Compare commits
3 Commits
9d612682ec
...
95616f61fc
| Author | SHA1 | Date | |
|---|---|---|---|
| 95616f61fc | |||
| b15a4fef95 | |||
| 14d29d68bb |
@@ -126,6 +126,7 @@
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||||
<ItemGroup>
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<Folder Include="addons\" />
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<Folder Include="tests\" />
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<Folder Include="tools\" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="RustyOptions" Version="0.10.1" />
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@@ -13,15 +13,10 @@ public partial class ForgeManager : Node
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"class.warrior",
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"status.stunned",
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"status.burning",
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"status.enraged",
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"status.immune.fire",
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"cues.damage.fire",
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"events.combat.damage",
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"events.combat.hit",
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"cooldown.fireball"
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"cooldown.empoweredAction",
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]);
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public ForgeManager()
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{
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}
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}
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78
forge/abilities/REmpoweredAction.cs
Normal file
78
forge/abilities/REmpoweredAction.cs
Normal file
@@ -0,0 +1,78 @@
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Components;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Tags;
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using Godot;
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namespace Movementtests.forge.abilities;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_animation.png")]
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public partial class REmpoweredAction(float cost, float cooldown, float manaRegenPause) : Resource
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{
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float Cost { get; set; } = cost;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Cooldown { get; set; } = cooldown;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float ManaRegenPause { get; set; } = manaRegenPause;
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public REmpoweredAction() : this(20.0f, 1.0f, 3.0f)
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{
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}
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public EffectData CostEffect()
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{
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return new(
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"Empowered Action Mana Cost",
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new DurationData(DurationType.Instant),
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new[]
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{
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new Modifier(
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"PlayerAttributeSet.Mana",
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ModifierOperation.FlatBonus,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(-Cost)
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)
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)
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});
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}
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public EffectData CooldownEffect(TagsManager tagsManager)
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{
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return new(
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"Empowered Action Cooldown",
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new DurationData(
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DurationType.HasDuration,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(Cooldown))),
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effectComponents: new[]
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{
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new ModifierTagsEffectComponent(
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tagsManager.RequestTagContainer(new[] { "cooldown.empoweredAction" })
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)
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});
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}
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}
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public class EmpoweredActionBehavior : IAbilityBehavior
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{
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public void OnStarted(AbilityBehaviorContext context)
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{
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// Apply costs and cooldowns
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context.AbilityHandle.CommitAbility();
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context.InstanceHandle.End();
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}
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public void OnEnded(AbilityBehaviorContext context)
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{
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// Do any necessary cleanups
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}
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}
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1
forge/abilities/REmpoweredAction.cs.uid
Normal file
1
forge/abilities/REmpoweredAction.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://d0l07gcx1ef18
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46
forge/effects/RManaRegen.cs
Normal file
46
forge/effects/RManaRegen.cs
Normal file
@@ -0,0 +1,46 @@
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Effects.Periodic;
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using Godot;
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namespace Movementtests.tools.effects;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_liquid.png")]
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public partial class RManaRegen(float manaRegenRate, float frequency) : Resource
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{
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[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
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public float ManaRegenRate { get; set; } = manaRegenRate;
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[Export(PropertyHint.Range, "0.01,1,0.1,or_greater")]
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public float Frequency { get; set; } = frequency;
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public RManaRegen() : this(1.0f, 0.1f)
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{
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}
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public EffectData ManaRegen()
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{
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return new EffectData(
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"Mana Regen",
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durationData: new DurationData(
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DurationType.Infinite
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),
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modifiers: [
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new Modifier(
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"PlayerAttributeSet.Mana",
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ModifierOperation.FlatBonus,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(ManaRegenRate * Frequency))
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)
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],
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periodicData: new PeriodicData(
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Period: new ScalableFloat(Frequency),
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ExecuteOnApplication: true,
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PeriodInhibitionRemovedPolicy: PeriodInhibitionRemovedPolicy.ResetPeriod
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)
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);
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}
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}
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1
forge/effects/RManaRegen.cs.uid
Normal file
1
forge/effects/RManaRegen.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://di04jvuqp0h7m
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@@ -3,14 +3,10 @@ using System;
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using Movementtests.interfaces;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
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public partial class RHealth : Resource
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public partial class RHealth(float startingHealth) : Resource
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{
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[Export]
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public float StartingHealth { get; set;}
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public float StartingHealth { get; set;} = startingHealth;
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public RHealth() : this(100.0f) {}
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public RHealth(float startingHealth)
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{
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StartingHealth = startingHealth;
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}
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}
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@@ -1,7 +1,14 @@
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using System;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Events;
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using Gamesmiths.Forge.Tags;
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using Godot;
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using Movementtests.interfaces;
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using Movementtests.scenes.enemies;
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using Movementtests.scenes.player_controller.scripts;
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using Movementtests.systems;
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using Movementtests.tools;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
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public partial class Enemy : CharacterBody3D,
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@@ -13,7 +20,8 @@ public partial class Enemy : CharacterBody3D,
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ISpawnable,
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IKnockbackable,
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ITargetable,
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IStunnable
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IStunnable,
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IForgeEntity
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{
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// Signals and events
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public event Action<IDamageable, DamageRecord> DamageTaken = null!;
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@@ -55,6 +63,12 @@ public partial class Enemy : CharacterBody3D,
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set => CHealth.CurrentHealth = value;
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}
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public EntityAttributes Attributes { get; set; } = null!;
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public EntityTags Tags { get; set; } = null!;
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public EffectsManager EffectsManager { get; set; } = null!;
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public EntityAbilities Abilities { get; set; } = null!;
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public EventManager Events { get; set; } = null!;
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// Private stuff
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private Area3D _damageBox = null!;
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internal Node3D _target = null!;
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@@ -71,6 +85,21 @@ public partial class Enemy : CharacterBody3D,
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_damageBox = GetNode<Area3D>("DamageBox");
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_target = GetNode<Node3D>("CTarget");
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// Forge stuff
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var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
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var baseTags = new TagContainer(
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forgeManager.TagsManager,
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[
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Tag.RequestTag(forgeManager.TagsManager, "character.player"),
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Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
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]);
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Attributes = new EntityAttributes(new EnemyAttributeSet());
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Tags = new EntityTags(baseTags);
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EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
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Abilities = new(this);
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Events = new();
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CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
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CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
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CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
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16
scenes/enemies/EnemyAttributeSet.cs
Normal file
16
scenes/enemies/EnemyAttributeSet.cs
Normal file
@@ -0,0 +1,16 @@
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using Gamesmiths.Forge.Attributes;
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namespace Movementtests.scenes.enemies;
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public class EnemyAttributeSet : AttributeSet
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{
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public EntityAttribute Health { get; }
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public EntityAttribute Strength { get; }
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public EntityAttribute Speed { get; }
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public EnemyAttributeSet()
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{
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Health = InitializeAttribute(nameof(Health), 100, 0, 150);
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Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
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Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
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}
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}
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1
scenes/enemies/EnemyAttributeSet.cs.uid
Normal file
1
scenes/enemies/EnemyAttributeSet.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://nqxdkkg3l7go
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_x835q"]
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[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="3_cb2lu"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
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[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
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[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
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@@ -17,6 +18,7 @@
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[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
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[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://scenes/player_controller/scripts/StairsSystem.cs" id="7_bmt5a"]
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[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
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[ext_resource type="Resource" uid="uid://7dpkk5rk3di5" path="res://scenes/player_controller/resources/forge_empowered_action.tres" id="7_qheee"]
|
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[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="7_x835q"]
|
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[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://inputs/base_mode/move_back.tres" id="8_jb43f"]
|
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[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://inputs/base_mode/aim_release.tres" id="8_lhb11"]
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@@ -112,6 +114,8 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D" unique_id=709076448]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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EmpoweredAction = ExtResource("7_qheee")
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ManaRegen = ExtResource("3_n24vh")
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AimAssistStrength = 0.3
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AimAssistReductionWhenCloseToTarget = 0.1
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AimAssistReductionStartDistance = 8.0
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="REmpoweredAction" format=3 uid="uid://7dpkk5rk3di5"]
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|
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[ext_resource type="Script" uid="uid://d0l07gcx1ef18" path="res://forge/abilities/REmpoweredAction.cs" id="1_1rxoq"]
|
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|
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[resource]
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script = ExtResource("1_1rxoq")
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Cost = 50.0
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Cooldown = 1.0
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ManaRegenPause = 3.0
|
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metadata/_custom_type_script = "uid://d0l07gcx1ef18"
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@@ -0,0 +1,9 @@
|
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[gd_resource type="Resource" script_class="RManaRegen" format=3 uid="uid://dtmhtlix2amme"]
|
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|
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[ext_resource type="Script" uid="uid://di04jvuqp0h7m" path="res://forge/effects/RManaRegen.cs" id="1_ecb1p"]
|
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|
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[resource]
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script = ExtResource("1_ecb1p")
|
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ManaRegenRate = 20.0
|
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Frequency = 0.1
|
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metadata/_custom_type_script = "uid://di04jvuqp0h7m"
|
||||
@@ -11,7 +11,6 @@ public class PlayerAttributeSet : AttributeSet
|
||||
|
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public PlayerAttributeSet()
|
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{
|
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// Initialize the attributes with the current, min and max values.
|
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Health = InitializeAttribute(nameof(Health), 100, 0, 150);
|
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Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
|
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Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
|
||||
|
||||
@@ -1,17 +1,22 @@
|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using Gamesmiths.Forge.Abilities;
|
||||
using Gamesmiths.Forge.Core;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Events;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
using Movementtests.scenes.player_controller.scripts;
|
||||
using Movementtests.tools;
|
||||
using Movementtests.forge.abilities;
|
||||
using Movementtests.tools.effects;
|
||||
using RustyOptions;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
|
||||
@@ -92,6 +97,12 @@ public partial class PlayerController : CharacterBody3D,
|
||||
[Export] public bool HasSword { get; set; } = true;
|
||||
[Export] public bool HasParry { get; set; } = true;
|
||||
|
||||
// Forge stuff
|
||||
[ExportCategory("Forge")]
|
||||
[ExportGroup("General")]
|
||||
[Export] public REmpoweredAction EmpoweredAction = null!;
|
||||
[Export] public RManaRegen ManaRegen = null!;
|
||||
|
||||
// Combat stuff
|
||||
[ExportCategory("Combat")]
|
||||
[ExportGroup("General")]
|
||||
@@ -398,6 +409,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private ShapeCast3D _closeEnemyDetector = null!;
|
||||
private RayCast3D _aimAssisRayCast = null!;
|
||||
private Camera3D _camera = null!;
|
||||
|
||||
private AbilityHandle? _empoweredActionHandle;
|
||||
private ActiveEffectHandle? _manaRegenEffectHandle;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -428,12 +442,28 @@ public partial class PlayerController : CharacterBody3D,
|
||||
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
|
||||
Abilities = new(this);
|
||||
Events = new();
|
||||
|
||||
var empoweredActionData = new AbilityData(
|
||||
name: "Empowered Action",
|
||||
costEffect: EmpoweredAction.CostEffect(),
|
||||
cooldownEffects: [EmpoweredAction.CooldownEffect(forgeManager.TagsManager)],
|
||||
instancingPolicy: AbilityInstancingPolicy.PerEntity,
|
||||
behaviorFactory: () => new EmpoweredActionBehavior());
|
||||
|
||||
// Grant permanently
|
||||
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
|
||||
empoweredActionData,
|
||||
abilityLevel: 1,
|
||||
levelOverridePolicy: LevelComparison.None,
|
||||
sourceEntity: this);
|
||||
|
||||
var manaRegenEffect = new Effect(ManaRegen.ManaRegen(), new EffectOwnership(this, this));
|
||||
_manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect);
|
||||
|
||||
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
|
||||
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
|
||||
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
|
||||
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
|
||||
GD.Print(health, mana, strength, speed);
|
||||
|
||||
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
|
||||
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
|
||||
@@ -1913,10 +1943,53 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public bool CanPerformEmpoweredAction()
|
||||
{
|
||||
if(_empoweredActionHandle == null) return false;
|
||||
var cooldowns = _empoweredActionHandle.GetCooldownData();
|
||||
foreach (var cd in cooldowns)
|
||||
{
|
||||
//GD.Print($"Cooldown remaining: {cd.RemainingTime}");
|
||||
}
|
||||
var costs = _empoweredActionHandle.GetCostData();
|
||||
foreach (var cost in costs)
|
||||
{
|
||||
// Assuming you want to check Mana costs
|
||||
if (cost.Attribute == "PlayerAttributeSet.Mana")
|
||||
{
|
||||
//GD.Print($"Mana Cost: {cost.Cost}");
|
||||
}
|
||||
}
|
||||
|
||||
var canActivate = _empoweredActionHandle.CanActivate(out var failures);
|
||||
if (!canActivate)
|
||||
{
|
||||
GD.PrintErr($"Cannot activate empowered action: {failures}");
|
||||
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
|
||||
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
|
||||
}
|
||||
return canActivate;
|
||||
return EmpoweredActionsLeft > 0 && TutorialDone;
|
||||
}
|
||||
public void PerformEmpoweredAction()
|
||||
{
|
||||
if(_empoweredActionHandle == null) return;
|
||||
|
||||
var canActivate = _empoweredActionHandle.Activate(out var failures);
|
||||
if (!canActivate)
|
||||
{
|
||||
GD.PrintErr($"Cannot activate empowered action: {failures}");
|
||||
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
|
||||
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print($"Remaining mana: {Attributes["PlayerAttributeSet.Mana"].CurrentValue}");
|
||||
}
|
||||
|
||||
// Inhibit Mana Regeneration for a while after using an empowered action
|
||||
// TODO: Use Forge events instead of relying on direct referencing
|
||||
_manaRegenEffectHandle!.SetInhibit(true);
|
||||
GetTree().CreateTimer(EmpoweredAction.ManaRegenPause).Timeout += () => {_manaRegenEffectHandle!.SetInhibit(false);};
|
||||
|
||||
_isWallJumpAvailable = true;
|
||||
_canDashAirborne = true;
|
||||
EmpoweredActionsLeft--;
|
||||
@@ -2242,6 +2315,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
LookAround(delta);
|
||||
|
||||
EffectsManager.UpdateEffects(delta);
|
||||
GD.Print(Attributes["PlayerAttributeSet.Mana"].CurrentValue);
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user