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6 Commits

Author SHA1 Message Date
55a12ec7cd new sky and greybox materials 2026-02-04 13:11:00 +01:00
fad528faa1 refactored the way levels are listed in the toolbox
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2026-02-04 11:57:30 +01:00
cd519e528f complete project reorganization
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2026-02-04 11:20:00 +01:00
b6e8d0b590 fixed jolt issue 2026-02-04 10:34:43 +01:00
03f72f3715 name change 2026-02-04 10:33:45 +01:00
15ab9edab1 fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering 2026-02-04 10:32:44 +01:00
850 changed files with 2307 additions and 17157 deletions

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@@ -3,6 +3,8 @@ extends Node
class_name SceneLister
## Helper class for listing all the scenes in a directory.
@export_tool_button("Refresh files", "Callable") var refresh_files = _refresh_files
## List of paths to scene files.
## Prefilled in the editor by selecting a directory.
@export var files : Array[String]
@@ -14,10 +16,20 @@ class_name SceneLister
func _refresh_files():
if not is_inside_tree() or directory.is_empty(): return
var dir_access = DirAccess.open(directory)
files.clear()
find_files_in_dir(directory)
func find_files_in_dir(current_dir: String) -> void:
if not is_inside_tree() or directory.is_empty():
return
var dir_access = DirAccess.open(current_dir)
if dir_access:
files.clear()
for file in dir_access.get_files():
print(current_dir + "/" + file)
if not file.ends_with(".tscn"):
continue
files.append(directory + "/" + file)
files.append(current_dir + "/" + file)
for sub_directory in dir_access.get_directories():
if sub_directory.begins_with("_"):
continue
find_files_in_dir(directory + "/" + sub_directory)

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