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Author SHA1 Message Date
a257306999 reorganizing stuff
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2026-01-20 12:23:26 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
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Create tag and build when new code gets to main / Export (push) Successful in 9m56s
2026-01-20 12:05:31 +01:00
87a9fad005 now that's an animation
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2026-01-19 23:15:40 +01:00
13 changed files with 448 additions and 50 deletions

View File

@@ -20,7 +20,6 @@ public partial class CHealth : Node, IHealthable
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
GD.Print(CurrentHealth);
CurrentHealth -= damageRecord.Damage.DamageDealt;
HealthChanged?.Invoke(this, CurrentHealth);

View File

@@ -1,18 +1,22 @@
[gd_scene load_steps=52 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=55 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://components/damage/CDamageable.tscn" id="5_jb43f"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://components/knockback/CKnockback.tscn" id="7_x835q"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Resource" uid="uid://bs8b0oojixm4q" path="res://player_controller/resources/player_knockback.tres" id="8_m8gvy"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
@@ -43,11 +47,6 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
Modifier = 3.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
@@ -77,10 +76,9 @@ radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
[node name="Player" type="CharacterBody3D"]
collision_mask = 272
script = ExtResource("1_poq2x")
CDamage = NodePath("CDamageable")
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0
@@ -118,10 +116,14 @@ WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("4_q7bng")
DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CHealth" parent="." instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy")
[node name="CDamageable" parent="." instance=ExtResource("5_jb43f")]
DamageModifiers = Array[Object]([ExtResource("6_cmijs")])
[node name="CKnockback" parent="." instance=ExtResource("7_x835q")]
RKnockback = ExtResource("8_m8gvy")
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
@@ -186,6 +188,7 @@ unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
collision_layer = 0
collision_mask = 16
monitoring = false
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
@@ -301,6 +304,13 @@ collision_mask = 256
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="InvincibilityTime" type="Timer" parent="."]
one_shot = true
[node name="AttackCooldown" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
one_shot = true

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
@@ -9,7 +11,9 @@ using RustyOptions;
public partial class PlayerController : CharacterBody3D,
IDamageable,
IDamageDealer
IDamageDealer,
IHealthable,
IKnockbackable
{
// Enums
public enum AllowedInputs
@@ -36,6 +40,8 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
public event Action<IDamageable, DamageRecord> DamageTaken;
public event Action<IHealthable, float> HealthChanged;
public event Action<IHealthable> HealthDepleted;
///////////////////////////
// Public stuff //
@@ -68,9 +74,14 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("Damage")]
[Export]
public RDamage RDamage { get; set; }
[Export]
public CDamageable CDamage { get; set; }
[Export]
public RKnockback RKnockback { get; set; }
[Export]
public RHealth RHealth { get; set; }
// Movement stuff
[ExportCategory("Movement")]
[ExportGroup("Ground")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -172,7 +183,6 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float GroundSlideSlopeMagnetism = 2f;
[ExportSubgroup("Air glide")]
[Export]
public bool AllowForVelocityRedirection = true;
@@ -208,8 +218,7 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunSpeedThreshold { get; set; } = 8f;
///////////////////////////
// Private stuff //
///////////////////////////
@@ -279,6 +288,8 @@ public partial class PlayerController : CharacterBody3D,
private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer;
private Timer _invincibilityTimer;
private Timer _attackCooldown;
// State chart
private StateChart _playerState;
@@ -316,6 +327,16 @@ public partial class PlayerController : CharacterBody3D,
private Transition _onGroundSlideJump;
private Transition _onAirGlideDoubleJump;
// Damage
public CDamageable CDamageable { get; set; }
public CHealth CHealth { get; set; }
public CKnockback CKnockback { get; set; }
public float CurrentHealth { get; set; }
private bool _isInvincible;
private bool _canAttack = true;
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
public override void _Ready()
{
@@ -366,8 +387,29 @@ public partial class PlayerController : CharacterBody3D,
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
// Combat stuff
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
WeaponHitbox.Monitoring = false;
WeaponHitbox.BodyEntered += RegisterHitEnnemy;
CHealth = GetNode<Node>("CHealth") as CHealth;
CKnockback = GetNode<Node>("CKnockback") as CKnockback;
CDamageable = GetNode<Node>("CDamageable") as CDamageable;
if (CHealth == null) throw new Exception("CHealth not found!");
if (CKnockback == null) throw new Exception("CKnockback not found!");
if (CDamageable == null) throw new Exception("CDamageable not found!");
if (RHealth != null)
{
CHealth.RHealth = RHealth;
CHealth.CurrentHealth = RHealth.StartingHealth;
}
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
CDamageable.DamageTaken += ReduceHealth;
CDamageable.DamageTaken += RegisterKnockback;
CHealth.HealthDepleted += Kill;
// State management
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -412,6 +454,8 @@ public partial class PlayerController : CharacterBody3D,
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
_invincibilityTimer = GetNode<Timer>("InvincibilityTime");
_attackCooldown = GetNode<Timer>("AttackCooldown");
///////////////////////////
// Initialize components //
@@ -419,6 +463,8 @@ public partial class PlayerController : CharacterBody3D,
// Camera stuff
HeadSystem.Init();
HeadSystem.HitboxActivated += OnHitboxActivated;
HeadSystem.HitboxDeactivated += OnHitboxDeactivated;
// Movement stuff
// Getting universal setting from GODOT editor to be in sync
@@ -437,6 +483,9 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
// Signal setup ///////////
///////////////////////////
_invincibilityTimer.Timeout += ResetInvincibility;
_attackCooldown.Timeout += ResetAttackCooldown;
_aiming.StatePhysicsProcessing += HandleAiming;
_aiming.StateEntered += OnAimingEntered;
_aiming.StateExited += ResetTimeScale;
@@ -1267,6 +1316,7 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
private bool _isSlideInputDown = false;
public void OnInputSlideStarted()
{
_isSlideInputDown = true;
@@ -1701,6 +1751,7 @@ public partial class PlayerController : CharacterBody3D,
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
LookAround(delta);
Velocity += ComputeKnockback();
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
@@ -1716,17 +1767,25 @@ public partial class PlayerController : CharacterBody3D,
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
}
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = CDamage.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
///////////////////////////
// Hit Management ///////
///////////////////////////
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (_isInvincible)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = CDamageable.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
TriggerHitstop();
_isInvincible = true;
_invincibilityTimer.Start();
return finalDamage;
}
public void OnInputHitPressed()
{
if (_aiming.Active && WeaponSystem.InHandState.Active)
@@ -1735,11 +1794,82 @@ public partial class PlayerController : CharacterBody3D,
}
if (!WeaponSystem.InHandState.Active) return;
var bodies = WeaponHitbox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(new DamageRecord(this, RDamage));
}
if (!_canAttack) return;
_canAttack = false;
_attackCooldown.Start();
PerformHit();
}
public void ResetAttackCooldown()
{
_canAttack = true;
}
public void PerformHit()
{
HeadSystem.OnHit();
}
public void OnHitboxActivated()
{
WeaponHitbox.Monitoring = true;
}
public void OnHitboxDeactivated()
{
WeaponHitbox.Monitoring = false;
TriggerDamage();
}
public void RegisterHitEnnemy(Node3D body)
{
if (body is not IDamageable damageable) return;
_hitEnemies.Add(damageable);
}
public void TriggerDamage()
{
if (_hitEnemies.Count == 0) return;
foreach (var damageable in _hitEnemies)
damageable.TakeDamage(new DamageRecord(this, RDamage));
_hitEnemies.Clear();
TriggerHitstop();
}
public void TriggerHitstop()
{
Engine.SetTimeScale(0.01);
var timer = GetTree().CreateTimer(0.1, true, false, true);
timer.Timeout += OnHitstopEnded;
}
public void OnHitstopEnded()
{
ResetTimeScale();
}
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
CHealth.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, CHealth.CurrentHealth);
}
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
{
CKnockback.RegisterKnockback(source, damageRecord);
}
public Vector3 ComputeKnockback()
{
return CKnockback.ComputeKnockback();
}
public void Kill(IHealthable source)
{
GD.Print("Player died!");
}
public void ResetInvincibility()
{
_isInvincible = false;
}
}

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://bjyd801wvverk"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="1_tv6ah"]
[resource]
script = ExtResource("1_tv6ah")
metadata/_custom_type_script = "uid://baiapod3csndf"

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RKnockback" load_steps=2 format=3 uid="uid://bs8b0oojixm4q"]
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="1_dthjm"]
[resource]
script = ExtResource("1_dthjm")
Modifier = 30.0
metadata/_custom_type_script = "uid://b44cse62qru7j"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="RDamageModifier" load_steps=2 format=3 uid="uid://dyru7mxo121w6"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="1_7i47t"]
[resource]
script = ExtResource("1_7i47t")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"

View File

@@ -73,7 +73,6 @@ public partial class Enemy : CharacterBody3D,
public void SetupSignals()
{
_damageBox.BodyEntered += OnDamageBoxTriggered;
if (CDamage is IDamageable damageable)
{
damageable.DamageTaken += ReduceHealth;
@@ -84,6 +83,9 @@ public partial class Enemy : CharacterBody3D,
public override void _PhysicsProcess(double delta)
{
// Only trigger gameplay related effects 4 times per second
if(Engine.GetPhysicsFrames() % 15 == 0) ProcessGameplay(delta);
var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
LookAt(targetPlanar);
@@ -98,6 +100,16 @@ public partial class Enemy : CharacterBody3D,
Velocity += ComputeKnockback();
MoveAndSlide();
}
public void ProcessGameplay(double delta)
{
var bodies = _damageBox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(new DamageRecord(this, RDamage));
}
}
public Vector3 ComputeVelocity(MovementInputs inputs)
{
@@ -105,14 +117,6 @@ public partial class Enemy : CharacterBody3D,
return movement!.ComputeVelocity(inputs);
}
public void OnDamageBoxTriggered(Node3D body)
{
if (body is not IDamageable damageable) return;
var damageRecord = new DamageRecord(this, RDamage);
damageable.TakeDamage(damageRecord);
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (CDamage is not IDamageable damageable)
@@ -120,8 +124,6 @@ public partial class Enemy : CharacterBody3D,
var finalDamage = damageable.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
GD.Print($"Received damage: {finalDamage.Damage.DamageDealt}");
return finalDamage;
}
@@ -129,6 +131,7 @@ public partial class Enemy : CharacterBody3D,
{
if (CHealth is not IHealthable healthable) return;
healthable.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, healthable.CurrentHealth);
}
public void Kill(IHealthable source)

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_yq03x")
Modifier = 10.0
Modifier = 20.0
metadata/_custom_type_script = "uid://b44cse62qru7j"

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_vdia8")
Modifier = 10.0
Modifier = 30.0
metadata/_custom_type_script = "uid://b44cse62qru7j"

View File

@@ -6,6 +6,11 @@ namespace Movementtests.systems;
public partial class HeadSystem : Node3D
{
[Signal]
public delegate void HitboxActivatedEventHandler();
[Signal]
public delegate void HitboxDeactivatedEventHandler();
public record CameraParameters(
double Delta,
Vector2 LookDir,
@@ -21,6 +26,7 @@ public partial class HeadSystem : Node3D
private Camera3D _camera;
private Marker3D _cameraAnchor;
private AnimationPlayer _animationPlayer;
private AnimationTree _animationTree;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
@@ -88,6 +94,7 @@ public partial class HeadSystem : Node3D
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_animationTree = GetNode<AnimationTree>("AnimationTree");
_fpRig = GetNode<Node3D>("FPRig");
_fpDisplacedRig = GetNode<Node3D>("FPRig/Sword");
@@ -101,6 +108,21 @@ public partial class HeadSystem : Node3D
{
_animationPlayer.Play("mantle");
}
public void OnHit()
{
_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
}
public void OnHitboxActivated()
{
EmitSignalHitboxActivated();
}
public void OnHitboxDeactivated()
{
EmitSignalHitboxDeactivated();
}
public void LookAround(CameraParameters inputs)
{

View File

@@ -0,0 +1,24 @@
[gd_resource type="AnimationNodeBlendTree" load_steps=5 format=3 uid="uid://c26yvcyyyj811"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://3r5oeg0ho0d4" path="res://systems/head/fp_state_machine.tres" id="1_knaxl"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_knaxl"]
animation = &"idle"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_1hkum"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
animation = &"hit1"
[resource]
graph_offset = Vector2(-455.3856, -37.41575)
nodes/output/position = Vector2(320, 160)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-540, 200)
nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
nodes/Idle/position = Vector2(-80, 20)
nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
nodes/OnHit/position = Vector2(120, 100)
nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")
nodes/hit1/position = Vector2(-80, 220)
node_connections = [&"output", 0, &"OnHit", &"OnHit", 0, &"Idle", &"OnHit", 1, &"hit1"]

View File

@@ -0,0 +1,28 @@
[gd_resource type="AnimationNodeStateMachine" load_steps=6 format=3 uid="uid://3r5oeg0ho0d4"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_adm0b"]
animation = &"hit1"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_73q32"]
animation = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_adm0b"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7r4t3"]
advance_mode = 2
advance_condition = &"on_hit"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2u8w7"]
break_loop_at_end = true
switch_mode = 2
advance_mode = 2
[resource]
states/Start/position = Vector2(100, 91)
states/hit1/node = SubResource("AnimationNodeAnimation_adm0b")
states/hit1/position = Vector2(511, 61)
states/idle/node = SubResource("AnimationNodeAnimation_73q32")
states/idle/position = Vector2(331, 91)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_adm0b"), "idle", "hit1", SubResource("AnimationNodeStateMachineTransition_7r4t3"), "hit1", "idle", SubResource("AnimationNodeStateMachineTransition_2u8w7")]
graph_offset = Vector2(-82, -9)

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://0ysqmqphq6mq"]
[gd_scene load_steps=9 format=3 uid="uid://0ysqmqphq6mq"]
[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
[ext_resource type="ArrayMesh" uid="uid://ckr26s4e3fj1m" path="res://assets/swords/resources/fp_sword23.tres" id="2_c5qep"]
[ext_resource type="AnimationNodeBlendTree" uid="uid://c26yvcyyyj811" path="res://systems/head/fp_blend_tree.tres" id="3_r0h40"]
[sub_resource type="Animation" id="Animation_urko7"]
length = 0.001
@@ -27,6 +28,54 @@ tracks/1/keys = {
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../FPRig/Sword:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.53640664, -0.7880347, -1.9288678)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../../FPRig/Sword:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.083978735, -1.136043, 0.19867715)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../../FPRig/Sword:scale")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.0000001, 1.0000001, 1.0000005)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("..:rotation")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0.00011616433)]
}
[sub_resource type="Animation" id="Animation_8abgy"]
resource_name = "mantle"
@@ -54,9 +103,110 @@ tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3)
}
[sub_resource type="Animation" id="Animation_0hyrq"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../FPRig/Sword:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3, 0.6, 1, 1.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0.53640664, -0.7880347, -1.9288678), Vector3(0.53640664, -0.83580256, -1.9288678), Vector3(0.53640664, -0.86088884, -1.9288678), Vector3(0.53640664, -0.8256072, -1.9288678), Vector3(0.53640664, -0.7880347, -1.9288678)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../../FPRig/Sword:rotation")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.3, 0.6, 1, 1.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(-0.06987281, -1.1365474, 0.20524277), Vector3(-0.05990464, -1.1368362, 0.20987195), Vector3(-0.06303402, -1.1367121, 0.2084137), Vector3(-0.083978735, -1.136043, 0.19867715)]
}
[sub_resource type="Animation" id="Animation_r0h40"]
resource_name = "hit1"
length = 0.30000168
step = 0.016666668
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../FPRig/Sword:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.06666667, 0.11666667, 0.15, 0.21666667, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0.53640664, -0.7880347, -1.9288678), Vector3(0.4045868, -0.4412415, -1.5352597), Vector3(-0.4799922, -0.5403832, -1.6861614), Vector3(-0.46995986, -0.53766656, -1.3638693), Vector3(-0.49520528, -0.5369735, -1.3145388), Vector3(-0.4048354, -0.5878634, -1.2836416)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../../FPRig/Sword:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.06666667, 0.11666667, 0.15, 0.21666667, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(-0.7788485, -2.0049822, -0.2951485), Vector3(-0.94931036, -0.5881021, -0.61733377), Vector3(-1.3252386, -0.102411434, 0.58406436), Vector3(-1.2938086, -0.18945412, 0.7334958), Vector3(-1.1484056, -0.2900904, 0.6867544)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../FPRig/Sword:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.06666667, 0.11666667, 0.15, 0.21666667, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(1.0000001, 1.0000001, 1.0000005), Vector3(1, 1.0004268, 1.0000002), Vector3(0.99999994, 1.2493719, 0.99999976), Vector3(1.0000001, 1.1750004, 1.0000004), Vector3(0.99999994, 0.99999994, 0.99999994), Vector3(1.0000001, 0.9999999, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("..:rotation")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.083333336, 0.11666667, 0.2, 0.23333333, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0.00011616433), Vector3(0, -0.02617994, -0.02617994), Vector3(0, 0.02617994, 0.02617994), Vector3(0, 0, 0)]
}
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../..")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.083333336, 0.23333333),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": &"OnHitboxActivated"
}, {
"args": [],
"method": &"OnHitboxDeactivated"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
_data = {
&"RESET": SubResource("Animation_urko7"),
&"hit1": SubResource("Animation_r0h40"),
&"idle": SubResource("Animation_0hyrq"),
&"mantle": SubResource("Animation_8abgy")
}
@@ -69,7 +219,7 @@ DisplacedWeaponAdjustmentSpeed = 8.0
[node name="FPRig" type="Node3D" parent="."]
[node name="Sword" type="Node3D" parent="FPRig"]
transform = Transform3D(0.4349438, 0.02783122, -0.90002745, 0.18060648, 0.97651464, 0.1174756, 0.8821594, -0.21364608, 0.41970247, 0.53640664, -0.82246387, -1.9288678)
transform = Transform3D(0.42791694, -0.008550272, -0.9037781, 0.19667713, 0.9768738, 0.0838801, 0.88215953, -0.2136461, 0.41970265, 0.53640664, -0.7880347, -1.9288678)
[node name="SwordMesh" type="MeshInstance3D" parent="FPRig/Sword"]
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 0)
@@ -77,6 +227,7 @@ cast_shadow = 0
mesh = ExtResource("2_c5qep")
[node name="CameraSmooth" type="Node3D" parent="."]
transform = Transform3D(1, -0.00011616433, 0, 0.00011616433, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="CameraSmooth"]
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
@@ -90,3 +241,12 @@ root_node = NodePath("../CameraSmooth/Camera3D")
libraries = {
&"": SubResource("AnimationLibrary_0hyrq")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
root_node = NodePath("../CameraSmooth/Camera3D")
tree_root = ExtResource("3_r0h40")
anim_player = NodePath("../AnimationPlayer")
parameters/AnimationNodeStateMachine/conditions/on_hit = false
parameters/OnHit/active = false
parameters/OnHit/internal_active = false
parameters/OnHit/request = 0