27 Commits

Author SHA1 Message Date
af1f6da98d updating project files
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 31s
Create tag and build when new code gets to main / Test (push) Has been cancelled
Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-28 09:50:10 +01:00
caeae26a09 fixed camera and sword animation issue and upgraded to Godot 4.6
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 2m10s
Create tag and build when new code gets to main / Export (push) Has been skipped
2026-01-27 17:47:19 +01:00
056a68b0ad small death animation and toolbox
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 35s
Create tag and build when new code gets to main / Test (push) Successful in 6m20s
Create tag and build when new code gets to main / Export (push) Successful in 7m20s
2026-01-27 16:42:31 +01:00
f1f0febf29 death and restart menu working 2026-01-27 15:11:43 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 10m40s
2026-01-12 17:47:32 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m34s
2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
7c4e541446 fixed input mapping context issue
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 6m5s
2025-12-10 17:10:41 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 5m43s
2025-11-14 12:32:03 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m15s
2025-11-13 22:38:44 +01:00
919236a388 tentatives de fixer cette ui de mort
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m12s
2025-10-26 19:06:37 +01:00
ef33336975 menus and settings
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
2025-10-23 15:21:33 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-09-16 09:40:20 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
141688ef32 gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement. 2025-06-10 10:30:15 +02:00
579b523a37 gd: basic weapon and readability refacto 2025-06-06 16:09:39 +02:00
8818e77d23 gd: added hit input 2025-06-05 13:58:22 +02:00
178553956d refacto: moved systems from player controller physics process to their own signal based systems 2025-06-02 17:58:40 +02:00
c3e2c974ca gd: fixed look inputs 2025-05-29 09:49:56 +02:00
5104144ba3 gd: inputs for dash 2025-05-28 16:21:51 +02:00
c8d8c7ec25 gd: added input addon 2025-05-27 19:20:46 +02:00