Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a257306999 | |||
| 2e5fcb6a75 | |||
| 87a9fad005 | |||
| 837b3d7705 | |||
| 4224333963 | |||
| 4dd48bed70 | |||
| abe6f42a3b | |||
| 27c67dbdd9 | |||
| 98ed361546 |
1
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https://craftpix.net/file-licenses/
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Normal file
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Normal file
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/texture/Texture_MAp_sword.png"
|
||||
dest_files=["res://.godot/imported/Texture_MAp_sword.png-5d2e59afea3d1af36913e0e3757cf603.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="1_qp8bd"]
|
||||
|
||||
[node name="CDamageable" type="Node"]
|
||||
script = ExtResource("1_qp8bd")
|
||||
@@ -20,7 +20,6 @@ public partial class CHealth : Node, IHealthable
|
||||
|
||||
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
GD.Print(CurrentHealth);
|
||||
CurrentHealth -= damageRecord.Damage.DamageDealt;
|
||||
HealthChanged?.Invoke(this, CurrentHealth);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c4ikbhojckpnc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="1_75uyt"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="1_75uyt"]
|
||||
|
||||
[node name="CHealth" type="Node"]
|
||||
script = ExtResource("1_75uyt")
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bctpe34ddamg5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://scenes/knockback/CKnockback.cs" id="1_ix2yg"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://resource_definitions/RKnockback.cs" id="2_uqiml"]
|
||||
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://components/knockback/CKnockback.cs" id="1_ix2yg"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="2_uqiml"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_gbu2d"]
|
||||
script = ExtResource("2_uqiml")
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
|
||||
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://components/movement/CFlyingMovement.cs" id="1_i26q2"]
|
||||
|
||||
[node name="CFlyingMovement" type="Node3D"]
|
||||
script = ExtResource("1_i26q2")
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
|
||||
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://components/movement/CGroundedMovement.cs" id="1_e0agf"]
|
||||
|
||||
[node name="CGroundedMovement" type="Node3D"]
|
||||
script = ExtResource("1_e0agf")
|
||||
@@ -2,13 +2,13 @@
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_sysok"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
|
||||
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="5_7m3bq"]
|
||||
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
|
||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
|
||||
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="9_2e4ci"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
|
||||
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="9_dmw1t"]
|
||||
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
|
||||
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"]
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="25_nrosh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="25_x7fl1"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="26_lu3yt"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="26_lu3yt"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
|
||||
font_size = 30
|
||||
|
||||
@@ -1,27 +1,29 @@
|
||||
[gd_scene load_steps=54 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
[gd_scene load_steps=55 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://components/health/CHealth.tscn" id="3_q7bng"]
|
||||
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://player_controller/resources/player_health.tres" id="4_m8gvy"]
|
||||
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
||||
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
|
||||
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://components/damage/CDamageable.tscn" id="5_jb43f"]
|
||||
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
|
||||
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
|
||||
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
|
||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://components/knockback/CKnockback.tscn" id="7_x835q"]
|
||||
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
|
||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
|
||||
[ext_resource type="Resource" uid="uid://bs8b0oojixm4q" path="res://player_controller/resources/player_knockback.tres" id="8_m8gvy"]
|
||||
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
||||
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
|
||||
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
|
||||
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
|
||||
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
|
||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
|
||||
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
|
||||
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
|
||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
|
||||
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
|
||||
@@ -45,11 +47,6 @@
|
||||
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
|
||||
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_jb43f"]
|
||||
script = ExtResource("5_q7bng")
|
||||
Modifier = 3.0
|
||||
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
|
||||
height = 1.7
|
||||
|
||||
@@ -79,10 +76,9 @@ radius = 0.4
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||
blend_mode = 1
|
||||
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
collision_mask = 272
|
||||
script = ExtResource("1_poq2x")
|
||||
CDamage = NodePath("CDamageable")
|
||||
WalkSpeed = 7.5
|
||||
AccelerationFloor = 4.0
|
||||
DecelerationFloor = 3.0
|
||||
@@ -120,10 +116,14 @@ WallHugGravityLesseningFactor = 15.0
|
||||
WallHugDownwardMaxSpeed = 4.0
|
||||
WallHugHorizontalDeceleration = 1.0
|
||||
|
||||
[node name="CDamageable" type="Node" parent="."]
|
||||
script = ExtResource("4_q7bng")
|
||||
DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
|
||||
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
|
||||
[node name="CHealth" parent="." instance=ExtResource("3_q7bng")]
|
||||
RHealth = ExtResource("4_m8gvy")
|
||||
|
||||
[node name="CDamageable" parent="." instance=ExtResource("5_jb43f")]
|
||||
DamageModifiers = Array[Object]([ExtResource("6_cmijs")])
|
||||
|
||||
[node name="CKnockback" parent="." instance=ExtResource("7_x835q")]
|
||||
RKnockback = ExtResource("8_m8gvy")
|
||||
|
||||
[node name="WallRunSnapper" type="RayCast3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -174,6 +174,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
SlidingJitterAmplitude = 0.2
|
||||
WeaponSway = 8.0
|
||||
WeaponLookRotation = 10.0
|
||||
WeaponAdjustmentSpeed = 1.0
|
||||
|
||||
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
@@ -185,6 +188,7 @@ unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
monitoring = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
|
||||
@@ -203,12 +207,6 @@ collision_mask = 256
|
||||
target_position = Vector3(0, -0.75, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="Bobbing" type="Node3D" parent="."]
|
||||
script = ExtResource("10_7wk1w")
|
||||
|
||||
[node name="FieldOfView" type="Node3D" parent="."]
|
||||
script = ExtResource("12_m2mxi")
|
||||
|
||||
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
|
||||
visible = false
|
||||
|
||||
@@ -277,11 +275,11 @@ collision_mask = 256
|
||||
DashSpeed = 0.2
|
||||
PostDashSpeed = 30.0
|
||||
|
||||
[node name="WeaponRoot" type="Node3D" parent="."]
|
||||
|
||||
[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
|
||||
[node name="WeaponSystem" parent="." instance=ExtResource("29_wv70j")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648, 0.45268, 1.44035, -0.692528)
|
||||
ThrowForce = 15.0
|
||||
mass = 10.0
|
||||
gravity_scale = 3.0
|
||||
ThrowForce = 300.0
|
||||
StraightThrowDuration = 0.05
|
||||
|
||||
[node name="DashIndicator" type="Node3D" parent="."]
|
||||
@@ -306,6 +304,13 @@ collision_mask = 256
|
||||
target_position = Vector3(0, -2, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="InvincibilityTime" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[node name="AttackCooldown" type="Timer" parent="."]
|
||||
wait_time = 0.3
|
||||
one_shot = true
|
||||
|
||||
[node name="DashCooldown" type="Timer" parent="."]
|
||||
wait_time = 0.8
|
||||
one_shot = true
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
@@ -9,7 +11,9 @@ using RustyOptions;
|
||||
|
||||
public partial class PlayerController : CharacterBody3D,
|
||||
IDamageable,
|
||||
IDamageDealer
|
||||
IDamageDealer,
|
||||
IHealthable,
|
||||
IKnockbackable
|
||||
{
|
||||
// Enums
|
||||
public enum AllowedInputs
|
||||
@@ -36,19 +40,18 @@ public partial class PlayerController : CharacterBody3D,
|
||||
///////////////////////////
|
||||
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
public event Action<IHealthable, float> HealthChanged;
|
||||
public event Action<IHealthable> HealthDepleted;
|
||||
|
||||
///////////////////////////
|
||||
// Public stuff //
|
||||
///////////////////////////
|
||||
public HeadSystem HeadSystem;
|
||||
public Bobbing Bobbing;
|
||||
public FieldOfView FieldOfView;
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CollisionShape3D StandingCollider;
|
||||
public CollisionShape3D SlideCollider;
|
||||
public Node3D WeaponRoot;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
public PlayerUi PlayerUi;
|
||||
@@ -71,9 +74,14 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[ExportGroup("Damage")]
|
||||
[Export]
|
||||
public RDamage RDamage { get; set; }
|
||||
[Export]
|
||||
public CDamageable CDamage { get; set; }
|
||||
|
||||
[Export]
|
||||
public RKnockback RKnockback { get; set; }
|
||||
|
||||
[Export]
|
||||
public RHealth RHealth { get; set; }
|
||||
|
||||
// Movement stuff
|
||||
[ExportCategory("Movement")]
|
||||
[ExportGroup("Ground")]
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
@@ -175,7 +183,6 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
||||
public float GroundSlideSlopeMagnetism = 2f;
|
||||
|
||||
|
||||
[ExportSubgroup("Air glide")]
|
||||
[Export]
|
||||
public bool AllowForVelocityRedirection = true;
|
||||
@@ -211,8 +218,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
|
||||
public float WallRunSpeedThreshold { get; set; } = 8f;
|
||||
|
||||
|
||||
|
||||
///////////////////////////
|
||||
// Private stuff //
|
||||
///////////////////////////
|
||||
@@ -282,6 +288,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private Timer _simpleDashCooldownTimer;
|
||||
private Timer _airborneDashCooldownTimer;
|
||||
private Timer _powerCooldownTimer;
|
||||
private Timer _invincibilityTimer;
|
||||
private Timer _attackCooldown;
|
||||
|
||||
// State chart
|
||||
private StateChart _playerState;
|
||||
@@ -311,12 +319,24 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
|
||||
private Transition _onDashEnded;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private Transition _onGroundSlideJump;
|
||||
private Transition _onAirGlideDoubleJump;
|
||||
|
||||
// Damage
|
||||
public CDamageable CDamageable { get; set; }
|
||||
public CHealth CHealth { get; set; }
|
||||
public CKnockback CKnockback { get; set; }
|
||||
public float CurrentHealth { get; set; }
|
||||
|
||||
private bool _isInvincible;
|
||||
private bool _canAttack = true;
|
||||
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -340,14 +360,11 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem = GetNode<HeadSystem>("HeadSystem");
|
||||
Bobbing = GetNode<Bobbing>("Bobbing");
|
||||
FieldOfView = GetNode<FieldOfView>("FieldOfView");
|
||||
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
|
||||
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
|
||||
|
||||
// Movement stuff
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
|
||||
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
|
||||
@@ -370,8 +387,29 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
|
||||
_playerHeight = playerShape!.Height;
|
||||
_playerRadius = playerShape.Radius;
|
||||
|
||||
|
||||
// Combat stuff
|
||||
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
|
||||
WeaponHitbox.Monitoring = false;
|
||||
WeaponHitbox.BodyEntered += RegisterHitEnnemy;
|
||||
|
||||
CHealth = GetNode<Node>("CHealth") as CHealth;
|
||||
CKnockback = GetNode<Node>("CKnockback") as CKnockback;
|
||||
CDamageable = GetNode<Node>("CDamageable") as CDamageable;
|
||||
if (CHealth == null) throw new Exception("CHealth not found!");
|
||||
if (CKnockback == null) throw new Exception("CKnockback not found!");
|
||||
if (CDamageable == null) throw new Exception("CDamageable not found!");
|
||||
|
||||
if (RHealth != null)
|
||||
{
|
||||
CHealth.RHealth = RHealth;
|
||||
CHealth.CurrentHealth = RHealth.StartingHealth;
|
||||
}
|
||||
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
|
||||
|
||||
CDamageable.DamageTaken += ReduceHealth;
|
||||
CDamageable.DamageTaken += RegisterKnockback;
|
||||
CHealth.HealthDepleted += Kill;
|
||||
|
||||
// State management
|
||||
_playerState = StateChart.Of(GetNode("StateChart"));
|
||||
@@ -388,6 +426,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
|
||||
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
|
||||
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
|
||||
_onDashEnded = Transition.Of(GetNode("StateChart/Root/Movement/Dashing/OnDashEnded"));
|
||||
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
@@ -415,6 +454,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
|
||||
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
|
||||
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
|
||||
_invincibilityTimer = GetNode<Timer>("InvincibilityTime");
|
||||
_attackCooldown = GetNode<Timer>("AttackCooldown");
|
||||
|
||||
///////////////////////////
|
||||
// Initialize components //
|
||||
@@ -422,8 +463,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem.Init();
|
||||
Bobbing.Init(camera);
|
||||
FieldOfView.Init(camera);
|
||||
HeadSystem.HitboxActivated += OnHitboxActivated;
|
||||
HeadSystem.HitboxDeactivated += OnHitboxDeactivated;
|
||||
|
||||
// Movement stuff
|
||||
// Getting universal setting from GODOT editor to be in sync
|
||||
@@ -442,6 +483,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
///////////////////////////
|
||||
// Signal setup ///////////
|
||||
///////////////////////////
|
||||
_invincibilityTimer.Timeout += ResetInvincibility;
|
||||
_attackCooldown.Timeout += ResetAttackCooldown;
|
||||
|
||||
_aiming.StatePhysicsProcessing += HandleAiming;
|
||||
_aiming.StateEntered += OnAimingEntered;
|
||||
_aiming.StateExited += ResetTimeScale;
|
||||
@@ -501,6 +545,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onWallHanging.StateExited += RecoverWeapon;
|
||||
_onDashEnded.Taken += RecoverWeapon;
|
||||
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
_onJumpFromWallFalling.Taken += OnJumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
@@ -548,9 +595,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
if (TutorialDone)
|
||||
return;
|
||||
|
||||
RemoveChild(WeaponRoot);
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
|
||||
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||
RemoveChild(WeaponSystem);
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponSystem);
|
||||
WeaponSystem.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
||||
}
|
||||
|
||||
@@ -811,39 +858,25 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
|
||||
}
|
||||
public void RotateWeaponWithPlayer()
|
||||
{
|
||||
WeaponRoot.SetRotation(HeadSystem.Rotation);
|
||||
var moveInput = GetGlobalMoveInput();
|
||||
|
||||
var lookAroundInputs = new HeadSystem.CameraParameters(
|
||||
Delta: delta,
|
||||
LookDir: inputLookDir,
|
||||
PlayerInput: moveInput,
|
||||
PlayerVelocity:Velocity,
|
||||
WallContactPoint: wallHugContactPoint,
|
||||
SensitivitMultiplier: lookSensitivity,
|
||||
WithCameraJitter: _groundSliding.Active,
|
||||
WithCameraBobbing: _grounded.Active || _onWallRunning.Active,
|
||||
BobbingMultiplier: _headBobbingMultiplier,
|
||||
FovMultiplier: _fovChangeMultiplier);
|
||||
HeadSystem.LookAround(lookAroundInputs);
|
||||
}
|
||||
public Vector3 GetGlobalForwardFacingVector()
|
||||
{
|
||||
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
|
||||
}
|
||||
private void CameraModifications(float delta)
|
||||
{
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
Bobbing.PerformCameraBobbing(cameraBobbingParams);
|
||||
|
||||
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
||||
{
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
SprintSpeed = WalkSpeed,
|
||||
Velocity = Velocity,
|
||||
FOVMultiplier = _fovChangeMultiplier
|
||||
};
|
||||
FieldOfView.PerformFovAdjustment(fovParams);
|
||||
}
|
||||
|
||||
// Horizontal velocity computing
|
||||
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
|
||||
{
|
||||
@@ -1283,6 +1316,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
///////////////////////////
|
||||
|
||||
private bool _isSlideInputDown = false;
|
||||
|
||||
public void OnInputSlideStarted()
|
||||
{
|
||||
_isSlideInputDown = true;
|
||||
@@ -1570,9 +1604,6 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void HandleAiming(float delta)
|
||||
{
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
|
||||
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
|
||||
|
||||
@@ -1640,7 +1671,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void ThrowWeapon()
|
||||
{
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
RemoveChildNode(WeaponRoot);
|
||||
RemoveChildNode(WeaponSystem);
|
||||
HeadSystem.HideWeapon();
|
||||
|
||||
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
||||
WeaponSystem.ThrowWeapon(
|
||||
@@ -1651,7 +1683,10 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void RecoverWeapon()
|
||||
{
|
||||
RecoverChildNode(WeaponRoot);
|
||||
if (WeaponSystem.GetParent() == this) return;
|
||||
|
||||
HeadSystem.ShowWeapon();
|
||||
RecoverChildNode(WeaponSystem);
|
||||
WeaponSystem.ResetWeapon();
|
||||
}
|
||||
|
||||
@@ -1704,8 +1739,6 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
|
||||
var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform;
|
||||
|
||||
RecoverWeapon();
|
||||
|
||||
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
|
||||
_playerState.SendEvent(resultingEvent);
|
||||
}
|
||||
@@ -1718,12 +1751,10 @@ public partial class PlayerController : CharacterBody3D,
|
||||
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
|
||||
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
Velocity += ComputeKnockback();
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = false;
|
||||
@@ -1736,17 +1767,25 @@ public partial class PlayerController : CharacterBody3D,
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
var finalDamage = CDamage.TakeDamage(damageRecord);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
return finalDamage;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Hit Management ///////
|
||||
///////////////////////////
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
if (_isInvincible)
|
||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||
|
||||
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
|
||||
TriggerHitstop();
|
||||
|
||||
_isInvincible = true;
|
||||
_invincibilityTimer.Start();
|
||||
|
||||
return finalDamage;
|
||||
}
|
||||
public void OnInputHitPressed()
|
||||
{
|
||||
if (_aiming.Active && WeaponSystem.InHandState.Active)
|
||||
@@ -1755,11 +1794,82 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
|
||||
if (!WeaponSystem.InHandState.Active) return;
|
||||
var bodies = WeaponHitbox.GetOverlappingBodies();
|
||||
foreach (var body in bodies)
|
||||
{
|
||||
if(body is IDamageable spawnable)
|
||||
spawnable.TakeDamage(new DamageRecord(this, RDamage));
|
||||
}
|
||||
if (!_canAttack) return;
|
||||
|
||||
_canAttack = false;
|
||||
_attackCooldown.Start();
|
||||
PerformHit();
|
||||
}
|
||||
|
||||
public void ResetAttackCooldown()
|
||||
{
|
||||
_canAttack = true;
|
||||
}
|
||||
|
||||
public void PerformHit()
|
||||
{
|
||||
HeadSystem.OnHit();
|
||||
}
|
||||
|
||||
public void OnHitboxActivated()
|
||||
{
|
||||
WeaponHitbox.Monitoring = true;
|
||||
}
|
||||
public void OnHitboxDeactivated()
|
||||
{
|
||||
WeaponHitbox.Monitoring = false;
|
||||
TriggerDamage();
|
||||
}
|
||||
|
||||
public void RegisterHitEnnemy(Node3D body)
|
||||
{
|
||||
if (body is not IDamageable damageable) return;
|
||||
_hitEnemies.Add(damageable);
|
||||
}
|
||||
|
||||
public void TriggerDamage()
|
||||
{
|
||||
if (_hitEnemies.Count == 0) return;
|
||||
|
||||
foreach (var damageable in _hitEnemies)
|
||||
damageable.TakeDamage(new DamageRecord(this, RDamage));
|
||||
_hitEnemies.Clear();
|
||||
TriggerHitstop();
|
||||
}
|
||||
|
||||
public void TriggerHitstop()
|
||||
{
|
||||
Engine.SetTimeScale(0.01);
|
||||
var timer = GetTree().CreateTimer(0.1, true, false, true);
|
||||
timer.Timeout += OnHitstopEnded;
|
||||
}
|
||||
|
||||
public void OnHitstopEnded()
|
||||
{
|
||||
ResetTimeScale();
|
||||
}
|
||||
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
CHealth.ReduceHealth(source, damageRecord);
|
||||
HealthChanged?.Invoke(this, CHealth.CurrentHealth);
|
||||
}
|
||||
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
CKnockback.RegisterKnockback(source, damageRecord);
|
||||
}
|
||||
|
||||
public Vector3 ComputeKnockback()
|
||||
{
|
||||
return CKnockback.ComputeKnockback();
|
||||
}
|
||||
|
||||
public void Kill(IHealthable source)
|
||||
{
|
||||
GD.Print("Player died!");
|
||||
}
|
||||
|
||||
public void ResetInvincibility()
|
||||
{
|
||||
_isInvincible = false;
|
||||
}
|
||||
}
|
||||
|
||||
7
player_controller/resources/player_health.tres
Normal file
7
player_controller/resources/player_health.tres
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://bjyd801wvverk"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="1_tv6ah"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_tv6ah")
|
||||
metadata/_custom_type_script = "uid://baiapod3csndf"
|
||||
8
player_controller/resources/player_knockback.tres
Normal file
8
player_controller/resources/player_knockback.tres
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="Resource" script_class="RKnockback" load_steps=2 format=3 uid="uid://bs8b0oojixm4q"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="1_dthjm"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_dthjm")
|
||||
Modifier = 30.0
|
||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Resource" script_class="RDamageModifier" load_steps=2 format=3 uid="uid://dyru7mxo121w6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="1_7i47t"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7i47t")
|
||||
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
|
||||
@@ -148,6 +148,7 @@ locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/t
|
||||
|
||||
[layer_names]
|
||||
|
||||
3d_render/layer_2="FirstPersonView"
|
||||
3d_physics/layer_1="Player"
|
||||
3d_physics/layer_2="2"
|
||||
3d_physics/layer_3="3"
|
||||
|
||||
@@ -73,7 +73,6 @@ public partial class Enemy : CharacterBody3D,
|
||||
|
||||
public void SetupSignals()
|
||||
{
|
||||
_damageBox.BodyEntered += OnDamageBoxTriggered;
|
||||
if (CDamage is IDamageable damageable)
|
||||
{
|
||||
damageable.DamageTaken += ReduceHealth;
|
||||
@@ -84,6 +83,9 @@ public partial class Enemy : CharacterBody3D,
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
// Only trigger gameplay related effects 4 times per second
|
||||
if(Engine.GetPhysicsFrames() % 15 == 0) ProcessGameplay(delta);
|
||||
|
||||
var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
|
||||
LookAt(targetPlanar);
|
||||
|
||||
@@ -98,6 +100,16 @@ public partial class Enemy : CharacterBody3D,
|
||||
Velocity += ComputeKnockback();
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
public void ProcessGameplay(double delta)
|
||||
{
|
||||
var bodies = _damageBox.GetOverlappingBodies();
|
||||
foreach (var body in bodies)
|
||||
{
|
||||
if(body is IDamageable spawnable)
|
||||
spawnable.TakeDamage(new DamageRecord(this, RDamage));
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 ComputeVelocity(MovementInputs inputs)
|
||||
{
|
||||
@@ -105,14 +117,6 @@ public partial class Enemy : CharacterBody3D,
|
||||
return movement!.ComputeVelocity(inputs);
|
||||
}
|
||||
|
||||
public void OnDamageBoxTriggered(Node3D body)
|
||||
{
|
||||
if (body is not IDamageable damageable) return;
|
||||
|
||||
var damageRecord = new DamageRecord(this, RDamage);
|
||||
damageable.TakeDamage(damageRecord);
|
||||
}
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
if (CDamage is not IDamageable damageable)
|
||||
@@ -120,8 +124,6 @@ public partial class Enemy : CharacterBody3D,
|
||||
|
||||
var finalDamage = damageable.TakeDamage(damageRecord);
|
||||
DamageTaken?.Invoke(this, finalDamage);
|
||||
|
||||
GD.Print($"Received damage: {finalDamage.Damage.DamageDealt}");
|
||||
return finalDamage;
|
||||
}
|
||||
|
||||
@@ -129,6 +131,7 @@ public partial class Enemy : CharacterBody3D,
|
||||
{
|
||||
if (CHealth is not IHealthable healthable) return;
|
||||
healthable.ReduceHealth(source, damageRecord);
|
||||
HealthChanged?.Invoke(this, healthable.CurrentHealth);
|
||||
}
|
||||
|
||||
public void Kill(IHealthable source)
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cmlud1hwkd6sv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="2_1bsgx"]
|
||||
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="2_ma2bq"]
|
||||
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
|
||||
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/movement/CFlyingMovement.tscn" id="7_vaeds"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_on7rt"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/knockback/CKnockback.tscn" id="10_dejyg"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="4_ys4jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://components/movement/CFlyingMovement.tscn" id="7_vaeds"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="8_on7rt"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="8_uotso"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://components/knockback/CKnockback.tscn" id="10_dejyg"]
|
||||
[ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_jnv07"]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="1_h6law"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_h6law")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://dg1xbjhyhgnnk"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="1_jht15"]
|
||||
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="1_jht15"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_jht15")
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" script_class="RKnockback" load_steps=2 format=3 uid="uid://dt7a1io5o0b8s"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://resource_definitions/RKnockback.cs" id="1_yq03x"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="1_yq03x"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_yq03x")
|
||||
Modifier = 10.0
|
||||
Modifier = 20.0
|
||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="RMovement" load_steps=2 format=3 uid="uid://bwqjaom4k7rc3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="1_3yq0a"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="1_3yq0a"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_3yq0a")
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
|
||||
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="2_bn56u"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="2_gsmti"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_r3cnf"]
|
||||
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="2_gsmti"]
|
||||
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="2_r3cnf"]
|
||||
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"]
|
||||
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/knockback/CKnockback.tscn" id="10_jqqi6"]
|
||||
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="7_1tw73"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://components/movement/CGroundedMovement.tscn" id="7_qyswd"]
|
||||
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="8_6d4gl"]
|
||||
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://components/knockback/CKnockback.tscn" id="10_jqqi6"]
|
||||
[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qj0ob"]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://otfc2snh8umc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_y415a"]
|
||||
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="1_y415a"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_y415a")
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user