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31 Commits

Author SHA1 Message Date
c1e8235895 moving away from blend files and using explicit imports through gltf
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2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
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2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
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2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
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2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
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2025-09-15 17:33:48 +02:00
c563390796 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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2025-09-13 19:15:41 +02:00
5f37f39558 deleted useless stuss 2025-09-13 19:15:38 +02:00
4922e597d9 Merge pull request 'test adding a blend file mesh' (#2) from more-rework into main
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Reviewed-on: #2
2025-09-13 17:14:19 +00:00
739968afbf test adding a clend file mesh 2025-09-13 19:11:50 +02:00
e0301064bb Merge pull request 'more-rework' (#1) from more-rework into main
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Reviewed-on: #1
2025-09-13 16:57:41 +00:00
925b7004c0 complete move patterns 2025-09-13 18:57:11 +02:00
e6cdb26ee0 throwing weapon back on 2025-09-12 14:54:08 +02:00
49ba007613 mantling seems to work 2025-09-11 18:12:34 +02:00
285365becf least worst version 2025-09-11 16:36:27 +02:00
00c4c1ddfa scene saved 2025-09-09 16:23:45 +02:00
f4d5a02e42 fucked up 2025-09-09 16:09:59 +02:00
5087cb58bc god dayum wall hugging on point man 2025-08-18 14:54:41 +02:00
4f9005d016 revamped megajump and air control 2025-08-07 16:13:21 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
0d6d1c86de moved movement code to player 2025-07-29 16:41:31 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
cd9e6da4e9 trying with cooldown 2025-07-28 18:51:51 +02:00
77c62c74de changing acceleration factors 2025-07-28 17:27:23 +02:00
3df89c6d28 i dunno man 2025-07-22 16:18:43 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
374012569b fix: forgot to commit curve resource
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2025-07-11 10:34:46 +02:00
98b6537fdd feat: time dilation and indicator 2025-07-11 10:34:20 +02:00
e3d10840c9 fix: dash indicator vfx works
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2025-07-06 22:18:59 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
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2025-07-06 15:11:25 +02:00
49 changed files with 1815 additions and 980 deletions

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@@ -40,7 +40,7 @@ jobs:
runs-on: ubuntu-latest
needs: BumpTag
container:
image: barichello/godot-ci:mono-4.4.1
image: barichello/godot-ci:mono-4.5
steps:
- name: Install node, curl and zip

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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

131
Movement tests.csproj.old Normal file
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@@ -0,0 +1,131 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
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@@ -250,5 +250,3 @@ func _editor_name() -> String:
return name
return resource_path.get_file().replace(".tres", "")

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@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://2huty67y1g5w"
path="res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"
[deps]
source_file="res://assets/greyboxing/Guard tower.glb"
dest_files=["res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1

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0
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@@ -2,12 +2,12 @@
[ext_resource type="Texture2D" uid="uid://bgw8xgbwc2flx" path="res://godot_state_charts_examples/history_states/white_rectangle.svg" id="1_3v23e"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_fgw1q"]
[ext_resource type="Script" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"]
[ext_resource type="Script" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"]
[ext_resource type="Script" path="res://addons/godot_state_charts/compound_state.gd" id="3_nsw2j"]
[ext_resource type="Script" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"]
[ext_resource type="Script" path="res://addons/godot_state_charts/atomic_state.gd" id="5_lh5sp"]
[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="6_xvm5g"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"]
[ext_resource type="Script" uid="uid://bad613wfktgah" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"]
[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="3_nsw2j"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"]
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@@ -3,25 +3,27 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bnwj7ltdfximr"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
path.etc2="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
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[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex", "res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"]
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compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,7 +33,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=15 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
@@ -10,6 +10,7 @@
[ext_resource type="PackedScene" uid="uid://482s38k0yv35" path="res://maps/Components/stairs.tscn" id="8_pxgdh"]
[ext_resource type="PackedScene" uid="uid://cmfagvnymc2yr" path="res://assets/ladder/ladder.fbx" id="9_ukfuy"]
[ext_resource type="PackedScene" uid="uid://bod7boex72igr" path="res://assets/ladder/ladder-top.fbx" id="10_wctvs"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
@@ -31,7 +32,7 @@ ssil_enabled = true
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_2vsi6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7981, 101, 0.300598)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0247686, 107.458466, -0.69836044)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
@@ -51,10 +52,6 @@ use_collision = true
collision_layer = 3
collision_mask = 5
[node name="Map" type="Sprite3D" parent="Greybox"]
transform = Transform3D(5.65685, -5.65685, -2.47269e-08, 0, -3.49691e-07, 0.8, -5.65685, -5.65685, -2.47269e-08, 141.335, 0, -122.33)
texture = ExtResource("3_ruo5i")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 149.932, -1, -129.284)
use_collision = true
@@ -62,6 +59,7 @@ size = Vector3(398.5, 1, 288.5)
material = ExtResource("3_cieeo")
[node name="GuardTower" type="CSGCombiner3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -83.7691, 0, 0.750248)
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox/GuardTower"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 45.75, 0)
@@ -1182,3 +1180,10 @@ transform = Transform3D(0.747027, 0, -0.664797, 0, 1, 0, 0.664797, 0, 0.747027,
use_collision = true
size = Vector3(16, 19, 4.5)
material = ExtResource("3_cieeo")
[node name="Map" type="Sprite3D" parent="."]
transform = Transform3D(0, -8, -3.49691e-08, 0, -3.49691e-07, 0.8, -8, 0, 0, 13.4386, 0, -186.439)
texture = ExtResource("3_ruo5i")
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 0.5)

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@@ -1,33 +0,0 @@
using Godot;
// This script is an example of how you can create game systems that
// interact with PlayerController. This script applies a low gravity effect
// to any PlayerController that enters the Area3D. It does this by modifying
// the value of AdditionalGravityPower owned by the Gravity child of
// PlayerController.
namespace Movementtests.player_controller.Examples.MovementTestbed;
public partial class LowGravityArea3D : Area3D
{
[Export] public float GravityReduction { set; get; } = 0.4f;
public override void _Ready()
{
BodyEntered += (Node3D body) =>
{
if (body is PlayerController player) {
player.Gravity.AdditionalGravityPower *= GravityReduction;
GD.Print("Low Gravity Zone Entered");
}
};
BodyExited += (Node3D body) =>
{
if (body is PlayerController player) {
player.Gravity.AdditionalGravityPower /= GravityReduction;
GD.Print("Low Gravity Zone Exited");
}
};
}
}

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@@ -1 +0,0 @@
uid://ctypnlbfptf03

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@@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=43 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
@@ -7,24 +7,26 @@
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="7_cresl"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="10_nodcl"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="11_ruloh"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="12_34snm"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
[ext_resource type="Script" uid="uid://dyy5njw6pxoh4" path="res://systems/move/MoveSystem.cs" id="20_rxwoh"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
@@ -34,15 +36,42 @@
[ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15
MaxJumpBoostAfterDashing = 0.7
MaxNumberOfDashActions = 3
WalkSpeed = 7.5
AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.2
SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
DoubleJumpStartVelocity = 15.0
DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
PoweredDashStrength = 30.0
AimedDashTime = 0.2
PostDashSpeed = 30.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -50,13 +79,17 @@ base_mode = ExtResource("3_cresl")
move = ExtResource("17_h6vvl")
rotate_y = ExtResource("4_rxwoh")
rotate_floorplane = ExtResource("5_4u7i3")
aim_pressed = ExtResource("7_cresl")
aim_down = ExtResource("8_obsfv")
aim_pressed = ExtResource("9_nob5r")
aim_released = ExtResource("8_lhb11")
aim_canceled = ExtResource("9_5p2qc")
jump = ExtResource("10_4u7i3")
jump_pressed = ExtResource("13_nob5r")
empower_down = ExtResource("10_nodcl")
empower_released = ExtResource("11_ruloh")
aim_canceled = ExtResource("9_5p2qc")
hit = ExtResource("11_cresl")
drop = ExtResource("12_34snm")
dash = ExtResource("12_34snm")
throw = ExtResource("16_nob5r")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
@@ -66,6 +99,7 @@ mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
@@ -118,18 +152,6 @@ target_position = Vector3(0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
[node name="MoveSystem" type="Node3D" parent="."]
script = ExtResource("20_rxwoh")
WalkSpeed = 7.2
DecelerationSpeedFactorFloor = 7.0
ApexHoldTime = 0.1
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
Weight = 3.5
StartVelocity = 0.7
JumpFromDashSpeedFactor = 4.0
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."]
@@ -153,7 +175,7 @@ target_position = Vector3(-1, 0, 0)
collision_mask = 2
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.1
DashSpeed = 0.2
PostDashSpeed = 30.0
[node name="WeaponRoot" type="Node3D" parent="."]
@@ -163,12 +185,11 @@ transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648,
ThrowForce = 15.0
StraightThrowDuration = 0.05
[node name="CoyoteTime" type="Timer" parent="."]
wait_time = 0.2
[node name="DashCooldown" type="Timer" parent="."]
one_shot = true
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.2
[node name="PowerCooldown" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="."]
@@ -176,17 +197,63 @@ wait_time = 2.0
one_shot = true
ignore_time_scale = true
[node name="TimeAfterDashing" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
offset_left = 1530.0
offset_left = 1524.0
offset_top = 1.0
offset_right = -2.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource("30_2ghaa")
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
offset_right = 128.0
offset_bottom = 81.0
[node name="DashesLabel" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
text = "Dashes"
[node name="HBoxContainer" type="HBoxContainer" parent="UI/VBoxContainer"]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
[node name="Dash1" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash2" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash3" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="DashCooldownIndicator" type="ColorRect" parent="UI"]
unique_name_in_owner = true
offset_left = 910.0
offset_top = 549.0
offset_right = 1010.0
offset_bottom = 559.0
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
offset_right = 1919.0
offset_bottom = 1080.0
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
custom_minimum_size = Vector2(5, 5)
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="StateChart" type="Node" parent="."]
script = ExtResource("25_wv70j")
metadata/_custom_type_script = "uid://couw105c3bde4"
@@ -194,99 +261,148 @@ metadata/_custom_type_script = "uid://couw105c3bde4"
[node name="Root" type="Node" parent="StateChart"]
script = ExtResource("27_infe6")
[node name="Actions" type="Node" parent="StateChart/Root"]
[node name="Aim" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("WeaponInHand")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
initial_state = NodePath("Off")
[node name="AimCanceled" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/AimCanceled"]
[node name="ToOff" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
to = NodePath("../Off")
event = &"aim_released"
delay_in_seconds = "0.0"
[node name="WeaponInHand" type="Node" parent="StateChart/Root/Actions"]
[node name="Off" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToAiming" type="Node" parent="StateChart/Root/Actions/WeaponInHand"]
[node name="ToOn" type="Node" parent="StateChart/Root/Aim/Off"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Aiming")
to = NodePath("../../On")
event = &"aim_down"
delay_in_seconds = "0.0"
[node name="Aiming" type="Node" parent="StateChart/Root/Actions"]
[node name="On" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Aiming"]
[node name="ToCancel" type="Node" parent="StateChart/Root/Aim/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AimCanceled")
event = &"aim_canceled"
to = NodePath("../../Canceled")
event = &"cancel_aim"
delay_in_seconds = "0.0"
[node name="ToDashing" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing")
event = &"aim_released"
delay_in_seconds = "0.0"
[node name="ToWeaponThrown" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponThrown")
event = &"hit_pressed"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Actions"]
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"dash_ended"
delay_in_seconds = "0.0"
[node name="Empower" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Off")
[node name="ToHanging" type="Node" parent="StateChart/Root/Actions/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hanging")
event = &"dash_to_planted"
delay_in_seconds = "0.0"
[node name="WeaponThrown" type="Node" parent="StateChart/Root/Actions"]
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="OnAim" type="Node" parent="StateChart/Root/Actions/WeaponThrown"]
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing")
event = &"aim_pressed"
to = NodePath("../../On")
event = &"empower_down"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Actions"]
[node name="On" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Actions/Hanging"]
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"jump"
to = NodePath("../../Off")
event = &"empower_released"
delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Actions/Hanging"]
[node name="PowerReserve" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
[node name="ToExpired" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"crouch"
to = NodePath("../Expired")
event = &"expired"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Actions/Hanging"]
[node name="Recharge" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"mantle"
to = NodePath("../AtLeastOneCharge")
event = &"recharge"
delay_in_seconds = "0.0"
[node name="ToFull" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm")
to = NodePath("../Full")
event = &"fully_charged"
delay_in_seconds = "0.0"
[node name="Expired" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="AtLeastOneCharge" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="Full" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="PowerUsed" type="Node" parent="StateChart/Root/PowerReserve/Full"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AtLeastOneCharge")
event = &"power_used"
delay_in_seconds = "0.0"
[node name="WeaponState" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("InHand")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm")
to = NodePath("../Planted")
event = &"plant_weapon"
delay_in_seconds = "0.0"
[node name="ToHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm")
to = NodePath("../InHand")
event = &"recover_weapond"
delay_in_seconds = "0.0"
[node name="InHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToThrown" type="Node" parent="StateChart/Root/WeaponState/InHand"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Flying")
event = &"throw"
delay_in_seconds = "0.0"
[node name="Flying" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState/Flying"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Planted")
event = &"plant_weapon"
delay_in_seconds = "0.0"
[node name="Planted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="Movement" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Grounded")
[node name="Reset" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("41_ruloh")
default_state = NodePath("../Grounded")
[node name="OnFall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Airborne/Falling")
event = &"falling"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Mantling")
@@ -295,117 +411,179 @@ delay_in_seconds = "0.0"
[node name="OnHang" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Hanging")
to = NodePath("../OnWall/Hanging")
event = &"dash_to_planted"
delay_in_seconds = "0.0"
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Standing")
[node name="Standing" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
[node name="OnPoweredDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Jump")
event = &"jump"
to = NodePath("../Dashing/PoweredDash")
event = &"powered_dash"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
[node name="OnAimedDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
to = NodePath("../Dashing/AimedDash")
event = &"aimed_dash"
delay_in_seconds = "0.0"
[node name="OnCrouch" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
[node name="OnWeaponDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Crouched")
event = &"crouch"
to = NodePath("../Dashing/ToWeaponDash")
event = &"weapon_dash"
delay_in_seconds = "0.0"
[node name="Crouched" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
[node name="ToPlantedWeapon" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Jump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnStandUp" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Standing")
event = &"crouch"
to = NodePath("../OnWall/Hanging")
event = &"to_planted"
delay_in_seconds = "0.0"
[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="ToGrounded" type="Node" parent="StateChart/Root/Movement/Mantling"]
[node name="OnMantleFinished" type="Node" parent="StateChart/Root/Movement/Mantling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded/Standing")
event = &"to_grounded"
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement"]
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Hanging"]
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/JumpFromWall")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
event = &"dash_finished"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="Dash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="PoweredDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="AimedDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="ToWeaponDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/Hanging"]
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled")
event = &"crouch"
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded/Standing")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Reset" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../WallHugging")
to = NodePath("../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="WallHugging" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../JumpFromWall")
event = &"jump"
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"start_falling"
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
@@ -415,52 +593,19 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="JumpFromWall" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="JumpedFromWall" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_wall"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJump")
event = &"jump"
to = NodePath("../../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJump"]
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"to_falling"
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
@@ -472,13 +617,80 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump"
delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="HugCanceled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="ToHanging" type="Node" parent="StateChart/Root/Movement/OnWall/HugCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hanging")
event = &"oh_hit_wall"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../HugCanceled")
event = &"dash"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"dash"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_drop" from="InputController" to="." method="OnInputDropPressed"]
[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]

View File

@@ -0,0 +1,26 @@
using Godot;
using System;
public partial class PlayerUi : CanvasLayer
{
private TextureRect[] _dashIcons = new TextureRect[3];
public override void _Ready()
{
base._Ready();
_dashIcons[0] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash1");
_dashIcons[1] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash2");
_dashIcons[2] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash3");
}
public void SetNumberOfDashesLeft(int numberOfDashes)
{
int index = 1;
foreach (var dashIcon in _dashIcons)
{
dashIcon.SetVisible(index <= numberOfDashes);
index++;
}
}
}

View File

@@ -0,0 +1 @@
uid://bhuwv2nlcrunt

View File

@@ -107,7 +107,6 @@ public partial class HealthSystem : Node3D
private float _currentHealthInPrevFrame;
private float _currentVelocityYInAir;
private Gravity _gravity;
private CharacterBody3D _characterBody3D;
@@ -144,7 +143,6 @@ public partial class HealthSystem : Node3D
public struct HealthSystemInitParams
{
public Gravity Gravity;
public CharacterBody3D Parent;
public Camera3D Camera;
public Node3D Head;
@@ -160,7 +158,6 @@ public partial class HealthSystem : Node3D
_currentSpeed = SpeedMin;
_gravity = initParams.Gravity;
_characterBody3D = initParams.Parent;
_camera = initParams.Camera;

File diff suppressed because it is too large Load Diff

View File

@@ -15,8 +15,8 @@ warnings/check_invalid_track_paths=false
[application]
config/name="Movement tests"
run/main_scene="uid://dwo50456dv6va"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
run/main_scene="uid://pk8ypa04qy6x"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
@@ -29,7 +29,7 @@ ProjectUISoundController="*res://addons/maaacks_game_template/base/scenes/autolo
[display]
window/size/viewport_width=1980
window/size/viewport_width=1920
window/size/viewport_height=1080
[dotnet]

View File

@@ -4,8 +4,11 @@ namespace Movementtests.systems;
public partial class DashSystem: Node3D
{
public record DashLocation(bool HasHit, Vector3 TargetLocation, Vector3 CollisionPoint, Vector3 CollisionNormal);
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float DashSpeed { get; set; } = 0.05f;
public float DashSpeed { get; set; } = 0.1f;
[Export(PropertyHint.Range, "0,1000,1,or_greater")]
public float PostDashSpeed { get; set; } = 0f;
@@ -13,7 +16,7 @@ public partial class DashSystem: Node3D
public Vector3 TargetLocation { get; set; }
public Vector3 CollisionPoint { get; set; }
public Vector3 CollisionNormal { get; set; }
public Vector3 PlannedPlayerLocation { get; set; }
public Vector3 PlannedLocation { get; set; }
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
@@ -27,111 +30,103 @@ public partial class DashSystem: Node3D
private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim;
[Export]
public PackedScene DashIndicatorScene { get; set; }
[Signal]
public delegate void DashStartedEventHandler();
[Signal]
public delegate void DashEndedEventHandler();
[Signal]
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
private float _playerHeight;
private float _playerRadius;
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
DashCastRadius = dashShape!.Radius;
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape!.Radius;
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(this);
_mantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
}
private void ComputeDashLocation()
private DashLocation ComputeDashLocation()
{
TargetLocation = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
HasHit = _dashCast3D.IsColliding();
if (!HasHit)
var targetLocation = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
var hasHit = _dashCast3D.IsColliding();
if (!hasHit)
{
PlannedPlayerLocation = TargetLocation;
return;
return new DashLocation(false, targetLocation, Vector3.Zero, Vector3.Zero);
}
CollisionPoint = _dashCast3D.GetCollisionPoint(0);
CollisionNormal = _dashCast3D.GetCollisionNormal(0);
var collisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionNormal = _dashCast3D.GetCollisionNormal(0);
var fraction = _dashCast3D.GetClosestCollisionSafeFraction();
var globalSweepPath = TargetLocation - _dashCast3D.GlobalPosition;
var globalSweepPath = targetLocation - _dashCast3D.GlobalPosition;
var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction;
var maxPushDownDistance = 0.9f;
var correctionProportion = (float) Mathf.Remap(CollisionNormal.Y, -0.5, -1, 0, 1);
var proportion = (float) Mathf.Remap(_dashCast3D.GlobalRotation.X, 0, 1.57, 0, 1);
PlannedPlayerLocation = locationAlongPath + CollisionNormal * maxPushDownDistance * proportion * correctionProportion;
return new DashLocation(true, locationAlongPath, collisionPoint, collisionNormal);
}
public void PrepareDash()
{
_dashTarget.SetVisible(false);
_dashCast3D.SetRotation(new Vector3(
_camera.Rotation.X,
_head.Rotation.Y,
_camera.Rotation.Z));
ComputeDashLocation();
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
ShouldMantle = false;
var mantleLocation = Vector3.Zero;
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(CollisionPoint, CollisionNormal);
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
ShouldMantle = mantleResult.IsSome(out mantleLocation);
}
PlannedMantleLocation = mantleLocation;
// Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(PlannedPlayerLocation);
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
}
public void CancelDash()
public void StopPreparingDash()
{
_dashTarget.SetVisible(false);
}
public void DashTweenEnded()
public void StartPreparingDash()
{
EmitSignal(SignalName.DashEnded);
}
public void Dash()
{
EmitSignal(SignalName.DashStarted);
_dashTarget.SetVisible(false);
var dashTweenInputs = new TweenQueueSystem.TweenInputs(PlannedPlayerLocation, 0.1f);
var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
dashTween.Finished += DashTweenEnded;
if (ShouldMantle)
{
_tweenQueueSystem.QueueTween(PlannedMantleLocation, 0.2f);
}
}
public void DashToThrownWeapon()
{
}
public void DashToPlantedWeapon()
{
_dashTarget.SetVisible(true);
}
}

View File

@@ -0,0 +1,79 @@
[gd_scene load_steps=7 format=3 uid="uid://hd0868f4pb63"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="1_jadbb"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqt6i"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_texture = ExtResource("1_jadbb")
billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_jngg2"]
orientation = 2
[sub_resource type="Animation" id="Animation_fmn25"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(2, 2)]
}
[sub_resource type="Animation" id="Animation_stbcc"]
resource_name = "start"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2, 2), Vector2(0, 0)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3aile"]
_data = {
&"RESET": SubResource("Animation_fmn25"),
&"start": SubResource("Animation_stbcc")
}
[node name="DashIndicator" type="CPUParticles3D"]
material_override = SubResource("StandardMaterial3D_tqt6i")
emitting = false
amount = 1
lifetime = 0.5
one_shot = true
mesh = SubResource("PlaneMesh_jngg2")
gravity = Vector3(0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3aile")
}
autoplay = "start"

View File

@@ -1,8 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"]
[gd_scene load_steps=8 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_jngg2"]
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
@@ -10,16 +13,18 @@
[node name="DashSystem" type="Node3D"]
script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
shape = ExtResource("2_jngg2")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
@@ -30,5 +35,8 @@ mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
MantleEndLocationDistanceFromWall = 0.3
MantleEndLocationDistanceFromWall = 0.25
MantleHeightCastStart = 2.0
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
visible = false

View File

@@ -0,0 +1,5 @@
[gd_resource type="Curve" format=3 uid="uid://c2a8soliruf35"]
[resource]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), -1.89032e-07, -1.89032e-07, 0, 0, Vector2(0.8, 0.05), -9.56219, 0.0, 0, 1, Vector2(0.995, 0.05), 0.0, 0.0, 0, 0, Vector2(1, 1), -0.0540619, -0.0540619, 0, 0]
point_count = 5

BIN
systems/dash/light-ring.jpg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@@ -2,9 +2,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://lp2pt8mtj7ty"
path.s3tc="res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.s3tc.ctex"
path.etc2="res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.etc2.ctex"
uid="uid://chvt6g0xn5c2m"
path.s3tc="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex"
path.etc2="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"
metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
@@ -12,8 +12,8 @@ metadata={
[deps]
source_file="res://player_controller/Examples/MovementTestbed/Hills/kenney-green-checkerboar-cc0.png"
dest_files=["res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.s3tc.ctex", "res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.etc2.ctex"]
source_file="res://systems/dash/light-ring.jpg"
dest_files=["res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex", "res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"]
[params]

View File

@@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://dgfww8118d8gj"]
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bebstkm608wxx"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_tm2gl"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_bvbvh"]
[resource]
script = ExtResource("1_tm2gl")
script = ExtResource("1_bvbvh")
name = &""
action_value_type = 0
block_lower_priority_actions = true

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=71 format=3 uid="uid://bl5crtu1gkrtr"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=90 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@@ -13,24 +13,25 @@
[ext_resource type="Script" uid="uid://bjm4myqxg4phm" path="res://addons/guide/modifiers/guide_modifier_scale.gd" id="11_j3axn"]
[ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"]
[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="14_vtk18"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="14_yp12v"]
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="16_0qat1"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="19_li5ak"]
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="22_qmhk6"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
[sub_resource type="Resource" id="Resource_vkvga"]
script = ExtResource("4_1rw8g")
x = 0
y = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_kb1id"]
script = ExtResource("6_li5ak")
@@ -39,17 +40,11 @@ order = 2
[sub_resource type="Resource" id="Resource_rwam6"]
script = ExtResource("7_si4d4")
lower_threshold = 0.1
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1igva"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_vkvga")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_kb1id"), SubResource("Resource_rwam6")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_88x08"]
script = ExtResource("1_qmhk6")
@@ -60,33 +55,21 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_05q5j"]
script = ExtResource("10_cvxqo")
axis = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_tn8ci"]
script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1koh7"]
script = ExtResource("11_j3axn")
scale = Vector3(0.3, 0.3, 0.3)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_eep0a"]
script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_dew8i"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_05q5j")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_tn8ci"), SubResource("Resource_1koh7"), SubResource("Resource_eep0a")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_tgr2g"]
script = ExtResource("1_qmhk6")
@@ -97,33 +80,21 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_pf0ii"]
script = ExtResource("10_cvxqo")
axis = 3
joy_index = -1
[sub_resource type="Resource" id="Resource_nh7x4"]
script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_04n84"]
script = ExtResource("11_j3axn")
scale = Vector3(0.1, 0.1, 0.1)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_m3aj7"]
script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_qu2wi"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_pf0ii")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_nh7x4"), SubResource("Resource_04n84"), SubResource("Resource_m3aj7")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_iarn8"]
script = ExtResource("1_qmhk6")
@@ -131,73 +102,51 @@ action = ExtResource("13_v2ywt")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qu2wi")])
metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_ufouq"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_li5ak"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_qbthx"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_ufouq")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_li5ak")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_0hmrk"]
script = ExtResource("1_qmhk6")
action = ExtResource("14_vtk18")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qbthx")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_si4d4"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_2tfaw"]
script = ExtResource("15_g6bbx")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_q86qg"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_si4d4")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")])
[sub_resource type="Resource" id="Resource_cvxqo"]
script = ExtResource("1_qmhk6")
action = ExtResource("14_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_q86qg")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_llfhp"]
script = ExtResource("10_cvxqo")
axis = 4
[sub_resource type="Resource" id="Resource_ib0yi"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_r6kml"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_llfhp")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")])
[sub_resource type="Resource" id="Resource_tb8ii"]
script = ExtResource("1_qmhk6")
action = ExtResource("16_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
[sub_resource type="Resource" id="Resource_cqc4k"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_vanwy"]
script = ExtResource("17_s8kjn")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_bkx7d"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_cqc4k")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")])
[sub_resource type="Resource" id="Resource_iihs4"]
@@ -206,23 +155,51 @@ action = ExtResource("16_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_fykw6"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_fykw6")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_vibkn"]
script = ExtResource("1_qmhk6")
action = ExtResource("16_0qat1")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
[sub_resource type="Resource" id="Resource_qkgmj"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_st2ej"]
script = ExtResource("17_s8kjn")
[sub_resource type="Resource" id="Resource_818lq"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qkgmj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
[sub_resource type="Resource" id="Resource_2hs2y"]
script = ExtResource("1_qmhk6")
action = ExtResource("19_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
[sub_resource type="Resource" id="Resource_lfx76"]
script = ExtResource("19_qkgmj")
button = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_oruo7"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_4ee3d"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_lfx76")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")])
[sub_resource type="Resource" id="Resource_0s4kt"]
@@ -230,24 +207,29 @@ script = ExtResource("1_qmhk6")
action = ExtResource("18_vibkn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
[sub_resource type="Resource" id="Resource_1fkas"]
script = ExtResource("19_qkgmj")
[sub_resource type="Resource" id="Resource_6pxii"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_jy4f1"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_1fkas")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_6pxii")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_d2r0d"]
script = ExtResource("1_qmhk6")
action = ExtResource("25_si4d4")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_jy4f1")])
[sub_resource type="Resource" id="Resource_oapce"]
script = ExtResource("19_qkgmj")
button = 0
joy_index = -1
[sub_resource type="Resource" id="Resource_j3mg7"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_8w5gu"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_oapce")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_j3mg7")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_xt1x5"]
@@ -255,23 +237,16 @@ script = ExtResource("1_qmhk6")
action = ExtResource("21_818lq")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")])
[sub_resource type="Resource" id="Resource_nf3uo"]
[sub_resource type="Resource" id="Resource_li5ak"]
script = ExtResource("19_qkgmj")
button = 10
joy_index = -1
[sub_resource type="Resource" id="Resource_paxxe"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_500v3"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_nf3uo")
modifiers = Array[ExtResource("5_0qat1")]([])
input = SubResource("Resource_li5ak")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")])
[sub_resource type="Resource" id="Resource_ew1hw"]
@@ -282,30 +257,39 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3")])
[sub_resource type="Resource" id="Resource_g6bbx"]
script = ExtResource("19_qkgmj")
button = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_yp12v"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_1rw8g"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_g6bbx")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_yp12v")])
[sub_resource type="Resource" id="Resource_0qat1"]
script = ExtResource("1_qmhk6")
action = ExtResource("22_qmhk6")
action = ExtResource("23_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_j3axn"]
script = ExtResource("19_qkgmj")
button = 3
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_j3axn")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")
action = ExtResource("24_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
[resource]
script = ExtResource("23_llfhp")
display_name = ""
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_cvxqo"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")])
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://b334rau1yxmm7"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_06ocg"]
[resource]
script = ExtResource("1_06ocg")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bbce5wfwxpns1"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_v6tj6"]
[resource]
script = ExtResource("1_v6tj6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://55b0dsvioj08"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_4yfi4"]
[resource]
script = ExtResource("1_4yfi4")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
[resource]
script = ExtResource("1_7f0q6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -10,55 +10,93 @@ class_name InputController
@export var rotate_floorplane:GUIDEAction
@export_group("Trigger actions")
@export var aim_pressed:GUIDEAction
@export_subgroup("Aim")
@export var aim_down:GUIDEAction
@export var aim_pressed:GUIDEAction
@export var aim_released:GUIDEAction
@export var aim_canceled:GUIDEAction
@export_subgroup("Jump")
@export var jump:GUIDEAction
@export var jump_pressed:GUIDEAction
@export_subgroup("Other")
@export var empower_down:GUIDEAction
@export var empower_released:GUIDEAction
@export var aim_canceled:GUIDEAction
@export var hit:GUIDEAction
@export var drop:GUIDEAction
@export var dash:GUIDEAction
@export var throw:GUIDEAction
signal input_move(value: Vector3)
signal input_rotate_y(value: float)
signal input_rotate_floorplane(value: float)
# Jump
signal input_jump_started
signal input_jump_ongoing
signal input_jump_ended
signal input_aim_pressed
signal input_aim_down
signal input_aim_released
signal input_empower_down
signal input_empower_released
signal input_aim_canceled
signal input_jump
signal input_hit
signal input_drop
signal input_dash
signal input_throw
func _ready() -> void:
GUIDE.enable_mapping_context(base_mode)
aim_pressed.triggered.connect(on_input_aim_pressed)
aim_down.triggered.connect(on_input_aim_down)
aim_pressed.triggered.connect(on_input_aim_pressed)
aim_released.triggered.connect(on_input_aim_released)
empower_down.triggered.connect(on_input_empower_down)
empower_released.triggered.connect(on_input_empower_released)
aim_canceled.triggered.connect(on_input_aim_canceled)
jump.triggered.connect(on_input_jump)
jump_pressed.triggered.connect(on_input_jump_started)
jump.triggered.connect(on_input_jump_ongoing)
jump.completed.connect(on_input_jump_ended)
hit.triggered.connect(on_input_hit)
drop.triggered.connect(on_input_drop)
dash.triggered.connect(on_input_dash)
throw.triggered.connect(on_input_throw)
func on_input_drop():
input_drop.emit()
func on_input_dash():
input_dash.emit()
func on_input_throw():
input_throw.emit()
func on_input_hit():
input_hit.emit()
func on_input_jump():
input_jump.emit()
func on_input_jump_started():
input_jump_started.emit()
func on_input_aim_pressed():
input_aim_pressed.emit()
func on_input_jump_ongoing():
input_jump_ongoing.emit()
func on_input_jump_ended():
input_jump_ended.emit()
func on_input_aim_down():
input_aim_down.emit()
func on_input_aim_pressed():
input_aim_pressed.emit()
func on_input_aim_released():
input_aim_released.emit()
func on_input_empower_down():
input_empower_down.emit()
func on_input_empower_released():
input_empower_released.emit()
func on_input_aim_canceled():
input_aim_canceled.emit()

View File

@@ -5,50 +5,40 @@ namespace Movementtests.systems;
public partial class MantleSystem: Node3D
{
[Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")]
[Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
public float MantleHeightCastStart { get; set; } = 2f;
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
public float MaxStepHeight = 0.5f;
private Node3D _head;
private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private Option<Vector3> _mantleLocation;
public void Init(Node3D head)
public void Init()
{
_head = head;
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
}
public override void _PhysicsProcess(double delta)
public Option<Vector3> FindMantleForHeadRotation(float rotation)
{
base._PhysicsProcess(delta);
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
_head.Rotation.Y,
rotation,
_wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding())
{
_mantleLocation = Option<Vector3>.None;
return;
return Option<Vector3>.None;
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
_mantleLocation = FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleInFrontOfPlayer()
{
return _mantleLocation;
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
@@ -59,8 +49,8 @@ public partial class MantleSystem: Node3D
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation);
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f)
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None;
}

View File

@@ -218,22 +218,4 @@ public partial class MoveSystem : Node3D
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
public bool CanMantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
return mantleLocationResult.IsSome(out _);
}
public Option<Tween> Mantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
if (mantleLocationResult.IsSome(out var mantleLocation))
{
var duration = 0.1f * mantleLocation.DistanceTo(_parent.Position);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(mantleLocation, duration));
return tween.Some();
}
return Option<Tween>.None;
}
}

View File

@@ -0,0 +1,5 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

View File

@@ -28,6 +28,7 @@ public partial class TweenQueueSystem : Node3D
var (location, duration) = inputs;
var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(_tweenObject, "global_position", location, duration);
tween.TweenCallback(_tweenEndedCallback);
_isTweening = true;

View File

@@ -5,8 +5,11 @@ using RustyOptions;
namespace Movementtests.systems;
public partial class WallHugSystem : Node3D
{
[Signal]
public delegate void WallDetectedEventHandler();
private List<RayCast3D> _raycasts;
@@ -19,6 +22,13 @@ public partial class WallHugSystem : Node3D
_raycasts.Add(GetNode<RayCast3D>("right"));
}
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
if (IsWallHugging())
EmitSignal(SignalName.WallDetected);
}
public bool IsWallHugging()
{
foreach (RayCast3D raycast in _raycasts)

View File

@@ -54,7 +54,7 @@ public partial class WeaponSystem : RigidBody3D
PlantLocation = collisionLocation;
PlantNormal = collisionNormal;
LookAt(end);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
if (hasHit)
tween.Finished += PlantWeaponInWall;

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://ckm3d6k08a72u"]
[gd_scene load_steps=10 format=3 uid="uid://ckm3d6k08a72u"]
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
@@ -11,7 +11,14 @@
height = 1.0
radius = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"]
use_z_clip_scale = true
z_clip_scale = 0.9
use_fov_override = true
fov_override = 70.0
[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
material = SubResource("StandardMaterial3D_5owyf")
top_radius = 0.0
bottom_radius = 0.05
height = 1.0

View File

@@ -0,0 +1,40 @@
@tool
extends Node3D
@export_tool_button("Generate collisions", "Callable") var generate_col_action = generate_collisions
@export_group("Layers and masks")
@export_flags_3d_physics var collision_layer
@export_flags_3d_physics var collision_mask
func get_all_children_of_type(node, type) -> Array:
var nodes : Array = []
for child in node.get_children():
if is_instance_of(child, type):
nodes.append(child)
if child.get_child_count() > 0:
nodes.append_array(get_all_children_of_type(child, type))
return nodes
func clear_collisions_on_meshes(meshes: Array):
for mesh_instance: MeshInstance3D in meshes:
for child in mesh_instance.get_children():
child.queue_free()
func generate_collisions_on_meshes(meshes: Array):
for mesh_instance: MeshInstance3D in meshes:
mesh_instance.create_trimesh_collision()
func set_collision_mask_on_bodies(bodies: Array):
for staticbody: StaticBody3D in bodies:
staticbody.collision_layer = collision_layer
staticbody.collision_mask = collision_mask
func generate_collisions():
var mesh_instances = get_all_children_of_type(self, MeshInstance3D)
clear_collisions_on_meshes(mesh_instances)
generate_collisions_on_meshes(mesh_instances)
var staticbody_instances = get_all_children_of_type(self, StaticBody3D)
set_collision_mask_on_bodies(staticbody_instances)

View File

@@ -0,0 +1 @@
uid://do8vihuwc4iib