266,8 @@ public partial class PlayerController : CharacterBody3D,
// Stairs and shit
private float _lastFrameWasOnFloor = -Mathf.Inf;
private const int NumOfHeadCollisionDetectors = 4;
private RayCast3D[] _headCollisionDetectors;
private AudioStreamPlaybackInteractive _audioStream;
private RayCast3D[] _headCollisionDetectors = null!;
private AudioStreamPlaybackInteractive _audioStream = null!;
// Basic movement
private bool _movementEnabled = true;
@@ -265,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
private float _inputRotateFloorplane;
// Basic falling
internal float _targetSpeed;
internal float _gravity;
internal float TargetSpeed;
internal float Gravity;
// Jump stuff
private int _currentInputBufferFrames;
@@ -276,10 +288,10 @@ public partial class PlayerController : CharacterBody3D,
// Mantle stuff
private bool _shouldMantleOnDashEnded;
private Path _mantlePath;
private Path? _mantlePath;
private bool _customMantle;
private Transform3D _customMantleStartTransform;
private Curve3D _customMantleCurve;
private Curve3D _customMantleCurve = null!;
private Vector3 _mantleStartPosition;
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
@@ -290,7 +302,7 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _currentWallContactPoint = Vector3.Zero;
// Dash stuff
internal bool _canDash = true;
internal bool CanDash = true;
private bool _canDashAirborne = true;
private float _playerHeight;
private float _playerRadius;
@@ -316,61 +328,61 @@ public partial class PlayerController : CharacterBody3D,
private float _aimAssistMultiplier = 1.0f;
// Timers
private Timer _timeScaleAimInAirTimer;
private Timer _weaponThrowUncatchableTimer;
private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer;
private Timer _invincibilityTimer;
private Timer _attackCooldown;
private Timer _timeScaleAimInAirTimer = null!;
private Timer _weaponThrowUncatchableTimer = null!;
private Timer _simpleDashCooldownTimer = null!;
private Timer _airborneDashCooldownTimer = null!;
private Timer _powerCooldownTimer = null!;
private Timer _invincibilityTimer = null!;
private Timer _attackCooldown = null!;
// State chart
private StateChart _playerState;
private StateChart _playerState = null!;
private StateChartState _aiming;
private StateChartState _powerExpired;
private StateChartState _powerRecharging;
private StateChartState _powerFull;
private StateChartState _aiming = null!;
private StateChartState _powerExpired = null!;
private StateChartState _powerRecharging = null!;
private StateChartState _powerFull = null!;
private StateChartState _grounded;
private StateChartState _airborne;
private StateChartState _coyoteEnabled;
private StateChartState _jumping;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _aimedDash;
private StateChartState _weaponDash;
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _airGlidingDoubleJump;
private StateChartState _slideCanceled;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private StateChartState _grounded = null!;
private StateChartState _airborne = null!;
private StateChartState _coyoteEnabled = null!;
private StateChartState _jumping = null!;
private StateChartState _simpleJump = null!;
private StateChartState _doubleJump = null!;
private StateChartState _mantling = null!;
private StateChartState _simpleDash = null!;
private StateChartState _aimedDash = null!;
private StateChartState _weaponDash = null!;
private StateChartState _sliding = null!;
private StateChartState _groundSliding = null!;
private StateChartState _airGliding = null!;
private StateChartState _airGlidingDoubleJump = null!;
private StateChartState _slideCanceled = null!;
private StateChartState _slamming = null!;
private StateChartState _onWall = null!;
private StateChartState _onWallHugging = null!;
private StateChartState _onWallHanging = null!;
private StateChartState _onWallRunning = null!;
private StateChartState _attackStandard;
private StateChartState _attackDash;
private StateChartState _parryStandard;
private StateChartState _parryDash;
private StateChartState _attackStandard = null!;
private StateChartState _attackDash = null!;
private StateChartState _parryStandard = null!;
private StateChartState _parryDash = null!;
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onJumpFromWallRunning;
private Transition _onLeaveWallFromRun;
private Transition _onAirborneToGrounded;
private Transition _onJumpFromWall = null!;
private Transition _onJumpFromWallFalling = null!;
private Transition _onJumpFromWallRunning = null!;
private Transition _onLeaveWallFromRun = null!;
private Transition _onAirborneToGrounded = null!;
private Transition _onGroundSlideJump;
private Transition _onAirGlideDoubleJump;
private Transition _onGroundSlideJump = null!;
private Transition _onAirGlideDoubleJump = null!;
// Damage
public CDamageable CDamageable { get; set; }
public CHealth CHealth { get; set; }
public CKnockback CKnockback { get; set; }
public CDamageable? CDamageable { get; set; }
public CHealth? CHealth { get; set; }
public CKnockback? CKnockback { get; set; }
public float CurrentHealth { get; set; }
private bool _isInvincible;
@@ -383,9 +395,9 @@ public partial class PlayerController : CharacterBody3D,
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector;
private RayCast3D _aimAssisRayCast;
private Camera3D _camera;
private ShapeCast3D _closeEnemyDetector = null!;
private RayCast3D _aimAssisRayCast = null!;
private Camera3D _camera = null!;
public override void _Ready()
{
@@ -402,18 +414,39 @@ public partial class PlayerController : CharacterBody3D,
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
var baseTags = new TagContainer(
forgeManager.TagsManager,
[
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
]);
Attributes = new EntityAttributes(new PlayerAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
Abilities = new(this);
Events = new();
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
GD.Print(health, mana, strength, speed);
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
PowerCooldownIndicator.Visible = false;
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
_targetSpeed = WalkSpeed;
TargetSpeed = WalkSpeed;
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
DashIndicatorMeshCylinder = DashIndicatorMesh.Mesh as CylinderMesh;
DashIndicatorMeshCylinder = (DashIndicatorMesh.Mesh as CylinderMesh)!;
DashIndicatorMesh.Visible = false;
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
_audioStream = SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive;
_audioStream = (SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive)!;
// Camera stuff
HeadSystem = GetNode<HeadSystem>("HeadSystem");
@@ -539,7 +572,7 @@ public partial class PlayerController : CharacterBody3D,
// Movement stuff
// Getting universal setting from GODOT editor to be in sync
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
Gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, _camera);
@@ -701,7 +734,7 @@ public partial class PlayerController : CharacterBody3D,
public void SetPlayerHealthOverride(float newHealthValue)
{
RHealth.StartingHealth = newHealthValue;
CHealth.CurrentHealth = newHealthValue;
CHealth!.CurrentHealth = newHealthValue;
PlayerUi.Initialize(CHealth.CurrentHealth);
}
public void SetPlayerDamageOverride(float newDamageValue)
@@ -734,7 +767,7 @@ public partial class PlayerController : CharacterBody3D,
return;
}
_canDash = true;
CanDash = true;
_canDashAirborne = true;
_playerState.SendEvent("dash");
}
@@ -761,7 +794,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnAirborneToGrounded()
{
HeadSystem.OnJumpEnded();
_audioStream!.SwitchToClipByName("land");
_audioStream.SwitchToClipByName("land");
}
public bool IsGroundLike()
@@ -968,7 +1001,7 @@ public partial class PlayerController : CharacterBody3D,
// Utilities //
///////////////////////////
public float CalculateGravityForce() => _gravity * Weight;
public float CalculateGravityForce() => Gravity * Weight;
// Camera stuff
private Vector2 ComputeAimAssist()
@@ -1031,8 +1064,8 @@ public partial class PlayerController : CharacterBody3D,
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * _targetSpeed, delta * acceleration);
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * _targetSpeed, delta * acceleration);
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * TargetSpeed, delta * acceleration);
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * TargetSpeed, delta * acceleration);
return new Vector3(xAcceleration, 0, zAcceleration);
}
public Vector3 ComputeHVelocityGround(float delta)
@@ -1091,7 +1124,7 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
public void DashCooldownTimeout()
{
_canDash = true;
CanDash = true;
}
public void AirborneDashCooldownTimeout()
{
@@ -1124,8 +1157,8 @@ public partial class PlayerController : CharacterBody3D,
return;
}
if (!_canDash) return;
_canDash = false;
if (!CanDash) return;
CanDash = false;
_simpleDashCooldownTimer.Start();
_playerState.SendEvent("dash");
}
@@ -1166,7 +1199,7 @@ public partial class PlayerController : CharacterBody3D,
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
{
// _bufferedAction = BufferedActions.MantleDash;
_canDash = true; // Restore dash ability
CanDash = true; // Restore dash ability
_playerState.SendEvent("mantle");
}
}
@@ -1203,7 +1236,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnWallStarted()
{
if (_simpleDashCooldownTimer.IsStopped())
_canDash = true;
CanDash = true;
else
_simpleDashCooldownTimer.Start();
@@ -1452,7 +1485,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnJumpStarted(float verticalVelocity)
{
HeadSystem.OnJumpStarted();
_audioStream!.SwitchToClipByName("jump");
_audioStream.SwitchToClipByName("jump");
_framesSinceJumpAtApex = 0;
var angle = GetFloorAngle();
@@ -1474,7 +1507,7 @@ public partial class PlayerController : CharacterBody3D,
}
public void OnDoubleJumpStarted()
{
_canDash = true;
CanDash = true;
// _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
@@ -1559,7 +1592,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnMantleStarted()
{
HeadSystem.OnMantle();
_audioStream!.SwitchToClipByName("mantle");
_audioStream.SwitchToClipByName("mantle");
_mantlePath = MantlePath.Instantiate() as Path;
if (_mantlePath == null)
@@ -1584,11 +1617,11 @@ public partial class PlayerController : CharacterBody3D,
}
public void HandleMantling(float delta)
{
GlobalPosition = _mantlePath.Target.GlobalPosition;
GlobalPosition = _mantlePath!.Target.GlobalPosition;
}
public void MantleFinished()
{
_mantlePath.Teardown();
_mantlePath!.Teardown();
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
@@ -1667,8 +1700,8 @@ public partial class PlayerController : CharacterBody3D,
}
public void SlideStarted()
{
_targetSpeed = Velocity.Length();
_audioStream!.SwitchToClipByName("glide");
TargetSpeed = Velocity.Length();
_audioStream.SwitchToClipByName("glide");
SetupSlideCollision();
SlidingEnemyDetector.Monitoring = true;
@@ -1741,7 +1774,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnSlideCanceled()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
TargetSpeed = WalkSpeed;
}
public void HandleSlideCanceled(float delta)
{
@@ -1802,8 +1835,8 @@ public partial class PlayerController : CharacterBody3D,
IsInvincible = false;
SetupStandingCollision();
_audioStream!.SwitchToClipByName("footsteps");
_targetSpeed = WalkSpeed;
_audioStream.SwitchToClipByName("footsteps");
TargetSpeed = WalkSpeed;
}
public void EnemyHitWhileSliding(Node enemy)
@@ -1836,7 +1869,7 @@ public partial class PlayerController : CharacterBody3D,
{
SetHorizontalVelocity(Vector2.Zero);
SetVerticalVelocity(-SlamSpeed);
_audioStream!.SwitchToClipByName("dash");
_audioStream.SwitchToClipByName("dash");
}
public void HandleSlam(float delta)
{
@@ -1845,7 +1878,7 @@ public partial class PlayerController : CharacterBody3D,
public void SlamEnded()
{
HeadSystem.OnGetHit();
_audioStream!.SwitchToClipByName("slam");
_audioStream.SwitchToClipByName("slam");
if (Explosion.Instantiate() is not Explosion explosion) return;
explosion.Radius = 10f;
@@ -1978,7 +2011,7 @@ public partial class PlayerController : CharacterBody3D,
_dashDirection = travel.Normalized();
var shouldRebound = false;
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable)
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable targetable })
{
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
travel = plannedDashLocation - GlobalPosition;
@@ -2063,7 +2096,7 @@ public partial class PlayerController : CharacterBody3D,
DashSystem.HasHit,
DashSystem.CollisionPoint,
DashSystem.CollisionNormal,
DashSystem.CollidedObject as Node);
(DashSystem.CollidedObject as Node)!);
}
public void RecoverWeapon()
{
@@ -2167,7 +2200,7 @@ public partial class PlayerController : CharacterBody3D,
WeaponSystem.PlantObject = null;
}
public void ManageAttackedEnemyPostDash(Node enemy)
public void ManageAttackedEnemyPostDash(Node? enemy)
{
if (enemy is IDamageable damageable)
{
@@ -2227,7 +2260,7 @@ public partial class PlayerController : CharacterBody3D,
private bool _isEnemyInDashAttackRange;
private Vector3 _targetHitLocation;
private Vector3 _targetLocation;
private Object _targetObject;
private Object? _targetObject;
public void HandleEnemyTargeting()
{
_isEnemyInDashAttackRange = false;
@@ -2235,7 +2268,7 @@ public partial class PlayerController : CharacterBody3D,
var enemyTargetState = PlayerUi.TargetState.NoTarget;
var positionOnScreen = Vector2.Zero;
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable dashTarget)
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable dashTarget })
{
enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
_targetLocation = dashTarget.GetTargetGlobalPosition();
@@ -2279,11 +2312,11 @@ public partial class PlayerController : CharacterBody3D,
if (IsInvincible)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = CDamageable.TakeDamage(damageRecord);
var finalDamage = CDamageable!.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
HeadSystem.OnGetHit();
_audioStream!.SwitchToClipByName("damage_taken");
_audioStream.SwitchToClipByName("damage_taken");
TriggerHitstop();
OnHitInvincibility();
@@ -2292,7 +2325,7 @@ public partial class PlayerController : CharacterBody3D,
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
return CDamageable.ComputeDamage(damageRecord);
return CDamageable!.ComputeDamage(damageRecord);
}
public void OnHitInvincibility()
@@ -2305,24 +2338,24 @@ public partial class PlayerController : CharacterBody3D,
{
_attackCooldown.Start();
HeadSystem.OnHit();
_audioStream!.SwitchToClipByName("attacks");
_audioStream.SwitchToClipByName("attacks");
}
public void OnStandardParryStarted()
{
_attackCooldown.Start();
HeadSystem.OnParry();
_audioStream!.SwitchToClipByName("parry");
_audioStream.SwitchToClipByName("parry");
}
private PhysicsDirectSpaceState3D _spaceState;
private PhysicsDirectSpaceState3D _spaceState = null!;
public void StartDashAction(bool isParry)
{
if (isParry) HeadSystem.OnParry();
else HeadSystem.OnHit();
var streamName = isParry ? "parry" : "attacks";
_audioStream!.SwitchToClipByName(streamName);
_audioStream.SwitchToClipByName(streamName);
IsInvincible = true;
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
@@ -2452,7 +2485,7 @@ public partial class PlayerController : CharacterBody3D,
_hitEnemies.Clear();
HeadSystem.OnHitTarget();
_audioStream!.SwitchToClipByName("hits");
_audioStream.SwitchToClipByName("hits");
TriggerHitstop();
}
@@ -2469,19 +2502,18 @@ public partial class PlayerController : CharacterBody3D,
}
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
GD.Print("That's NOT fine");
var record = CHealth.ReduceHealth(source, damageRecord);
var record = CHealth!.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, record);
return record;
}
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{
CKnockback.RegisterKnockback(knockbackRecord);
CKnockback!.RegisterKnockback(knockbackRecord);
}
public Vector3 ComputeKnockback()
{
var kb = CKnockback.ComputeKnockback();
var kb = CKnockback!.ComputeKnockback();
return kb;
}
@@ -2500,10 +2532,9 @@ public partial class PlayerController : CharacterBody3D,
IsInvincible = false;
}
// Sound
public void OnFootStepped()
{
_audioStream!.SwitchToClipByName("footsteps");
_audioStream.SwitchToClipByName("footsteps");
}
}

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@@ -1 +0,0 @@
extends "res://tools/generate_collisions.gd"

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@@ -1 +0,0 @@
uid://nnccp057g34w

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@@ -0,0 +1,101 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DamageComponentUnitTest
{
[TestCase]
public void DamageModifierAppliesWhenTypeMatches()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
AssertBool(signalTriggered).IsTrue();
}
[TestCase]
public void DamageModifierIgnoresWhenTypeDifferent()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
AssertBool(signalTriggered).IsFalse(); // No damage actually taken
}
[TestCase]
public void DamageableSumsAllModifiers()
{
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
var damageable = new CDamageable();
damageable.DamageModifiers = new[] { mod1, mod2 };
var signalTriggered = false;
damageable.DamageTaken += (_, _) => signalTriggered = true;
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = damageable.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
AssertBool(signalTriggered).IsTrue();
}
[TestCase]
public void ComputeDamageModifierAppliesWhenTypeMatches()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
AssertBool(signalTriggered).IsFalse();
}
[TestCase]
public void ComputeDamageModifierIgnoresWhenTypeDifferent()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
AssertBool(signalTriggered).IsFalse();
}
[TestCase]
public void ComputeDamageableSumsAllModifiers()
{
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
var cDamageable = new CDamageable();
cDamageable.DamageModifiers = new[] { mod1, mod2 };
var signalTriggered = false;
cDamageable.DamageTaken += (_, _) => signalTriggered = true;
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = cDamageable.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
AssertBool(signalTriggered).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://db6rva7uccppc

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@@ -0,0 +1,55 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HealthComponentUnitTest
{
[TestCase]
public void ReadyInitializesCurrentHealth()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(150.0f);
cHealth._Ready();
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
}
[TestCase]
public void ReduceHealthDecreasesAndDoesNotDeplete()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(100.0f);
cHealth.CurrentHealth = 100.0f;
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
AssertFloat(record.MaxHealth).IsEqual(100.0f);
}
[TestCase]
public void ReduceHealthTriggersDepletionToZero()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(50.0f);
cHealth.CurrentHealth = 50.0f;
bool depleted = false;
cHealth.HealthDepleted += _ => depleted = true;
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertBool(depleted).IsTrue();
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
AssertFloat(record.MaxHealth).IsEqual(50.0f);
}
}

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@@ -0,0 +1 @@
uid://bd52i51hncgmf

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@@ -0,0 +1,32 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class KnockbackComponentUnitTest
{
[TestCase]
public void RegisterAndComputeKnockback()
{
var cKnock = new CKnockback();
cKnock.RKnockback = new RKnockback(2.0f);
cKnock.GlobalPosition = Vector3.Zero;
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var record = new KnockbackRecord(damage, 1.5f);
cKnock.RegisterKnockback(record);
var force = cKnock.ComputeKnockback();
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
// Second call returns zero since internal state resets
var second = cKnock.ComputeKnockback();
AssertVector(second).IsEqual(Vector3.Zero);
}
}

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@@ -0,0 +1 @@
uid://bv0eionbgbig5

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@@ -0,0 +1,32 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.scenes.movement;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class MovementSystemUnitTest
{
[TestCase]
public void GroundedMovementAcceleratesAndAppliesGravity()
{
var move = new CGroundedMovement();
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
move.WallInFrontRayCast = new RayCast3D();
//move.GlobalPosition = Vector3.Zero;
var inputs = new MovementInputs(
Velocity: Vector3.Zero,
TargetLocation: new Vector3(10, 0, 0),
isOnFloor: false,
gravity: Vector3.Down * 9.8f,
delta: 1.0
);
var v = move.ComputeVelocity(inputs);
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
}
}

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@@ -0,0 +1 @@
uid://cofj5s4x74ay

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@@ -0,0 +1,30 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class EnemyUnitTest
{
[TestCase]
public void ComputeDamageNoComponent()
{
var enemy = new Enemy();
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = enemy.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
}
[TestCase]
public void Unstun()
{
var enemy = new Enemy();
enemy.IsStunned = true;
enemy.Unstun();
AssertBool(enemy.IsStunned).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://cojxgcs6xqqoq

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@@ -0,0 +1,55 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DashSystemUnitTest
{
private DashSystem _dashSystem;
[BeforeTest]
public void SetupTest()
{
_dashSystem = new DashSystem();
_dashSystem.DashCast3D = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCast3D);
_dashSystem.DashCastDrop = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCastDrop);
_dashSystem.DashTarget = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashTarget);
_dashSystem.DashDropIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashDropIndicator);
_dashSystem.DashDropLocationIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashDropLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_dashSystem?.Free();
}
[TestCase]
public void TestStopPreparingDash()
{
_dashSystem.CanDashThroughTarget = true;
_dashSystem.DashTarget.Visible = true;
_dashSystem.DashDropIndicator.Visible = true;
_dashSystem.DashDropLocationIndicator.Visible = true;
_dashSystem.StopPreparingDash();
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
AssertBool(_dashSystem.DashTarget.Visible).IsFalse();
AssertBool(_dashSystem.DashDropIndicator.Visible).IsFalse();
AssertBool(_dashSystem.DashDropLocationIndicator.Visible).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://pv570go4cxws

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@@ -0,0 +1,91 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HeadSystemUnitTest
{
private HeadSystem _head;
[BeforeTest]
public void SetupTest()
{
_head = new HeadSystem();
_head._camera = new Camera3D();
_head.AddChild(_head._camera);
_head._cameraAnchor = new Marker3D();
_head.AddChild(_head._cameraAnchor);
_head._fpRig = new Node3D();
_head.AddChild(_head._fpRig);
_head._fpDisplacedRig = new Node3D();
_head.AddChild(_head._fpDisplacedRig);
}
[AfterTest]
public void CleanupTest()
{
_head?.Free();
}
[TestCase]
public void TestResetHeadBobbing()
{
_head._bobbingAccumulator = 10.0f;
_head.ResetHeadBobbing();
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
}
[TestCase]
public void TestComputeHowMuchInputForward()
{
Vector3 forwardInput = new Vector3(0, 0, -1);
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
Vector3 backwardInput = new Vector3(0, 0, 1);
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestComputeHowMuchInputSideways()
{
Vector3 rightInput = new Vector3(1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
Vector3 leftInput = new Vector3(-1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestGetForwardHorizontalVector()
{
Vector3 forward = _head.GetForwardHorizontalVector();
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestLookAroundRotation()
{
var inputs = new HeadSystem.CameraParameters(
Delta: 0.016,
LookDir: new Vector2(1, 0),
PlayerInput: Vector3.Zero,
PlayerVelocity: Vector3.Zero,
WallContactPoint: Vector3.Zero,
SensitivitMultiplier: 1.0f,
WithCameraJitter: false,
WithCameraBobbing: false,
BobbingMultiplier: 1.0f,
FovMultiplier: 1.0f
);
float initialY = _head.Rotation.Y;
_head.LookAround(inputs);
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
}
}

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@@ -0,0 +1 @@
uid://bp0xn8k3dmfkg

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@@ -0,0 +1,149 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class PlayerControllerUnitTest
{
private PlayerController _player;
[BeforeTest]
public void SetupTest()
{
_player = new PlayerController();
_player.TargetSpeed = 7.0f;
_player.Gravity = 9.8f;
var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth;
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
}
[AfterTest]
public void CleanupTest()
{
_player?.Free();
}
[TestCase]
public void TestCalculateGravityForce()
{
_player.Weight = 3.0f;
// gravity is 9.8f
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
}
[TestCase]
public void TestIsPlayerInputtingForward()
{
// Test Keyboard Input
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(Vector3.Forward);
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
_player.OnInputMoveKeyboard(Vector3.Back);
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
// Test Gamepad Input
_player.InputDeviceChanged(true);
_player.OnInputMove(new Vector3(0, 0, -1));
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
}
[TestCase]
public void TestSetVerticalVelocity()
{
_player.Velocity = new Vector3(1, 0, 2);
_player.SetVerticalVelocity(5.0f);
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
}
[TestCase]
public void TestComputeHVelocityGround()
{
_player.Velocity = Vector3.Zero;
_player.AccelerationFloor = 10.0f;
float delta = 0.1f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
}
[TestCase]
public void TestComputeHVelocityAir()
{
_player.Velocity = new Vector3(5, 0, 0);
_player.AccelerationAir = 2.0f;
_player.DecelerationAir = 2.0f;
float delta = 0.5f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
AssertVector(newVelocity).IsEqual(Vector3.Zero);
}
[TestCase]
public void TestReduceHealth()
{
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
_player.ReduceHealth(_player, damageRecord);
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestEmpoweredActionsLeft()
{
var mockUi = new PlayerUi();
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
mockUi._dashIcons = dashIcons;
_player.PlayerUi = mockUi;
_player.EmpoweredActionsLeft = 2;
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
AssertBool(dashIcons[0].Visible).IsTrue();
AssertBool(dashIcons[1].Visible).IsTrue();
AssertBool(dashIcons[2].Visible).IsFalse();
}
[TestCase]
public void TestDashCooldownTimeout()
{
_player.CanDash = false;
_player.DashCooldownTimeout();
AssertBool(_player.CanDash).IsTrue();
}
[TestCase]
public void TestGetInputLocalHDirection()
{
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
Vector3 expected = new Vector3(1, 0, 1).Normalized();
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestComputeKnockback()
{
var cKnockback = new CKnockback();
cKnockback.RKnockback = new RKnockback(10.0f);
_player.CKnockback = cKnockback;
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
_player.GlobalPosition = Vector3.Zero;
cKnockback.GlobalPosition = Vector3.Zero;
_player.RegisterKnockback(knockbackRecord);
Vector3 knockback = cKnockback.ComputeKnockback();
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
}
}

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uid://kmphtu0ovixi

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@@ -0,0 +1,51 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class WeaponSystemUnitTest
{
private WeaponSystem _weapon;
[BeforeTest]
public void SetupTest()
{
_weapon = new WeaponSystem();
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
_weapon.WeaponMesh = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponMesh);
_weapon.WeaponLocationIndicator = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_weapon?.Free();
}
[TestCase]
public void TestWeaponLeftAndBackVisibility()
{
_weapon.Visible = false;
_weapon.WeaponLeft();
AssertBool(_weapon.Visible).IsTrue();
_weapon.WeaponBack();
AssertBool(_weapon.Visible).IsFalse();
}
[TestCase]
public void TestThrowWeaponOnCurveSetsUnfrozen()
{
_weapon.Freeze = true;
_weapon.ThrowWeaponOnCurve();
AssertBool(_weapon.Freeze).IsFalse();
}
}

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uid://vkv8aderakcb

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@@ -0,0 +1,50 @@
using System.Threading.Tasks;
using Godot;
using GodotStateCharts;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerInteractionsTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
}

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uid://denedm5b8rmhh

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@@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_dv0re")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_dv0re")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)

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@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using GodotStateCharts;
namespace Movementtests.tests;
@@ -44,7 +45,7 @@ public class PlayerMovementTest
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
@@ -63,17 +64,24 @@ public class PlayerMovementTest
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitIdleFrame();
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
AssertBool(jumping.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitIdleFrame();
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
await _runner.AwaitMillis(500);
await _runner.AwaitMillis(600);
endPos = _player.GlobalPosition;
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
AssertBool(grounded.Active).IsTrue();
}
[TestCase("MantleLocation1")]
@@ -88,6 +96,9 @@ public class PlayerMovementTest
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
AssertBool(mantling.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(500);

27
tools/ForgeManager.cs Normal file
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using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools;
public partial class ForgeManager : Node
{
public CuesManager CuesManager { get; private set; } = new CuesManager();
public TagsManager TagsManager { get; private set; } = new TagsManager(
[
"character.player",
"class.warrior",
"status.stunned",
"status.burning",
"status.enraged",
"status.immune.fire",
"cues.damage.fire",
"events.combat.damage",
"events.combat.hit",
"cooldown.fireball"
]);
public ForgeManager()
{
}
}

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@@ -0,0 +1 @@
uid://c75tpswl62eew