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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 59494f9e98 | |||
| 510246c341 |
@@ -54,27 +54,12 @@ jobs:
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Build Windows ARM
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run: |
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mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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zip -r WindowsArm.zip build/windowsArm
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# - name: Linux Build
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# run: |
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# mkdir -v -p build/linux
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# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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# zip -r Linux.zip build/linux
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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@@ -84,6 +69,12 @@ jobs:
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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- name: Build Windows ARM
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run: |
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mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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zip -r WindowsArm.zip build/windowsArm
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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@@ -93,15 +84,27 @@ jobs:
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: WindowsArm.zip
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buildChannel: windows-arm
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: Linux.zip
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# buildChannel: linux
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Linux.zip
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buildChannel: linux
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=48 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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@@ -66,6 +67,7 @@ AccelerationAir = 2.0
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DecelerationAir = 0.1
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Weight = 5.0
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MantleTime = 0.2
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MantlePath = ExtResource("2_6lejt")
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CoyoteTime = 0.3
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SimpleJumpStartVelocity = 8.0
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SimpleJumpHangTimeInFrames = 1
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@@ -82,7 +82,7 @@ public partial class PlayerController : CharacterBody3D
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float MantleTime { get; set; } = 0.1f;
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[Export]
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public PackedScene MantlePath { get; set; } = GD.Load<PackedScene>("res://scenes/path/Path.tscn");
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public PackedScene MantlePath { get; set; }
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// Jump
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[ExportGroup("Jump")]
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