Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 31b7b5ea0c | |||
| 78ab2cc637 |
@@ -59,6 +59,11 @@ jobs:
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Build Windows ARM
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run: |
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mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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zip -r WindowsArm.zip build/windowsArm
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# - name: Linux Build
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# run: |
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# mkdir -v -p build/linux
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@@ -79,6 +84,15 @@ jobs:
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: WindowsArm.zip
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buildChannel: windows-arm
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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@@ -26,7 +26,7 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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shader_baker/enabled=true
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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@@ -125,55 +125,6 @@ texture_format/etc2=false
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[preset.2]
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name="Web"
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platform="Web"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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variant/thread_support=true
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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html/experimental_virtual_keyboard=false
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progressive_web_app/enabled=false
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progressive_web_app/ensure_cross_origin_isolation_headers=true
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progressive_web_app/offline_page=""
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progressive_web_app/display=1
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progressive_web_app/orientation=0
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progressive_web_app/icon_144x144=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/background_color=Color(0, 0, 0, 1)
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threads/emscripten_pool_size=8
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threads/godot_pool_size=4
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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[preset.3]
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name="macOS"
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platform="macOS"
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runnable=true
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@@ -192,7 +143,7 @@ encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.3.options]
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[preset.2.options]
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export/distribution_type=1
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binary_format/architecture="universal"
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@@ -212,7 +163,7 @@ application/min_macos_version_x86_64="10.12"
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application/min_macos_version_arm64="11.00"
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application/export_angle=0
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display/high_res=true
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shader_baker/enabled=false
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shader_baker/enabled=true
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application/additional_plist_content=""
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xcode/platform_build="14C18"
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xcode/sdk_version="13.1"
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@@ -430,3 +381,74 @@ dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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application/min_macos_version="10.12"
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[preset.3]
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name="Windows ARM"
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platform="Windows Desktop"
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runnable=false
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=true
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binary_format/architecture="arm64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=3 uid="uid://dmkw8cmalm5k"]
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[gd_scene load_steps=20 format=3 uid="uid://dmkw8cmalm5k"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
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[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
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@@ -14,6 +14,7 @@
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[ext_resource type="PackedScene" uid="uid://c066hc7yu36wx" path="res://assets/water/water.tscn" id="12_i2xii"]
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[ext_resource type="PackedScene" uid="uid://gir68sk3762e" path="res://assets/lift/lift.tscn" id="13_eca4n"]
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[ext_resource type="CylinderMesh" uid="uid://bhkbwvuft1bpg" path="res://systems/weapon/weapon_tuto.tres" id="14_0ari0"]
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[ext_resource type="Script" uid="uid://v4nnql2laqdn" path="res://systems/weapon/placed_tutorial_weapon.gd" id="15_165wb"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
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panorama = ExtResource("2_ruo5i")
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@@ -46,7 +47,7 @@ size = Vector3(11.5, 9, 4.5)
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -15.285732, -78.24933, 121.65933)
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -1.2857323, -132.74933, 116.15933)
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collision_layer = 17
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TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
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@@ -95,6 +96,7 @@ lift_time = 15.0
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[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
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transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
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mesh = ExtResource("14_0ari0")
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script = ExtResource("15_165wb")
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[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
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transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
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@@ -113,4 +115,14 @@ collision_mask = 16
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
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shape = SubResource("BoxShape3D_0ari0")
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[node name="WeaponRetrieved" type="Area3D" parent="."]
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transform = Transform3D(0.9961947, 0, -0.08715574, 0, 1, 0, 0.08715574, 0, 0.9961947, -18, -79, 145)
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collision_layer = 0
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WeaponRetrieved"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
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shape = SubResource("BoxShape3D_0ari0")
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[connection signal="body_entered" from="TutorialDoneArea" to="Player" method="OnTutorialDone"]
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[connection signal="body_entered" from="WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]
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5
systems/weapon/placed_tutorial_weapon.gd
Normal file
5
systems/weapon/placed_tutorial_weapon.gd
Normal file
@@ -0,0 +1,5 @@
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extends MeshInstance3D
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func _on_weapon_retrieved_body_entered(body: Node3D) -> void:
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visible = false
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1
systems/weapon/placed_tutorial_weapon.gd.uid
Normal file
1
systems/weapon/placed_tutorial_weapon.gd.uid
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@@ -0,0 +1 @@
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uid://v4nnql2laqdn
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