Compare commits
2 Commits
v0.1.3
...
e3d10840c9
Author | SHA1 | Date | |
---|---|---|---|
e3d10840c9 | |||
e4880d42f9 |
@ -3,25 +3,27 @@
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bnwj7ltdfximr"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex", "res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
@ -31,7 +33,7 @@ process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
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||||
|
@ -1,4 +1,4 @@
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||||
[gd_scene load_steps=36 format=3 uid="uid://bei4nhkf8lwdo"]
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||||
[gd_scene load_steps=38 format=3 uid="uid://bei4nhkf8lwdo"]
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||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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@ -34,6 +34,8 @@
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||||
[ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"]
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||||
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
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||||
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
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||||
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://player_controller/PlayerUi.cs" id="30_2ghaa"]
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||||
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
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||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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||||
height = 1.7
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||||
@ -42,7 +44,7 @@ height = 1.7
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script = ExtResource("1_poq2x")
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TimeScaleAimInAir = 0.15
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MaxJumpBoostAfterDashing = 0.7
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||||
MaxNumberOfDashActions = 3
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||||
MaxNumberOfDashActions = 2
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||||
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||||
[node name="InputController" type="Node3D" parent="."]
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||||
script = ExtResource("16_v31n3")
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||||
@ -153,7 +155,7 @@ target_position = Vector3(-1, 0, 0)
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collision_mask = 2
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||||
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
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||||
DashSpeed = 0.1
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||||
DashSpeed = 0.2
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PostDashSpeed = 30.0
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||||
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[node name="WeaponRoot" type="Node3D" parent="."]
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||||
@ -181,12 +183,43 @@ wait_time = 0.3
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one_shot = true
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||||
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[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
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||||
offset_left = 1530.0
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||||
offset_left = 1524.0
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||||
offset_top = 1.0
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||||
offset_right = -2.0
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||||
offset_right = -8.0
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||||
offset_bottom = 1.0
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||||
enabled = false
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||||
initial_node_to_watch = NodePath("../StateChart")
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||||
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||||
[node name="UI" type="CanvasLayer" parent="."]
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||||
script = ExtResource("30_2ghaa")
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||||
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||||
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
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||||
offset_right = 128.0
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||||
offset_bottom = 81.0
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||||
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||||
[node name="DashesLabel" type="Label" parent="UI/VBoxContainer"]
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layout_mode = 2
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||||
text = "Dashes"
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||||
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||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI/VBoxContainer"]
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||||
custom_minimum_size = Vector2(0, 30)
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||||
layout_mode = 2
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||||
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||||
[node name="Dash1" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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||||
texture = ExtResource("30_h23go")
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expand_mode = 2
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||||
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[node name="Dash2" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
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||||
layout_mode = 2
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||||
texture = ExtResource("30_h23go")
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||||
expand_mode = 2
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||||
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||||
[node name="Dash3" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
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||||
layout_mode = 2
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texture = ExtResource("30_h23go")
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expand_mode = 2
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||||
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||||
[node name="StateChart" type="Node" parent="."]
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||||
script = ExtResource("25_wv70j")
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||||
metadata/_custom_type_script = "uid://couw105c3bde4"
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||||
|
26
player_controller/PlayerUi.cs
Normal file
26
player_controller/PlayerUi.cs
Normal file
@ -0,0 +1,26 @@
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using Godot;
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using System;
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public partial class PlayerUi : CanvasLayer
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{
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private TextureRect[] _dashIcons = new TextureRect[3];
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public override void _Ready()
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||||
{
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base._Ready();
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_dashIcons[0] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash1");
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_dashIcons[1] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash2");
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_dashIcons[2] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash3");
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}
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public void SetNumberOfDashesLeft(int numberOfDashes)
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{
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int index = 1;
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foreach (var dashIcon in _dashIcons)
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{
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dashIcon.SetVisible(index <= numberOfDashes);
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index++;
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}
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||||
}
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||||
}
|
1
player_controller/PlayerUi.cs.uid
Normal file
1
player_controller/PlayerUi.cs.uid
Normal file
@ -0,0 +1 @@
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||||
uid://bhuwv2nlcrunt
|
@ -23,6 +23,7 @@ public partial class PlayerController : CharacterBody3D
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public Node3D WeaponRoot;
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public WeaponSystem WeaponSystem;
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public WallHugSystem WallHugSystem;
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public PlayerUi PlayerUi;
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private bool _movementEnabled = true;
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@ -53,7 +54,16 @@ public partial class PlayerController : CharacterBody3D
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[Export(PropertyHint.Range, "0,5,1,or_greater")]
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||||
public int MaxNumberOfDashActions { get; set; } = 1;
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||||
public int DashActionsLeft { get; set; }
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private int _dashActionsLeft;
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public int DashActionsLeft
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{
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get => _dashActionsLeft;
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set
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||||
{
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_dashActionsLeft = value;
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PlayerUi.SetNumberOfDashesLeft(value);
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}
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}
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private bool _isWallJumpAvailable = true;
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@ -87,6 +97,7 @@ public partial class PlayerController : CharacterBody3D
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||||
// General use stuff
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TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
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PlayerUi = GetNode<PlayerUi>("UI");
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// Node3D mapNode = GetTree().Root.FindChild("Map", true, false) as Node3D;
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// Camera stuff
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@ -204,8 +215,8 @@ public partial class PlayerController : CharacterBody3D
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_aiming.StateEntered += OnAimingEntered;
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||||
_aiming.StateExited += ResetTimeScale;
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_crouched.StatePhysicsProcessing += HandleGroundedCrouched;
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_standing.StatePhysicsProcessing += HandleGroundedStanding;
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||||
/*_crouched.StatePhysicsProcessing += HandleGroundedCrouched;
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_standing.StatePhysicsProcessing += HandleGroundedStanding;*/
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_grounded.StateEntered += OnGrounded;
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_grounded.StatePhysicsProcessing += HandleGrounded;
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_airborne.StatePhysicsProcessing += HandleAirborne;
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@ -286,16 +297,6 @@ public partial class PlayerController : CharacterBody3D
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_isWallJumpAvailable = true;
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}
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public void OnStanding()
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{
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||||
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}
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public void OnCrouched()
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||||
{
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||||
}
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||||
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||||
public bool CanPerformDashAction()
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||||
{
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return DashActionsLeft > 0 && _dashCooldownTimer.IsStopped();
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|
@ -29,7 +29,7 @@ ProjectUISoundController="*res://addons/maaacks_game_template/base/scenes/autolo
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||||
[display]
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||||
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||||
window/size/viewport_width=1980
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||||
window/size/viewport_width=1920
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||||
window/size/viewport_height=1080
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||||
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||||
[dotnet]
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||||
|
@ -5,7 +5,7 @@ namespace Movementtests.systems;
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||||
public partial class DashSystem: Node3D
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||||
{
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||||
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
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||||
public float DashSpeed { get; set; } = 0.05f;
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||||
public float DashSpeed { get; set; } = 0.1f;
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||||
[Export(PropertyHint.Range, "0,1000,1,or_greater")]
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||||
public float PostDashSpeed { get; set; } = 0f;
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||||
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||||
@ -27,7 +27,11 @@ public partial class DashSystem: Node3D
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||||
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||||
private MantleSystem _mantleSystem;
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||||
private MeshInstance3D _dashTarget;
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||||
private CpuParticles3D _dashIndicator;
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||||
private AnimationPlayer _dashIndicatorAnim;
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||||
|
||||
[Export]
|
||||
public PackedScene DashIndicatorScene { get; set; }
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||||
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||||
[Signal]
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||||
public delegate void DashStartedEventHandler();
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||||
@ -48,6 +52,8 @@ public partial class DashSystem: Node3D
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||||
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||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
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||||
_dashTarget.SetVisible(false);
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||||
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
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||||
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
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||||
}
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||||
|
||||
private void ComputeDashLocation()
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||||
@ -67,10 +73,15 @@ public partial class DashSystem: Node3D
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||||
var globalSweepPath = TargetLocation - _dashCast3D.GlobalPosition;
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||||
var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction;
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||||
|
||||
// Pushes the point down when dashing to under a platform so head doesn't clip
|
||||
var maxPushDownDistance = 0.9f;
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||||
var correctionProportion = (float) Mathf.Remap(CollisionNormal.Y, -0.5, -1, 0, 1);
|
||||
var proportion = (float) Mathf.Remap(_dashCast3D.GlobalRotation.X, 0, 1.57, 0, 1);
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||||
PlannedPlayerLocation = locationAlongPath + CollisionNormal * maxPushDownDistance * proportion * correctionProportion;
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||||
PlannedPlayerLocation = locationAlongPath
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||||
+ CollisionNormal
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||||
* maxPushDownDistance
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||||
* Mathf.Clamp(proportion, 0, 1)
|
||||
* Mathf.Clamp(correctionProportion, 0, 1);
|
||||
}
|
||||
|
||||
public void PrepareDash()
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||||
@ -88,7 +99,7 @@ public partial class DashSystem: Node3D
|
||||
var mantleLocation = Vector3.Zero;
|
||||
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
|
||||
{
|
||||
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(CollisionPoint, CollisionNormal);
|
||||
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedPlayerLocation, CollisionNormal);
|
||||
ShouldMantle = mantleResult.IsSome(out mantleLocation);
|
||||
}
|
||||
PlannedMantleLocation = mantleLocation;
|
||||
@ -116,13 +127,19 @@ public partial class DashSystem: Node3D
|
||||
{
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||||
EmitSignal(SignalName.DashStarted);
|
||||
_dashTarget.SetVisible(false);
|
||||
var dashTweenInputs = new TweenQueueSystem.TweenInputs(PlannedPlayerLocation, 0.1f);
|
||||
var dashTweenInputs = new TweenQueueSystem.TweenInputs(PlannedPlayerLocation, DashSpeed);
|
||||
var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
|
||||
dashTween.Finished += DashTweenEnded;
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||||
if (ShouldMantle)
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||||
{
|
||||
_tweenQueueSystem.QueueTween(PlannedMantleLocation, 0.2f);
|
||||
return;
|
||||
}
|
||||
|
||||
var dashIndicator = (CpuParticles3D) DashIndicatorScene.Instantiate();
|
||||
GetTree().GetRoot().AddChild(dashIndicator);
|
||||
dashIndicator.GlobalPosition = _dashTarget.GlobalPosition;
|
||||
dashIndicator.SetEmitting(true);
|
||||
}
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||||
|
||||
public void DashToThrownWeapon()
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||||
|
79
systems/dash/dash_indicator.tscn
Normal file
79
systems/dash/dash_indicator.tscn
Normal file
@ -0,0 +1,79 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://hd0868f4pb63"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="1_jadbb"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqt6i"]
|
||||
transparency = 1
|
||||
blend_mode = 1
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("1_jadbb")
|
||||
billboard_mode = 1
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_jngg2"]
|
||||
orientation = 2
|
||||
|
||||
[sub_resource type="Animation" id="Animation_fmn25"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:mesh:size")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, 2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_stbcc"]
|
||||
resource_name = "start"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:mesh:size")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, 2), Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"queue_free"
|
||||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3aile"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_fmn25"),
|
||||
&"start": SubResource("Animation_stbcc")
|
||||
}
|
||||
|
||||
[node name="DashIndicator" type="CPUParticles3D"]
|
||||
material_override = SubResource("StandardMaterial3D_tqt6i")
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
mesh = SubResource("PlaneMesh_jngg2")
|
||||
gravity = Vector3(0, 0, 0)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_3aile")
|
||||
}
|
||||
autoplay = "start"
|
@ -1,8 +1,11 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cqduhd4opgwvm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
|
||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
|
||||
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_jngg2"]
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
|
||||
|
||||
@ -10,6 +13,7 @@
|
||||
|
||||
[node name="DashSystem" type="Node3D"]
|
||||
script = ExtResource("1_hwig2")
|
||||
DashIndicatorScene = ExtResource("2_tqt6i")
|
||||
|
||||
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
|
||||
shape = ExtResource("2_jngg2")
|
||||
@ -18,8 +22,8 @@ collision_mask = 2
|
||||
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
|
||||
|
||||
[node name="DashCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
|
||||
shape = ExtResource("2_jngg2")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
target_position = Vector3(0, 0, -12)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
@ -32,3 +36,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
|
||||
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
||||
MantleEndLocationDistanceFromWall = 0.3
|
||||
MantleHeightCastStart = 2.0
|
||||
|
||||
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
|
||||
visible = false
|
||||
|
BIN
systems/dash/light-ring.jpg
(Stored with Git LFS)
Normal file
BIN
systems/dash/light-ring.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
36
systems/dash/light-ring.jpg.import
Normal file
36
systems/dash/light-ring.jpg.import
Normal file
@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chvt6g0xn5c2m"
|
||||
path.s3tc="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://systems/dash/light-ring.jpg"
|
||||
dest_files=["res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex", "res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
Reference in New Issue
Block a user