Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 58bb1d9ca5 | |||
| cf7591b413 | |||
| 92cc4f0264 |
@@ -1,7 +1,6 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00602_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003F87_003Fded27e2d_003FAction_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterBody3D_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fe56b84c3fa498fb86fc1eba376f62f482127e3fe80415c5fb2acde2bf6d89793_003FCharacterBody3D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnemy_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8e71dc81611862c01a2cb998a1f327de14747655_003FEnemy_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F716d154fef5cbe863cd637bd32beda6e3cec5f12e8fed2dc5b2d8149a0d558ab_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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@@ -2,10 +2,10 @@
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
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[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_5fa36"]
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||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
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[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
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||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="5_ybosk"]
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[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="6_1hrkh"]
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||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
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[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
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@@ -15,6 +15,11 @@
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[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_2e4ci"]
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[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/FixedDashTarget/fixed_dashthrough_target.tscn" id="15_5fa36"]
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[sub_resource type="Resource" id="Resource_1hrkh"]
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script = ExtResource("2_5fa36")
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DamageDealt = 1.0
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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@@ -37,10 +42,6 @@ ssil_radius = 8.4
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sdfgi_use_occlusion = true
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glow_enabled = true
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[sub_resource type="Resource" id="Resource_q21h6"]
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script = ExtResource("6_1hrkh")
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metadata/_custom_type_script = "uid://b44cse62qru7j"
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[sub_resource type="Resource" id="Resource_5fa36"]
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script = ExtResource("5_ybosk")
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GravityModifier = 5.0
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@@ -56,6 +57,7 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
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[node name="Player" parent="." instance=ExtResource("1_62kkh")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
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TutorialDone = true
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RDamage = SubResource("Resource_1hrkh")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1bvp3")
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@@ -135,7 +137,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 3.5, 2.5)
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[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5, 2.5, -8.336809)
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Target = NodePath("../Player")
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RKnockback = SubResource("Resource_q21h6")
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RMovement = SubResource("Resource_5fa36")
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[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
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||||
@@ -1,4 +1,4 @@
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||||
[gd_scene load_steps=64 format=3 uid="uid://bei4nhkf8lwdo"]
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||||
[gd_scene load_steps=66 format=3 uid="uid://bei4nhkf8lwdo"]
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||||
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||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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||||
@@ -86,6 +86,9 @@ top_radius = 0.2
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bottom_radius = 0.2
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height = 1.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_abfq8"]
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radius = 2.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_cmijs"]
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radius = 1.0
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@@ -96,6 +99,9 @@ height = 3.5
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[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
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radius = 0.4
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[sub_resource type="SphereShape3D" id="SphereShape3D_ue7xq"]
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radius = 1.5
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
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blend_mode = 1
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@@ -322,6 +328,14 @@ visible = false
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1)
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mesh = SubResource("CylinderMesh_nodcl")
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[node name="DashDamage" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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enabled = false
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shape = SubResource("SphereShape3D_abfq8")
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target_position = Vector3(0, 0, 0)
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max_results = 512
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collision_mask = 16
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[node name="CloseEnemyDetector" type="ShapeCast3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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@@ -344,6 +358,16 @@ collision_mask = 256
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target_position = Vector3(0, -2, 0)
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collision_mask = 256
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[node name="SlidingEnemyDetector" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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monitoring = false
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SlidingEnemyDetector"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("SphereShape3D_ue7xq")
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[node name="InvincibilityTime" type="Timer" parent="."]
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one_shot = true
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@@ -628,12 +652,6 @@ to = NodePath("../OnWall/Hanging")
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event = &"dash_to_planted"
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delay_in_seconds = "0.0"
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[node name="OnPoweredDash" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../Dashing/PoweredDash")
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event = &"powered_dash"
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delay_in_seconds = "0.0"
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[node name="OnAimedDash" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../Dashing/AimedDash")
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@@ -774,9 +792,6 @@ delay_in_seconds = "0.0"
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[node name="Dash" type="Node" parent="StateChart/Root/Movement/Dashing"]
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script = ExtResource("27_34snm")
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[node name="PoweredDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
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script = ExtResource("27_34snm")
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[node name="AimedDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
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script = ExtResource("27_34snm")
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@@ -66,7 +66,10 @@ public partial class PlayerController : CharacterBody3D,
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public ShapeCast3D CeilingDetector;
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public RayCast3D DirectGroundDetector;
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public Area3D WeaponHitbox;
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public AudioStreamPlayer3D SFXPlayer;
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public AudioStreamPlayer3D SfxPlayer;
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public ShapeCast3D DashDamageDetector;
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public Area3D SlidingEnemyDetector;
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// Inspector stuff
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[Export] public Marker3D TutorialWeaponTarget;
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@@ -325,13 +328,9 @@ public partial class PlayerController : CharacterBody3D,
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private StateChartState _onWallHanging;
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private StateChartState _onWallRunning;
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private StateChartState _attack;
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private StateChartState _attackReady;
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private StateChartState _attackStandard;
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private StateChartState _attackDash;
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private Transition _onDashEnded;
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private Transition _onJumpFromWall;
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private Transition _onJumpFromWallFalling;
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private Transition _onLeaveWallFromRun;
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@@ -375,8 +374,8 @@ public partial class PlayerController : CharacterBody3D,
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DashIndicatorMeshCylinder = DashIndicatorMesh.Mesh as CylinderMesh;
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DashIndicatorMesh.Visible = false;
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SFXPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
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_audioStream = SFXPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive;
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SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
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_audioStream = SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive;
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// Camera stuff
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HeadSystem = GetNode<HeadSystem>("HeadSystem");
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@@ -395,6 +394,8 @@ public partial class PlayerController : CharacterBody3D,
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GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
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CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
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DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
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DashDamageDetector = GetNode<ShapeCast3D>("DashDamage");
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SlidingEnemyDetector = GetNode<Area3D>("SlidingEnemyDetector");
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RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
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RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
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_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
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@@ -447,7 +448,6 @@ public partial class PlayerController : CharacterBody3D,
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_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
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_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
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_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
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_onDashEnded = Transition.Of(GetNode("StateChart/Root/Movement/Dashing/OnDashEnded"));
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// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
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_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
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@@ -472,8 +472,6 @@ public partial class PlayerController : CharacterBody3D,
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_onAirborneToGrounded = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/OnGrounded"));
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// Attack states
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_attack = StateChartState.Of(GetNode("StateChart/Root/Attack"));
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_attackReady = StateChartState.Of(GetNode("StateChart/Root/Attack/Ready"));
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_attackStandard = StateChartState.Of(GetNode("StateChart/Root/Attack/StandardAttack"));
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_attackDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashAttack"));
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@@ -552,6 +550,7 @@ public partial class PlayerController : CharacterBody3D,
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_weaponDash.StateExited += OnWeaponDashFinished;
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|
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SlidingEnemyDetector.BodyEntered += EnemyHitWhileSliding;
|
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_sliding.StateEntered += SlideStarted;
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_sliding.StateExited += SlideEnded;
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_slideCanceled.StateEntered += OnSlideCanceled;
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@@ -1364,7 +1363,7 @@ public partial class PlayerController : CharacterBody3D,
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// Slide management //
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///////////////////////////
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|
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private bool _isSlideInputDown = false;
|
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private bool _isSlideInputDown;
|
||||
|
||||
public void OnInputSlideStarted()
|
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{
|
||||
@@ -1381,7 +1380,6 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public record SlopeRecord(
|
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Vector3 Position,
|
||||
Vector3 Normal,
|
||||
Vector3 Direction,
|
||||
float AngleRadians
|
||||
);
|
||||
@@ -1400,7 +1398,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var angle = normal.AngleTo(Vector3.Up);
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var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
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||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
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return new SlopeRecord(position, direction, angle);
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}
|
||||
|
||||
public void SetupSlideCollision()
|
||||
@@ -1419,8 +1417,11 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
SetupSlideCollision();
|
||||
_audioStream!.SwitchToClipByName("glide");
|
||||
SetupSlideCollision();
|
||||
|
||||
SlidingEnemyDetector.Monitoring = true;
|
||||
_isInvincible = true;
|
||||
}
|
||||
|
||||
public bool CanStandUpFromSlide()
|
||||
@@ -1445,7 +1446,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
|
||||
|
||||
// Going down a slope?
|
||||
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
var (position, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
@@ -1546,11 +1547,22 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void SlideEnded()
|
||||
{
|
||||
_audioStream!.SwitchToClipByName("footsteps");
|
||||
SlidingEnemyDetector.Monitoring = false;
|
||||
_isInvincible = false;
|
||||
|
||||
SetupStandingCollision();
|
||||
_audioStream!.SwitchToClipByName("footsteps");
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void EnemyHitWhileSliding(Node enemy)
|
||||
{
|
||||
if(enemy is not IDamageable damageable)
|
||||
return;
|
||||
_hitEnemies.Add(damageable);
|
||||
TriggerDamage();
|
||||
}
|
||||
|
||||
public void JumpFromGroundSlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
|
||||
@@ -1707,11 +1719,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable)
|
||||
correctedLocation = ComputePositionAfterTargetedDash(targetable.GetTargetGlobalPosition(), DashSystem.CollisionPoint);
|
||||
|
||||
// Start invincibility timer for the duration of the dash and a bit more afterwards
|
||||
OnHitInvincibility();
|
||||
|
||||
_preDashVelocity = Velocity;
|
||||
_dashDirection = (correctedLocation - GlobalPosition).Normalized();
|
||||
SetupDashDamageDetector(correctedLocation);
|
||||
|
||||
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
|
||||
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
|
||||
@@ -1721,6 +1735,28 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_customMantleCurve = DashSystem.MantleSystem.MantleCurve;
|
||||
_customMantleStartTransform = DashSystem.MantleSystem.GlobalTransform;
|
||||
}
|
||||
|
||||
public void SetupDashDamageDetector(Vector3 endDashLocation)
|
||||
{
|
||||
RemoveChildNode(DashDamageDetector);
|
||||
DashDamageDetector.SetTargetPosition(DashDamageDetector.ToLocal(endDashLocation));
|
||||
DashDamageDetector.Enabled = true;
|
||||
}
|
||||
|
||||
public void ComputeDashDamage()
|
||||
{
|
||||
for (var i = 0; i < DashDamageDetector.GetCollisionCount(); i++)
|
||||
{
|
||||
var collidedObject = DashDamageDetector.GetCollider(i);
|
||||
if (collidedObject is not IDamageable damageable) continue;
|
||||
_hitEnemies.Add(damageable);
|
||||
}
|
||||
TriggerDamage();
|
||||
|
||||
RecoverChildNode(DashDamageDetector);
|
||||
DashDamageDetector.Enabled = false;
|
||||
}
|
||||
|
||||
public void AimedDashTweenEnded()
|
||||
{
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
@@ -1730,6 +1766,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
{
|
||||
ManageAttackedEnemyPostDash(DashSystem.CollidedObject as Node);
|
||||
DashSystem.CollidedObject = null;
|
||||
ComputeDashDamage();
|
||||
|
||||
if (_customMantle)
|
||||
{
|
||||
@@ -1775,6 +1812,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_audioStream.SwitchToClipByName("dash");
|
||||
// Start invincibility timer for the duration of the dash and a bit more afterwards
|
||||
OnHitInvincibility();
|
||||
|
||||
SetupDashDamageDetector(WeaponSystem.GlobalPosition);
|
||||
|
||||
DashSystem.ShouldMantle = false;
|
||||
_dashDirection = (WeaponSystem.GlobalPosition - GlobalPosition).Normalized();
|
||||
@@ -1785,6 +1824,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void DashToFlyingWeaponTweenEnded()
|
||||
{
|
||||
RecoverWeapon();
|
||||
ComputeDashDamage();
|
||||
|
||||
var vel = _dashDirection * PostDashSpeed;
|
||||
SetVelocity(vel);
|
||||
@@ -1815,6 +1855,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_wallHugStartLocation = dashLocation;
|
||||
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
|
||||
|
||||
SetupDashDamageDetector(dashLocation);
|
||||
|
||||
var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
|
||||
dashTween.Finished += DashToPlantedWeaponTweenEnded;
|
||||
}
|
||||
@@ -1828,7 +1870,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
|
||||
|
||||
if (!shouldDashToHanging) RecoverWeapon(); // Manually recover weapon before enemy is freed in case it owns the weapon object
|
||||
if (WeaponSystem.PlantObject is ITargetable targetable)
|
||||
if (WeaponSystem.PlantObject is ITargetable)
|
||||
{
|
||||
HeadSystem.OnMantle(); // Recycle mantle animation
|
||||
SetVerticalVelocity(PostDashSpeed);
|
||||
@@ -1836,6 +1878,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
ManageAttackedEnemyPostDash(WeaponSystem.PlantObject);
|
||||
WeaponSystem.PlantObject = null;
|
||||
ComputeDashDamage();
|
||||
|
||||
_playerState.SendEvent(resultingEvent);
|
||||
}
|
||||
@@ -1929,14 +1972,14 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
|
||||
_targetLocation = target.GetTargetGlobalPosition();
|
||||
var targetDistance = _targetLocation.DistanceTo(GlobalPosition);
|
||||
// var targetDistance = _targetLocation.DistanceTo(GlobalPosition);
|
||||
positionOnScreen = _camera.UnprojectPosition(_targetLocation);
|
||||
|
||||
_isEnemyInDashAttackRange = true; //targetDistance < TargetInRangeDistance; // Removing the "almost dash" UI
|
||||
if (_isEnemyInDashAttackRange)
|
||||
{
|
||||
enemyTargetState = PlayerUi.TargetState.TargetDashThrough;
|
||||
if (_targetObject is IDamageable damageable && _targetObject is IHealthable healthable)
|
||||
if (_targetObject is IDamageable damageable and IHealthable healthable)
|
||||
{
|
||||
var wouldBeDamage = damageable.ComputeDamage(new DamageRecord(this, RDamage));
|
||||
if (wouldBeDamage.Damage.DamageDealt < healthable.CurrentHealth)
|
||||
@@ -2018,12 +2061,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
stunnable.Stun();
|
||||
}
|
||||
|
||||
var shouldKnockback = false;
|
||||
if (_targetObject is IHealthable healthable)
|
||||
{
|
||||
if (healthable.CurrentHealth > 0) shouldKnockback = true;
|
||||
}
|
||||
|
||||
var shouldKnockback = _targetObject is IHealthable { CurrentHealth: > 0 };
|
||||
if (shouldKnockback)
|
||||
{
|
||||
Velocity = -_dashDirection*RKnockback.Modifier;
|
||||
@@ -2038,7 +2076,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_playerState.SendEvent("attack_finished");
|
||||
}
|
||||
|
||||
public Vector3 ComputePositionAfterTargetedDash(Vector3 targetLocation, Vector3 targetHitLocation)
|
||||
public static Vector3 ComputePositionAfterTargetedDash(Vector3 targetLocation, Vector3 targetHitLocation)
|
||||
{
|
||||
return targetLocation + (targetLocation - targetHitLocation);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.systems;
|
||||
|
||||
public partial class WeaponSystem : RigidBody3D
|
||||
public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
||||
{
|
||||
[Signal]
|
||||
public delegate void WeaponThrownEventHandler();
|
||||
@@ -12,6 +14,8 @@ public partial class WeaponSystem : RigidBody3D
|
||||
[Signal]
|
||||
public delegate void WeaponRetrievedEventHandler();
|
||||
|
||||
[Export]
|
||||
public RDamage RDamage { get; set; }
|
||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||
public float ThrowForce { get; set; } = 1f;
|
||||
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
|
||||
@@ -107,6 +111,17 @@ public partial class WeaponSystem : RigidBody3D
|
||||
tween.Finished += ThrowWeaponOnCurve;
|
||||
}
|
||||
|
||||
public void PlantInEnemy(Node3D enemy)
|
||||
{
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
|
||||
enemy.CallDeferred(Node.MethodName.AddChild, this);
|
||||
|
||||
if (enemy is IDamageable damageable)
|
||||
{
|
||||
damageable.TakeDamage(new DamageRecord(this, RDamage));
|
||||
}
|
||||
}
|
||||
|
||||
public void RethrowWeapon()
|
||||
{
|
||||
_weaponState.SendEvent("throw");
|
||||
@@ -130,8 +145,7 @@ public partial class WeaponSystem : RigidBody3D
|
||||
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
|
||||
if (PlantObject is Node3D node)
|
||||
{
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
|
||||
node.CallDeferred(Node.MethodName.AddChild, this);
|
||||
PlantInEnemy(node);
|
||||
}
|
||||
CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
|
||||
CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=12 format=3 uid="uid://ckm3d6k08a72u"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://ckm3d6k08a72u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_m0v1h"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
|
||||
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/swords/resources/sword23.tres" id="3_svc06"]
|
||||
@@ -8,6 +9,11 @@
|
||||
[ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"]
|
||||
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_jpdh0"]
|
||||
script = ExtResource("2_m0v1h")
|
||||
DamageDealt = 2.0
|
||||
metadata/_custom_type_script = "uid://jitubgv6judn"
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"]
|
||||
height = 1.0
|
||||
radius = 0.1
|
||||
@@ -43,6 +49,7 @@ continuous_cd = true
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("1_csqwk")
|
||||
RDamage = SubResource("Resource_jpdh0")
|
||||
|
||||
[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user