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f00439a430 testing ci
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2026-01-28 13:08:24 +01:00
02ec230b3f testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 25s
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2026-01-28 12:48:28 +01:00
867554b835 testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
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2026-01-28 12:45:13 +01:00
a4835eeb3c testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 7s
Create tag and build when new code gets to main / Test (push) Failing after 6m21s
2026-01-28 12:34:26 +01:00
55b877226e testing ci
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2026-01-28 10:49:08 +01:00
d7d33d0dac testing ci
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2026-01-28 10:47:15 +01:00
f92c6d282f testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m33s
2026-01-28 10:43:32 +01:00
2d41523668 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 1m24s
2026-01-28 10:38:56 +01:00
34b04a365a testing ci
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Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-28 10:38:21 +01:00
d0ac644e14 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m17s
2026-01-28 10:28:07 +01:00
510a3200d1 testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m32s
2026-01-28 10:17:05 +01:00
bef601941c testing ci
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2026-01-28 10:14:25 +01:00

View File

@@ -37,73 +37,77 @@ jobs:
INITIAL_VERSION: 0.1.0 INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch DEFAULT_BUMP: patch
# Test: Test:
# runs-on: ubuntu-latest runs-on: godot
# env: env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps: steps:
# - name: Install node, xvfb and curl # - name: Install node, xvfb and curl
# run: | # run: |
# apt update && apt -y install curl nodejs xvfb # apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout - name: Checkout
# uses: actions/checkout@v3 uses: actions/checkout@v6
# with: with:
# lfs: false lfs: false
# persist-credentials: true
# - name: Checkout LFS
# run: | - name: Checkout LFS
# UrlBase=$GITHUB_SERVER_URL; \ run: |
# UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \ apt-get update && apt-get install -y git-lfs
# Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \ git lfs update --force || true
# /usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \ git lfs install --local
# /usr/bin/git config --local http.${UrlLfsBase}/.extraheader '' AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config --local lfs.transfer.maxretries 1 git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# /usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }} git lfs pull
# /usr/bin/git lfs checkout
# /usr/bin/git add . - name: Run tests
# /usr/bin/git reset --hard uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# - name: Run tests godot-version: ${GODOT_VERSION}
# uses: godot-gdunit-labs/gdUnit4-action@v1 godot-net: true
# with: godot-force-mono: true
# godot-version: ${GODOT_VERSION} dotnet-version: 'net9.0'
# godot-net: true paths: |
# godot-force-mono: true res://tests/
# dotnet-version: 'net9.0' timeout: 1
# paths: | publish-report: false
# res://tests/ upload-report: false
# timeout: 1
# publish-report: false - name: Upload test report
# upload-report: false uses: actions/upload-artifact@v3-node20
# with:
# - name: Upload test report name: Test Report
# uses: actions/upload-artifact@v3-node20 path: ${{ github.workspace }}/reports/test-result.html
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: ubuntu-latest runs-on: godot
env: env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
needs: # needs:
- BumpTag # - BumpTag
# - Test # Wait for tests to finish # - Test # Wait for tests to finish
container: container:
image: barichello/godot-ci:mono-4.6 image: barichello/godot-ci:mono-4.6
steps: steps:
- name: Install node, curl and zip - name: Install curl and zip
run: | run: |
apt update && apt -y install curl zip nodejs apt update && apt -y install curl zip
- name: Install node 24
run: |
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash
\. "$HOME/.nvm/nvm.sh"
nvm install 24
node -v
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v6
with: with:
lfs: false lfs: false
persist-credentials: true
- name: Checkout LFS - name: Checkout LFS
run: | run: |
@@ -125,7 +129,7 @@ jobs:
# with: # with:
# lfs: false # lfs: false
# persist-credentials: true # persist-credentials: true
#
# - name: Checkout LFS # - name: Checkout LFS
# run: | # run: |
# git lfs install --local # git lfs install --local
@@ -135,18 +139,22 @@ jobs:
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" # git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull # git lfs pull
- name: Remove GDUnit addon folder because it breaks the build # - name: Remove GDUnit addon folder because it breaks the build
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
#
# - name: Import resources and build solution
# run: | # run: |
# godot --headless --editor --build-solutions --quit --import --path $PWD # rm -rf ${{ gitea.workspace }}/addons/gdunit4
- uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.x'
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
@@ -154,6 +162,6 @@ jobs:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }} itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip gameData: Windows.zip
buildChannel: windows buildChannel: windows