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4 Commits
release/pl
...
v0.2.75
| Author | SHA1 | Date | |
|---|---|---|---|
| 319cbf722e | |||
| bb21920488 | |||
| cd2b41b443 | |||
| d025618eb3 |
@@ -89,60 +89,61 @@ jobs:
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# name: Test Report
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# path: ${{ github.workspace }}/reports/test-result.html
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#
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# OtherTest:
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# runs-on: godot
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# steps:
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# - name: Checkout with LFS
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# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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#
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# - uses: actions/setup-dotnet@v5
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# name: 💽 Setup .NET SDK
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# with:
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# dotnet-version: ${DOTNET_VERSION}
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#
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# - name: 📦 Restore Dependencies
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# run: |
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# dotnet --version
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# dotnet restore
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# dotnet build
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# dotnet list package
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#
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# - uses: chickensoft-games/setup-godot@v2
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# name: 🤖 Setup Godot
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# with:
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# # Version must include major, minor, and patch, and be >= 4.0.0
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# # Pre-release label is optional.
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# version: ${GODOT_VERSION}
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# # Use .NET-enabled version of Godot (the default is also true).
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# use-dotnet: true
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# # Include the Godot Export Templates (the default is false).
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# include-templates: true
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#
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# - name: 🔬 Verify Setup
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# run: |
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# dotnet --version
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# godot --version
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#
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# - name: 🧑🔬 Generate .NET Bindings
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# run: godot --headless --build-solutions --quit || exit 0
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#
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# - name: 🦺 Build Projects
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# run: dotnet build --configuration Release
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#
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# - name: Run C# Tests
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# env:
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# GODOT_BIN: godot
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# shell: bash
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# run: |
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# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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#
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# - name: Upload test report
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# uses: actions/upload-artifact@v3-node20
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# with:
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# name: Test Report
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# path: ${{ github.workspace }}/reports/test-result.html
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OtherTest:
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runs-on: godot
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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- uses: actions/setup-dotnet@v5
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name: 💽 Setup .NET SDK
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with:
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dotnet-version: '9.0.x'
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- name: 📦 Restore Dependencies
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run: |
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dotnet --version
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dotnet restore
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dotnet build
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dotnet list package
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- uses: chickensoft-games/setup-godot@v2
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name: 🤖 Setup Godot
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with:
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# Version must include major, minor, and patch, and be >= 4.0.0
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# Pre-release label is optional.
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version: '4.6.2'
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# Use .NET-enabled version of Godot (the default is also true).
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use-dotnet: true
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# Include the Godot Export Templates (the default is false).
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include-templates: true
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- name: 🔬 Verify Setup
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run: |
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dotnet --version
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godot --version
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- name: 🧑🔬 Generate .NET Bindings
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run: godot --headless --build-solutions --import --quit || exit 0
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- name: 🦺 Build Projects
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run: dotnet build --configuration ExportRelease
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- name: Run C# Tests
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env:
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GODOT_BIN: /root/bin/godot
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shell: bash
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run: |
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dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--headless --import --quit"
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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if: always()
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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Export:
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runs-on: godot
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -11,6 +11,7 @@
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/builds
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/communication
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/reports
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# Imported translations (automatically generated from CSV files)
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*.translation
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@@ -4,7 +4,7 @@
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<MaxCpuCount>1</MaxCpuCount>
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<ResultsDirectory>./TestResults</ResultsDirectory>
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<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
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<TestSessionTimeout>180000</TestSessionTimeout>
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<TestSessionTimeout>60000</TestSessionTimeout>
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<TreatNoTestsAsError>true</TreatNoTestsAsError>
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</RunConfiguration>
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@@ -30,7 +30,7 @@
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<GdUnit4>
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<!-- Additional Godot runtime parameters. These are passed to the Godot executable when running tests.-->
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<Parameters>"--verbose"</Parameters>
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<Parameters>"--verbose --headless --import --quit"</Parameters>
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<!-- Controls the display name format of test cases in the test results.
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Allowed values:
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