13 Commits

Author SHA1 Message Date
51907a1f01 trying to fix Export
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Create tag and build when new code gets to main / Export (push) Successful in 6m53s
2026-01-26 08:41:48 +01:00
64957334de trying to fix Export
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Create tag and build when new code gets to main / BumpTag (push) Successful in 35s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-26 08:29:43 +01:00
24f9801093 trying to fix Export
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Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Failing after 7m16s
2026-01-26 07:58:33 +01:00
c28d97de2d setting up GDUnit
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Create tag and build when new code gets to main / Export (push) Failing after 3m40s
2026-01-25 18:19:26 +01:00
b73c1a6dd5 trying out GDUnit action and checkout v6
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Create tag and build when new code gets to main / Export (push) Failing after 14s
2026-01-25 10:18:21 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
2026-01-17 19:55:51 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-09-16 09:40:20 +02:00
c554e24b01 gd: added menu template 2025-06-10 18:46:20 +02:00
db20eaac85 gd: simple mantle 2025-05-23 12:20:07 +02:00
a926840570 chore,gd: refactored project structure and started the mantle system 2025-05-22 13:35:01 +02:00
ddcc2853d7 fix: export presets added 2025-05-20 17:41:44 +02:00
fb56f2e936 Initial commit 2025-05-20 17:31:26 +02:00