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1 Commits
| Author | SHA1 | Date | |
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| e0fc301414 |
@@ -139,7 +139,6 @@ theme_override_constants/margin_bottom = 10
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[node name="TutoMoveAndLook" type="VBoxContainer" parent="TutorialController/PanelContainer/MarginContainer"]
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[node name="TutoMoveAndLook" type="VBoxContainer" parent="TutorialController/PanelContainer/MarginContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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layout_mode = 2
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theme_override_constants/separation = 0
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theme_override_constants/separation = 0
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@@ -375,10 +374,9 @@ shadow_opacity = 0.95
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shadow_blur = 2.435
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shadow_blur = 2.435
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[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
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[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118)
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collision_layer = 17
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collision_layer = 17
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TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
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TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
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TutorialDone = true
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AccelerationAir = 1.5
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AccelerationAir = 1.5
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[node name="DebugLayer" type="CanvasLayer" parent="."]
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[node name="DebugLayer" type="CanvasLayer" parent="."]
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@@ -250,6 +250,7 @@ offset_left = 1524.0
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offset_top = 1.0
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offset_top = 1.0
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offset_right = -8.0
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offset_right = -8.0
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offset_bottom = 1.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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initial_node_to_watch = NodePath("../StateChart")
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[node name="UI" type="Control" parent="."]
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[node name="UI" type="Control" parent="."]
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@@ -1116,7 +1116,7 @@ public partial class PlayerController : CharacterBody3D
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{
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{
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// TODO update post dash mantle
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// TODO update post dash mantle
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// MantleToLocation(_mantleLocation);
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// MantleToLocation(_mantleLocation);
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GD.Print("update post dash mantle");
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}
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}
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}
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}
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