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3 Commits

Author SHA1 Message Date
cc973b9f0d fixed spawners
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 6m4s
Create tag and build when new code gets to main / Export (push) Successful in 8m2s
2026-01-28 19:14:05 +01:00
8a552f7993 #minor CI FIXED
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Test (push) Successful in 6m0s
Create tag and build when new code gets to main / Export (push) Successful in 7m58s
2026-01-28 18:28:40 +01:00
93841bc85d manually uploading to itch
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Test (push) Successful in 5m58s
Create tag and build when new code gets to main / Export (push) Successful in 7m52s
2026-01-28 18:15:15 +01:00
7 changed files with 96 additions and 88 deletions

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@@ -36,7 +36,7 @@ jobs:
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v6 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html

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@@ -60,7 +60,7 @@ jobs:
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v6 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
@@ -90,25 +90,27 @@ jobs:
mkdir -v -p build/windows mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
ls -la
pwd
echo ${{ github.workspace }}
- name: Upload build to Itch
uses: https://github.com/Oval-Tutu/publish-to-itch-with-butler.git@main
with:
api-key: ${{ secrets.BUTLER_TOKEN }}
itch_user: ${{ env.ITCHIO_USERNAME }}
itch_game: ${{ env.ITCHIO_GAMEID }}
channel: windows
package: Windows.zip
version: ${{ needs.BumpTag.outputs.tag_name }}
# - name: Upload to Itch - name: Setup Butler
# uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
# with: env:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
# itchGameId: ${{ env.ITCHIO_GAMEID }} mkdir ./tools 2>/dev/null || true
# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }} pushd tools
# gameData: ${{ github.workspace }}/Windows.zip curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
# buildChannel: windows unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Upload to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}

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@@ -42,62 +42,75 @@ jobs:
godot-version: '4.6' godot-version: '4.6'
dotnet-version: 'net9.0' dotnet-version: 'net9.0'
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Windows.zip "Windows.zip" \
buildChannel: windows ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: WindowsArm.zip "WindowsArm.zip" \
buildChannel: windows-arm ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Linux.zip "Linux.zip" \
buildChannel: linux ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Mac.zip "Mac.zip" \
buildChannel: mac ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}

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@@ -1,7 +1,7 @@
using Godot; using Godot;
using System; using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png")]
public partial class CHealthbar : Sprite3D public partial class CHealthbar : Sprite3D
{ {
private Healthbar _healthbar; private Healthbar _healthbar;

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@@ -26,10 +26,10 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
[node name="Main" unique_id=1551129541 instance=ExtResource("1_w4y6q")] [node name="Main" unique_id=1551129541 instance=ExtResource("1_w4y6q")]
[node name="BackgroundMusicPlayer" parent="." index="0"] [node name="BackgroundMusicPlayer" parent="." index="0" unique_id=879496303]
autoplay = false autoplay = false
[node name="Player" parent="." index="5"] [node name="Player" parent="." index="5" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5)
[node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=646927976] [node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=646927976]
@@ -125,18 +125,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player") Target = NodePath("../Player")
RMovement = SubResource("Resource_xixm3") RMovement = SubResource("Resource_xixm3")
[node name="GroundedSpawner" parent="." index="14" unique_id=557145011 instance=ExtResource("7_ba7rw")] [node name="GroundedSpawner" parent="." index="14" unique_id=557145011 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 2.5, -15)
EnemyToSpawn = ExtResource("4_5mjy0") EnemyToSpawn = ExtResource("4_5mjy0")
MovementInputs = ExtResource("8_cdhvi") MovementInputs = ExtResource("8_cdhvi")
HealthInputs = SubResource("Resource_epn1o") HealthInputs = SubResource("Resource_epn1o")
DamageInputs = ExtResource("10_xyaoo") DamageInputs = ExtResource("10_xyaoo")
Target = NodePath("../Player")
IsActiveOnStart = false IsActiveOnStart = false
[node name="FlyingSpawner" parent="." index="15" unique_id=974076606 instance=ExtResource("7_ba7rw")] [node name="FlyingSpawner" parent="." index="15" unique_id=974076606 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
EnemyToSpawn = ExtResource("6_xuqf0") EnemyToSpawn = ExtResource("6_xuqf0")
MovementInputs = ExtResource("11_yug0s") MovementInputs = ExtResource("11_yug0s")
HealthInputs = ExtResource("12_qgrw7") HealthInputs = ExtResource("12_qgrw7")
DamageInputs = ExtResource("13_qulje") DamageInputs = ExtResource("13_qulje")
IsActiveOnStart = false Target = NodePath("../Player")

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@@ -22,21 +22,14 @@ public partial class Spawner : Node3D
[Export] [Export]
public bool IsActiveOnStart { get; set; } = true; public bool IsActiveOnStart { get; set; } = true;
private float _spawnTimer; private Timer _timer;
private bool _isActive;
public override void _Ready() public override void _Ready()
{ {
_isActive = IsActiveOnStart; _timer = GetNode<Timer>("Timer");
_spawnTimer = SpawnInterval; _timer.WaitTime = SpawnInterval;
} _timer.Timeout += Spawn;
if (IsActiveOnStart) StartSpawning();
public override void _Process(double delta)
{
if (!_isActive) return;
_spawnTimer -= (float) delta;
if (_spawnTimer <= 0) Spawn();
} }
public void Spawn() public void Spawn()
@@ -45,26 +38,23 @@ public partial class Spawner : Node3D
if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return; if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
spawnedInstance.Target = Target; spawnedInstance.Target = Target;
spawnedInstance.RMovement = MovementInputs; spawnedInstance.RMovement = MovementInputs;
spawnedInstance.RDamage = DamageInputs; spawnedInstance.RDamage = DamageInputs;
spawnedInstance.RHealth = HealthInputs; spawnedInstance.RHealth = HealthInputs;
spawnedInstance.Initialize(); spawnedInstance.Initialize();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
_spawnTimer = SpawnInterval;
} }
public void StartSpawning() public void StartSpawning()
{ {
_isActive = true; _timer.Start();
_spawnTimer = SpawnInterval;
} }
public void StopSpawning() public void StopSpawning()
{ {
_isActive = false; _timer.Stop();
} }
} }

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@@ -6,3 +6,5 @@
script = ExtResource("1_2otbo") script = ExtResource("1_2otbo")
[node name="Marker3D" type="Marker3D" parent="." unique_id=610854505] [node name="Marker3D" type="Marker3D" parent="." unique_id=610854505]
[node name="Timer" type="Timer" parent="." unique_id=1842357493]