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Author SHA1 Message Date
a8683b77e8 Update .gitea/workflows/release-branch.yaml
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2026-02-11 18:46:16 +00:00
90e6cdbcde Update .gitea/workflows/release-branch.yaml
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2026-02-11 18:38:00 +00:00
c09dfd1e7b more tuts, respawn mechanic when falling, reworked wall run again
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2026-02-11 17:06:18 +01:00
9db0056c5d more tut 2026-02-11 10:30:21 +01:00
7f1d33e4fc more sword tutorial 2026-02-10 22:33:16 +01:00
11 changed files with 661 additions and 53 deletions

View File

@@ -55,10 +55,14 @@ jobs:
popd popd
./tools/butler -V ./tools/butler -V
- name: Remove GDUnit addon
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -73,7 +77,7 @@ jobs:
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -88,7 +92,7 @@ jobs:
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -103,7 +107,7 @@ jobs:
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://db6uqhcmcfs5t" uid="uid://db6uqhcmcfs5t"
path="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.ctex" path.s3tc="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg"
dest_files=["res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.ctex"] dest_files=["res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.s3tc.ctex", "res://.godot/imported/xbox_lb_outline.svg-609923d5fb24f594348efed4ab529ec6.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://nrhxjdpuje3f" uid="uid://nrhxjdpuje3f"
path="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.ctex" path.s3tc="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg"
dest_files=["res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.ctex"] dest_files=["res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.s3tc.ctex", "res://.godot/imported/xbox_lt_outline.svg-7aebefa9684921bfb5211975ae57164f.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dyjvbsvbriii4" uid="uid://dyjvbsvbriii4"
path="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.ctex" path.s3tc="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg"
dest_files=["res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.ctex"] dest_files=["res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.s3tc.ctex", "res://.godot/imported/xbox_rb_outline.svg-da022b434843043fffdf7deef5f634f4.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,21 @@
extends Node3D
@onready var player_fell_respawn: Marker3D = $PlayerFellRespawn
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var _player: Node3D
func _on_player_fell_tp_body_entered(body: Node3D) -> void:
_player = body
animation_player.play("player_fell")
func reset_player_position() -> void:
if _player == null:
return
_player.position = player_fell_respawn.position
func _on_death_plane_body_entered(body: Node3D) -> void:
body.queue_free()

View File

@@ -0,0 +1 @@
uid://beof168aw2acj

View File

@@ -1,5 +1,6 @@
[gd_scene format=3 uid="uid://55wehh6xombr"] [gd_scene format=3 uid="uid://55wehh6xombr"]
[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"] [ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"] [ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"] [ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
@@ -68,13 +69,188 @@ fog_enabled = true
fog_light_color = Color(1, 1, 1, 1) fog_light_color = Color(1, 1, 1, 1)
fog_sun_scatter = 0.5 fog_sun_scatter = 0.5
fog_density = 0.002 fog_density = 0.002
fog_aerial_perspective = 1.0
fog_sky_affect = 0.184 fog_sky_affect = 0.184
volumetric_fog_density = 0.004 volumetric_fog_density = 0.004
volumetric_fog_emission = Color(1, 1, 1, 1) volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_anisotropy = 0.6 volumetric_fog_anisotropy = 0.6
adjustment_enabled = true adjustment_enabled = true
[sub_resource type="Animation" id="Animation_nyvgt"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_5g5a0"]
resource_name = "player_fell"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:fog_density")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.002, 1.0, 0.002]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("WorldEnvironment:environment:fog_sun_scatter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.5, 1.0, 0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("WorldEnvironment:environment:fog_light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 10.0, 1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("WorldEnvironment:environment:fog_aerial_perspective")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("WorldEnvironment:environment:fog_height")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 1024.0, 0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("WorldEnvironment:environment:fog_height_density")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 0.0]
}
tracks/6/type = "method"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath(".")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"reset_player_position"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nyvgt"]
_data = {
&"RESET": SubResource("Animation_nyvgt"),
&"player_fell": SubResource("Animation_5g5a0")
}
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_gm8ij"]
[node name="Main" type="Node3D" unique_id=955321579] [node name="Main" type="Node3D" unique_id=955321579]
script = ExtResource("1_5g5a0")
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189] [node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
@@ -104,6 +280,9 @@ shadow_enabled = true
shadow_opacity = 0.95 shadow_opacity = 0.95
shadow_blur = 2.435 shadow_blur = 2.435
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=511897109]
libraries/ = SubResource("AnimationLibrary_nyvgt")
[node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")] [node name="Player" parent="." unique_id=1309399929 instance=ExtResource("17_clkha")]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
TutorialDone = true TutorialDone = true
@@ -113,4 +292,26 @@ AccelerationAir = 1.5
visible = false visible = false
Radius = 2.0 Radius = 2.0
[node name="PlayerFellRespawn" type="Marker3D" parent="." unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[node name="DeathPlane" type="Area3D" parent="." unique_id=1766360237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -100, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DeathPlane" unique_id=835637700]
shape = SubResource("WorldBoundaryShape3D_gm8ij")
[connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"] [connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"]
[connection signal="body_entered" from="PlayerFellTP" to="." method="_on_player_fell_tp_body_entered"]
[connection signal="body_entered" from="DeathPlane" to="." method="_on_death_plane_body_entered"]

View File

@@ -8,6 +8,12 @@
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"] [ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"] [ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"]
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_nwk5u"]
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="12_xy0m1"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="13_nwk5u"]
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="14_xy0m1"]
[sub_resource type="Resource" id="Resource_nwk5u"] [sub_resource type="Resource" id="Resource_nwk5u"]
script = ExtResource("6_cgfmf") script = ExtResource("6_cgfmf")
@@ -19,13 +25,54 @@ script = ExtResource("7_hr4qv")
StartingHealth = 100.0 StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf" metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_invhv"]
script = ExtResource("7_hr4qv")
StartingHealth = 1.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_cgfmf"]
script = ExtResource("9_ofbe2")
DamageType = 2
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_05lnh"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_t5o40"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="BoxShape3D" id="BoxShape3D_xy0m1"]
size = Vector3(3, 3.75, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_05lnh"]
size = Vector3(9, 11, 19)
[sub_resource type="BoxShape3D" id="BoxShape3D_t5o40"]
size = Vector3(9, 2.25, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_dkfm7"]
size = Vector3(5, 2.25, 3.75)
[sub_resource type="BoxShape3D" id="BoxShape3D_nwk5u"]
size = Vector3(5.5, 4.5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
size = Vector3(2, 3.25, 1.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
size = Vector3(8.25, 3.25, 2.75)
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")] [node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
[node name="Player" parent="." index="6" unique_id=1309399929] [node name="Player" parent="." index="6" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598] [node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 57.5, 0, 0) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")] [node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")]
@@ -286,7 +333,116 @@ use_collision = true
collision_layer = 256 collision_layer = 256
collision_mask = 65553 collision_mask = 65553
[node name="DashWithMantle" type="CSGCombiner3D" parent="Tutorial" index="0" unique_id=128667834] [node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_invhv")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -10, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_05lnh")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.25, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_t5o40")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Triggers" type="Node3D" parent="Tutorial" index="5" unique_id=1531131828]
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("12_xy0m1")
tuto_text = "Dash through target"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger5" index="1" unique_id=1895232009]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
shape = SubResource("BoxShape3D_xy0m1")
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("12_xy0m1")
tuto_text = "Aimed dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
shape = SubResource("BoxShape3D_05lnh")
[node name="TutoTrigger2" parent="Tutorial/Triggers" index="2" unique_id=386301715 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 0, -34.25)
first_input_texture = ExtResource("11_nwk5u")
complex_input_text = "blue target"
tuto_text = "mantle after dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger2" index="1" unique_id=525906537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 1.25)
shape = SubResource("BoxShape3D_t5o40")
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="3" unique_id=460767120 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
first_input_texture = ExtResource("11_nwk5u")
complex_input_text = "in air"
tuto_text = "slows down time"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger3" index="1" unique_id=768845413]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
shape = SubResource("BoxShape3D_dkfm7")
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="4" unique_id=321542244 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
first_input_texture = ExtResource("13_nwk5u")
complex_input_text = "at target"
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger4" index="1" unique_id=1601250256]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
shape = SubResource("BoxShape3D_nwk5u")
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="5" unique_id=26112457 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
first_input_texture = ExtResource("13_nwk5u")
complex_input_text = "at enemy"
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger6" index="1" unique_id=1214410006]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="6" unique_id=271532103 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
first_input_texture = ExtResource("11_nwk5u")
second_input_texture = ExtResource("13_nwk5u")
tuto_text = "throw weapon"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 3.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
first_input_texture = ExtResource("14_xy0m1")
complex_input_text = "at enemy"
tuto_text = "knockback"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger8" index="1" unique_id=929676345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.125, 1.875, 0.375)
shape = SubResource("BoxShape3D_1opdv")
[node name="DashWithMantle" type="CSGCombiner3D" parent="Tutorial" index="6" unique_id=128667834]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5)
[node name="CSGBox3D109" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="0" unique_id=531736596] [node name="CSGBox3D109" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="0" unique_id=531736596]
@@ -331,74 +487,260 @@ use_collision = true
size = Vector3(1, 1, 4.75) size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="7" unique_id=1284139577] [node name="CSGBox3D134" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="7" unique_id=1136091363]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.5, 46.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D135" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=748140231]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D136" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=436209430]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="13" unique_id=762102441]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="14" unique_id=1446497915]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 17, 6.75)
use_collision = true
size = Vector3(1, 2, 6.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D127" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="15" unique_id=1731176595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 17, 10.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="16" unique_id=1284139577]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.625, 10) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.625, 10)
use_collision = true use_collision = true
size = Vector3(3, 2.25, 6) size = Vector3(3, 2.25, 6)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=1204742131] [node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="17" unique_id=1204742131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 16.5, 4.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 16.5, 4.75)
use_collision = true use_collision = true
size = Vector3(12, 1, 2.5) size = Vector3(12, 1, 2.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=923535141] [node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="18" unique_id=1985192046]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 23.125, 6.5)
use_collision = true
size = Vector3(18, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D130" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="19" unique_id=1502907002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.25, 23.125, 44)
use_collision = true
size = Vector3(7.5, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D131" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="20" unique_id=632272709]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, 23.125, 43)
use_collision = true
size = Vector3(7.5, 12.25, 3)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="21" unique_id=696789507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 10.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D125" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="22" unique_id=1937274848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 7.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D132" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="23" unique_id=249644458]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 29.625, 25.25)
use_collision = true
size = Vector3(18, 0.75, 38.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D126" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="24" unique_id=1606556480]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.125, 18.25, 9)
use_collision = true
size = Vector3(7.75, 2.5, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D128" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="25" unique_id=1927103381]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 25.375, 9)
use_collision = true
size = Vector3(7.25, 7.75, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D124" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="26" unique_id=1068505352]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 19.487345, 11.25)
use_collision = true
size = Vector3(3, 5, 8.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D129" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="27" unique_id=302301078]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.25, 19.487345, 38.625)
use_collision = true
size = Vector3(9.5, 5, 11.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 58)
use_collision = true
size = Vector3(5, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 68.625)
use_collision = true
size = Vector3(5, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 23.125, 26.25)
use_collision = true
size = Vector3(13.75, 12.25, 30.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="31" unique_id=1125662345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 23.125, 25.25)
use_collision = true
size = Vector3(1, 12.25, 36.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="32" unique_id=923535141]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -11.125, -3.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -11.125, -3.75)
use_collision = true use_collision = true
size = Vector3(9, 4.25, 21.5) size = Vector3(9, 4.25, 21.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="1" unique_id=1217279859] [node name="CSGBox3D142" type="CSGBox3D" parent="Tutorial" index="7" unique_id=886061699]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22, 34)
use_collision = true
size = Vector3(2, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D145" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1440927327]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.25, 34)
use_collision = true
size = Vector3(12, 17.5, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1561729125]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.5, 28.75)
use_collision = true
size = Vector3(12, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D146" type="CSGBox3D" parent="Tutorial" index="10" unique_id=1614862969]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 23, 55.75)
use_collision = true
size = Vector3(19.5, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D147" type="CSGBox3D" parent="Tutorial" index="11" unique_id=1320459108]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.875, 23, 67.25)
use_collision = true
size = Vector3(3.25, 1, 19.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial" index="12" unique_id=124463390]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial" index="13" unique_id=164888540]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="14" unique_id=1217279859]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0)
use_collision = true use_collision = true
size = Vector3(9, 8.5, 14) size = Vector3(9, 8.5, 14)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="2" unique_id=720911926] [node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="15" unique_id=720911926]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.75, -11.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 9.375, -11.75)
use_collision = true use_collision = true
size = Vector3(18, 22, 37.5) size = Vector3(18, 15.25, 37.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="3" unique_id=995233474] [node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="16" unique_id=995233474]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.5)
use_collision = true use_collision = true
size = Vector3(18, 1, 6) size = Vector3(18, 1, 6)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="4" unique_id=1412582714] [node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="17" unique_id=1412582714]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30)
use_collision = true use_collision = true
size = Vector3(11.75, 11, 1) size = Vector3(11.75, 11, 1)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="5" unique_id=697302898] [node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="18" unique_id=697302898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30)
use_collision = true use_collision = true
size = Vector3(3, 3.25, 1) size = Vector3(3, 3.25, 1)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="6" unique_id=603171965] [node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="19" unique_id=603171965]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8)
use_collision = true use_collision = true
size = Vector3(9, 5.5, 2) size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="7" unique_id=1950738925] [node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="20" unique_id=1950738925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
use_collision = true use_collision = true
size = Vector3(9, 2.5, 2) size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1024529143] [node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1024529143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.625) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
use_collision = true use_collision = true
size = Vector3(9, 25.5, 37.75) size = Vector3(9, 25.5, 37.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1261455320] [node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1261455320]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -27.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
use_collision = true use_collision = true
size = Vector3(3, 1, 6) size = Vector3(3, 1, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1090375546]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
use_collision = true
size = Vector3(2, 3.25, 1)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")

View File

@@ -160,7 +160,7 @@ WallHugHorizontalDeceleration = 1.0
WallRunUpwardVelocityFactor = 0.5 WallRunUpwardVelocityFactor = 0.5
MinimumWallRunUpwardSpeed = 4.0 MinimumWallRunUpwardSpeed = 4.0
WallRunAltitudeLossSpeed = 8.0 WallRunAltitudeLossSpeed = 8.0
WallRunSpeedThreshold = 7.0 WallRunSpeedThreshold = 2.0
[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")] [node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy") RHealth = ExtResource("4_m8gvy")
@@ -1129,6 +1129,18 @@ to = NodePath("../../Dashing/Dash")
event = &"dash" event = &"dash"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=448306362]
script = ExtResource("28_n7qhm")
to = NodePath("../../Slamming")
event = &"slam"
delay_in_seconds = "0.0"
[node name="OnMantle2" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=7136911]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=162057636] [node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=162057636]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")

View File

@@ -193,6 +193,11 @@ public partial class HeadSystem : Node3D
private bool _footstepEmitted; private bool _footstepEmitted;
private bool _isPlayingForcingAnim; private bool _isPlayingForcingAnim;
public void ResetHeadBobbing()
{
_bobbingAccumulator = 0;
}
public void LookAround(CameraParameters inputs) public void LookAround(CameraParameters inputs)
{ {
if (_isPlayingForcingAnim) if (_isPlayingForcingAnim)

View File

@@ -564,6 +564,7 @@ public partial class PlayerController : CharacterBody3D,
_grounded.StateEntered += OnGrounded; _grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded; _grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StateEntered += OnAirborne;
_airborne.StatePhysicsProcessing += HandleAirborne; _airborne.StatePhysicsProcessing += HandleAirborne;
_onWall.StatePhysicsProcessing += HandleOnWall; _onWall.StatePhysicsProcessing += HandleOnWall;
@@ -854,6 +855,13 @@ public partial class PlayerController : CharacterBody3D,
/////////////////////////// ///////////////////////////
// Airborne management // // Airborne management //
/////////////////////////// ///////////////////////////
public void OnAirborne()
{
if (_aiming.Active)
ReduceTimeScaleWhileAiming();
}
public void HandleAirborne(float delta) public void HandleAirborne(float delta)
{ {
MoveInAir(delta, IsGroundLike()); MoveInAir(delta, IsGroundLike());
@@ -1259,6 +1267,8 @@ public partial class PlayerController : CharacterBody3D,
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero); _currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
_playerState.SendEvent("mantle");
if (isOnFloorCustom()) if (isOnFloorCustom())
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
@@ -1278,23 +1288,23 @@ public partial class PlayerController : CharacterBody3D,
{ {
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero); var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero);
var isIndeedWall = wallNormal.Y < 0.1; var isIndeedWall = wallNormal.Y < 0.1;
var isThereInput = GetMoveInput().Length() > Mathf.Epsilon;
var hvel = new Vector3(Velocity.X, 0, Velocity.Z); var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal); var hvelProjected = Velocity.Slide(_wallHugStartNormal);
var haveEnoughSpeed = Velocity.Length() > WallRunSpeedThreshold; var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
var isCoplanarEnough = Velocity.AngleTo(wallNormal) > Math.PI/4 && Velocity.AngleTo(wallNormal) < 3*Math.PI/4; var isCoplanarEnough = Math.Abs(Velocity.Dot(wallNormal)) < 0.3;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI/4; var isGoingDownwards = Velocity.Dot(Vector3.Down) > 0.9;
var isLookingInDirectionOfRun = hvelProjected.AngleTo(-HeadSystem.GetForwardHorizontalVector()) < Math.PI/2; var isLookingInDirectionOfRun = true; // hvelProjected.Dot(-HeadSystem.GetForwardHorizontalVector()) > 0.5;
var shouldStart = haveEnoughSpeed && !isGoingDownwards && isIndeedWall && isCoplanarEnough && isLookingInDirectionOfRun; var shouldStart = haveEnoughSpeed && isThereInput && !isGoingDownwards && isIndeedWall && isCoplanarEnough && isLookingInDirectionOfRun;
var debugText = "--------------\n"; var debugText = "--------------\n";
debugText += shouldStart ? "WALL RUN STARTED\n" : "NO WALL RUN\n"; debugText += shouldStart ? "WALL RUN STARTED\n" : "NO WALL RUN\n";
debugText += $"Enough speed? {haveEnoughSpeed}\n"; debugText += $"Enough speed? {haveEnoughSpeed}\n";
debugText += $"Coplanar enough? {isCoplanarEnough}\n"; debugText += $"Coplanar enough? {isCoplanarEnough}\n";
debugText += $"Going downwards? {isGoingDownwards} with angle {Velocity.AngleTo(Vector3.Down)}\n"; debugText += $"Going downwards? {isGoingDownwards}\n";
debugText += $"Is looking in direction of run? {isLookingInDirectionOfRun} with angle {hvelProjected.AngleTo(-HeadSystem.GetForwardHorizontalVector())}\n"; debugText += $"Is looking in direction of run? {isLookingInDirectionOfRun}\n";
debugText += $"HVelocity on wall: {hvelProjected} - Forward H Vector: {-HeadSystem.GetForwardHorizontalVector()}\n";
debugText += "--------------\n"; debugText += "--------------\n";
//GD.Print(debugText); GD.Print(debugText);
return shouldStart; return shouldStart;
} }
@@ -1516,6 +1526,10 @@ public partial class PlayerController : CharacterBody3D,
// SimpleDashInDirection(directionHorizontal.Normalized()); // SimpleDashInDirection(directionHorizontal.Normalized());
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length()); SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
} }
else
{
SetVelocity(Vector3.Zero);
}
_customMantle = false; _customMantle = false;
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
@@ -2045,6 +2059,8 @@ public partial class PlayerController : CharacterBody3D,
} }
public void DashToPlantedWeaponTweenEnded() public void DashToPlantedWeaponTweenEnded()
{ {
HeadSystem.ResetHeadBobbing();
// Store the weapon state before resetting it // Store the weapon state before resetting it
var isPlantedOnWall = WeaponSystem.IsPlantedInWall(); var isPlantedOnWall = WeaponSystem.IsPlantedInWall();
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform(); var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();