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d025618eb3 retrying new CI
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Create tag and build when new code gets to main / BumpTag (push) Successful in 29s
Create tag and build when new code gets to main / OtherTest (push) Failing after 1m47s
Create tag and build when new code gets to main / Export (push) Successful in 5m54s
2026-04-26 11:35:45 +02:00

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@@ -89,60 +89,60 @@ jobs:
# name: Test Report # name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html # path: ${{ github.workspace }}/reports/test-result.html
# #
# OtherTest: OtherTest:
# runs-on: godot runs-on: godot
# env: env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps: steps:
# - name: Checkout with LFS - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
#
# - uses: actions/setup-dotnet@v5 - uses: actions/setup-dotnet@v5
# name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
# with: with:
# dotnet-version: ${DOTNET_VERSION} dotnet-version: '9.0.x'
#
# - name: 📦 Restore Dependencies - name: 📦 Restore Dependencies
# run: | run: |
# dotnet --version dotnet --version
# dotnet restore dotnet restore
# dotnet build dotnet build
# dotnet list package dotnet list package
#
# - uses: chickensoft-games/setup-godot@v2 - uses: chickensoft-games/setup-godot@v2
# name: 🤖 Setup Godot name: 🤖 Setup Godot
# with: with:
# # Version must include major, minor, and patch, and be >= 4.0.0 # Version must include major, minor, and patch, and be >= 4.0.0
# # Pre-release label is optional. # Pre-release label is optional.
# version: ${GODOT_VERSION} version: ${GODOT_VERSION}
# # Use .NET-enabled version of Godot (the default is also true). # Use .NET-enabled version of Godot (the default is also true).
# use-dotnet: true use-dotnet: true
# # Include the Godot Export Templates (the default is false). # Include the Godot Export Templates (the default is false).
# include-templates: true include-templates: true
#
# - name: 🔬 Verify Setup - name: 🔬 Verify Setup
# run: | run: |
# dotnet --version dotnet --version
# godot --version godot --version
#
# - name: 🧑‍🔬 Generate .NET Bindings - name: 🧑‍🔬 Generate .NET Bindings
# run: godot --headless --build-solutions --quit || exit 0 run: godot --headless --build-solutions --quit || exit 0
#
# - name: 🦺 Build Projects - name: 🦺 Build Projects
# run: dotnet build --configuration Release run: dotnet build --configuration Release
#
# - name: Run C# Tests - name: Run C# Tests
# env: env:
# GODOT_BIN: godot GODOT_BIN: godot
# shell: bash shell: bash
# run: | run: |
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import" dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
#
# - name: Upload test report - name: Upload test report
# uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
# with: with:
# name: Test Report name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: godot runs-on: godot