11 Commits

Author SHA1 Message Date
7b036c5889 fixed mantle after dash bug
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Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
2025-09-16 10:28:41 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
767d0fc768 gd: made wall jump more intuitive and act like a double jump
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Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Failing after 1s
2025-07-04 14:15:09 +02:00
107c7622d5 gd: game feel improvement, dash limit, improved jump while aiming for dash 2025-06-16 16:13:29 +02:00
cb4c16a3ca gd: added bonus jump height if jumping right after dash, and time scale on aiming in air 2025-06-10 20:24:35 +02:00
0c015750fd gd: added wall hugging 2025-06-10 11:46:51 +02:00
141688ef32 gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement. 2025-06-10 10:30:15 +02:00
55f036f725 gd: some weapon planting and dashing 2025-06-07 17:42:39 +02:00
5c36765a36 gd,refacto: added state chart addon and namespace cleanup 2025-06-05 14:47:51 +02:00
b517404dc4 gd: mapped dash actions on guide inputs 2025-06-05 12:19:24 +02:00
178553956d refacto: moved systems from player controller physics process to their own signal based systems 2025-06-02 17:58:40 +02:00