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Author SHA1 Message Date
cc973b9f0d fixed spawners
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2026-01-28 19:14:05 +01:00
8a552f7993 #minor CI FIXED
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Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
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Create tag and build when new code gets to main / Export (push) Successful in 7m58s
2026-01-28 18:28:40 +01:00
93841bc85d manually uploading to itch
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Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Test (push) Successful in 5m58s
Create tag and build when new code gets to main / Export (push) Successful in 7m52s
2026-01-28 18:15:15 +01:00
9ba8847626 changing itch action
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 5m21s
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2026-01-28 17:56:59 +01:00
7 changed files with 96 additions and 88 deletions

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@@ -36,7 +36,7 @@ jobs:
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html

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@@ -60,7 +60,7 @@ jobs:
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
@@ -90,25 +90,27 @@ jobs:
mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
ls -la
pwd
echo ${{ github.workspace }}
- uses: Oval-Tutu/publish-to-itch-with-butler@v1
with:
api-key: ${{ secrets.BUTLER_TOKEN }}
itch_user: ${{ env.ITCHIO_USERNAME }}
itch_game: ${{ env.ITCHIO_GAMEID }}
channel: windows
package: Windows.zip
version: ${{ needs.BumpTag.outputs.tag_name }}
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
# gameData: ${{ github.workspace }}/Windows.zip
# buildChannel: windows
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Upload to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}

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@@ -40,64 +40,77 @@ jobs:
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: '4.6'
dotnet-version: 'net9.0'
dotnet-version: 'net9.0'
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Windows.zip
buildChannel: windows
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"WindowsArm.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Linux.zip
buildChannel: linux
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Linux.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Mac.zip
buildChannel: mac
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
./tools/butler push \
"Mac.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}

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@@ -1,7 +1,7 @@
using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png")]
public partial class CHealthbar : Sprite3D
{
private Healthbar _healthbar;

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@@ -26,10 +26,10 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
[node name="Main" unique_id=1551129541 instance=ExtResource("1_w4y6q")]
[node name="BackgroundMusicPlayer" parent="." index="0"]
[node name="BackgroundMusicPlayer" parent="." index="0" unique_id=879496303]
autoplay = false
[node name="Player" parent="." index="5"]
[node name="Player" parent="." index="5" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5)
[node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=646927976]
@@ -125,18 +125,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")
RMovement = SubResource("Resource_xixm3")
[node name="GroundedSpawner" parent="." index="14" unique_id=557145011 instance=ExtResource("7_ba7rw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15)
[node name="GroundedSpawner" parent="." index="14" unique_id=557145011 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 2.5, -15)
EnemyToSpawn = ExtResource("4_5mjy0")
MovementInputs = ExtResource("8_cdhvi")
HealthInputs = SubResource("Resource_epn1o")
DamageInputs = ExtResource("10_xyaoo")
Target = NodePath("../Player")
IsActiveOnStart = false
[node name="FlyingSpawner" parent="." index="15" unique_id=974076606 instance=ExtResource("7_ba7rw")]
[node name="FlyingSpawner" parent="." index="15" unique_id=974076606 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
EnemyToSpawn = ExtResource("6_xuqf0")
MovementInputs = ExtResource("11_yug0s")
HealthInputs = ExtResource("12_qgrw7")
DamageInputs = ExtResource("13_qulje")
IsActiveOnStart = false
Target = NodePath("../Player")

View File

@@ -22,21 +22,14 @@ public partial class Spawner : Node3D
[Export]
public bool IsActiveOnStart { get; set; } = true;
private float _spawnTimer;
private bool _isActive;
private Timer _timer;
public override void _Ready()
{
_isActive = IsActiveOnStart;
_spawnTimer = SpawnInterval;
}
public override void _Process(double delta)
{
if (!_isActive) return;
_spawnTimer -= (float) delta;
if (_spawnTimer <= 0) Spawn();
_timer = GetNode<Timer>("Timer");
_timer.WaitTime = SpawnInterval;
_timer.Timeout += Spawn;
if (IsActiveOnStart) StartSpawning();
}
public void Spawn()
@@ -44,27 +37,24 @@ public partial class Spawner : Node3D
if (EnemyToSpawn == null || !EnemyToSpawn.CanInstantiate()) return;
if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
spawnedInstance.Target = Target;
spawnedInstance.RMovement = MovementInputs;
spawnedInstance.RDamage = DamageInputs;
spawnedInstance.RHealth = HealthInputs;
spawnedInstance.Initialize();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
_spawnTimer = SpawnInterval;
}
public void StartSpawning()
{
_isActive = true;
_spawnTimer = SpawnInterval;
_timer.Start();
}
public void StopSpawning()
{
_isActive = false;
_timer.Stop();
}
}

View File

@@ -6,3 +6,5 @@
script = ExtResource("1_2otbo")
[node name="Marker3D" type="Marker3D" parent="." unique_id=610854505]
[node name="Timer" type="Timer" parent="." unique_id=1842357493]