Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 97828ecdda | |||
| 9d8877cc67 | |||
| fd7b55452b | |||
| 1cafe6e96d | |||
| ea8821b41a | |||
| 8338ce3dd9 |
@@ -57,18 +57,18 @@ jobs:
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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# - name: Linux Build
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# run: |
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# mkdir -v -p build/linux
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# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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# zip -r Linux.zip build/linux
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# - name: Mac Build
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# run: |
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# mkdir -v -p build/mac
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# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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# zip -r Mac.zip build/mac
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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@@ -79,21 +79,21 @@ jobs:
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Linux.zip
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buildChannel: linux
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Mac.zip
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buildChannel: mac
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: Linux.zip
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# buildChannel: linux
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: Mac.zip
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# buildChannel: mac
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@@ -1,5 +1,5 @@
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class_name SceneLoaderClass
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extends Node
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class_name SceneLoaderClass
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## Autoload class for loading scenes with an optional loading screen.
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signal scene_loaded
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@@ -5,11 +5,11 @@ bus/1/name = &"Music"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = -6.5788474
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bus/1/volume_db = -15.794972
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bus/1/send = &"Master"
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bus/2/name = &"SFX"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = -10.074136
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bus/2/volume_db = -8.798218
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bus/2/send = &"Master"
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@@ -76,7 +76,7 @@ debug/export_console_wrapper=2
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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shader_baker/enabled=true
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://dmkw8cmalm5k"]
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[gd_scene load_steps=17 format=3 uid="uid://dmkw8cmalm5k"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
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[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
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@@ -12,6 +12,7 @@
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[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="10_eca4n"]
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[ext_resource type="PackedScene" uid="uid://dip6cce5gtwi8" path="res://assets/greyboxing/guard_tower.tscn" id="11_wctvs"]
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[ext_resource type="PackedScene" uid="uid://c066hc7yu36wx" path="res://assets/water/water.tscn" id="12_i2xii"]
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[ext_resource type="PackedScene" uid="uid://gir68sk3762e" path="res://assets/lift/lift.tscn" id="13_eca4n"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
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panorama = ExtResource("2_ruo5i")
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@@ -28,10 +29,11 @@ tonemap_mode = 4
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_use_occlusion = true
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fog_light_color = Color(1, 1, 1, 1)
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fog_density = 0.001
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fog_sky_affect = 0.121
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volumetric_fog_enabled = true
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fog_enabled = true
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fog_light_color = Color(0.9955967, 0.83634025, 0.69151855, 1)
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fog_sun_scatter = 0.5
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fog_density = 0.002
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fog_sky_affect = 0.184
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volumetric_fog_density = 0.004
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volumetric_fog_emission = Color(1, 1, 1, 1)
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volumetric_fog_anisotropy = 0.6
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@@ -39,7 +41,7 @@ volumetric_fog_anisotropy = 0.6
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_2vsi6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.21207, 64.344444, -41.363285)
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transform = Transform3D(0.9481796, 0, -0.31773496, 0, 1, 0, 0.31773496, 0, 0.9481796, -4.1827703, -33.37261, 18.473116)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1bvp3")
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@@ -77,3 +79,8 @@ pause = ExtResource("10_0ari0")
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[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
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stream = ExtResource("10_eca4n")
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[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
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transform = Transform3D(0.9961947, 0, -0.08715574, 0, 1, 0, 0.08715574, 0, 0.9961947, -4.393, 1.693, 0.583)
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end_location = Vector3(-4.393, 115, 0.583)
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lift_time = 10.0
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@@ -212,6 +212,7 @@ one_shot = true
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ignore_time_scale = true
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[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
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visible = false
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offset_left = 1524.0
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offset_top = 1.0
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offset_right = -8.0
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@@ -251,15 +252,24 @@ expand_mode = 2
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[node name="DashCooldownIndicator" type="ColorRect" parent="UI"]
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unique_name_in_owner = true
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 910.0
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offset_top = 549.0
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offset_right = 1010.0
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offset_bottom = 559.0
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offset_right = -910.0
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offset_bottom = -521.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="UI"]
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custom_minimum_size = Vector2(1920, 1080)
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offset_right = 1919.0
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offset_bottom = 1080.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
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material = SubResource("CanvasItemMaterial_2q0ik")
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@@ -532,7 +532,7 @@ public partial class PlayerController : CharacterBody3D
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public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
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{
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var dir = direction ?? HeadSystem.Transform.Basis * _inputMove;
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var dir = direction ?? Transform.Basis * HeadSystem.Transform.Basis * _inputMove;
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var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
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@@ -875,7 +875,7 @@ public partial class PlayerController : CharacterBody3D
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public Vector3 GetInputGlobalHDirection()
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{
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var direction = HeadSystem.Transform.Basis * _inputMove;
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var direction = Transform.Basis * HeadSystem.Transform.Basis * _inputMove;
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return new Vector3(direction.X, 0, direction.Z).Normalized();
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}
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@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
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[application]
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config/name="Movement tests"
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run/main_scene="uid://br8shfwk2lne0"
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run/main_scene="uid://vm22i5sv3p3s"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -154,7 +154,9 @@ copy_path="res://scenes"
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[physics]
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common/physics_jitter_fix=0.0
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3d/physics_engine="Jolt Physics"
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common/physics_interpolation=true
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[rendering]
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@@ -6,6 +6,7 @@ namespace Movementtests.systems;
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public partial class HeadSystem : Node3D
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{
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private Camera3D _camera;
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private Marker3D _cameraAnchor;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float LookSensitivity { get; set; } = 1f;
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@@ -14,6 +15,7 @@ public partial class HeadSystem : Node3D
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{
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Input.SetMouseMode(Input.MouseModeEnum.Captured);
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_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
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_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
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}
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public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
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@@ -23,11 +25,12 @@ public partial class HeadSystem : Node3D
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RotateY(angleForHorizontalRotation);
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// Vertical movement of head
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Vector3 currentCameraRotation = _camera.Rotation;
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Vector3 currentCameraRotation = _cameraAnchor.Rotation;
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currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
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currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
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_camera.Rotation = currentCameraRotation;
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_cameraAnchor.Rotation = currentCameraRotation;
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_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
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}
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public Vector3 GetForwardHorizontalVector()
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@@ -16,8 +16,8 @@ script = ExtResource("1_8abgy")
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[node name="CameraSmooth" type="Node3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="CameraSmooth"]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
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current = true
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fov = 90.0
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[node name="CLVignette(Layer_1)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
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@@ -57,3 +57,5 @@ mouse_filter = 2
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[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
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visible = false
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[node name="CameraAnchor" type="Marker3D" parent="."]
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Reference in New Issue
Block a user