Commit Graph

24 Commits

Author SHA1 Message Date
caeae26a09 fixed camera and sword animation issue and upgraded to Godot 4.6
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2026-01-27 17:47:19 +01:00
056a68b0ad small death animation and toolbox
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2026-01-27 16:42:31 +01:00
916a6e7153 some editor icons and a base level scene
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2026-01-27 10:35:35 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
494f0cb9ca some SFX
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2026-01-20 17:39:14 +01:00
c1ca0bf27b some shake 2026-01-20 15:27:59 +01:00
8d1e7ebb4f some jumping animations
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2026-01-20 13:23:42 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00
87a9fad005 now that's an animation
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2026-01-19 23:15:40 +01:00
837b3d7705 hyperfocused on the procedural FP animations
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2026-01-19 18:51:27 +01:00
4224333963 improved weapon system and cleaner weapon setup
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2026-01-19 17:25:12 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
27130257c9 small camera animation on mantle
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2025-11-11 11:38:49 +01:00
9d8877cc67 fov fix
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2025-10-28 14:12:32 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
ef33336975 menus and settings
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2025-10-23 15:21:33 +02:00
ef16d6c83f feat: broken crouching
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2025-07-06 11:49:59 +02:00
767d0fc768 gd: made wall jump more intuitive and act like a double jump
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2025-07-04 14:15:09 +02:00
5c36765a36 gd,refacto: added state chart addon and namespace cleanup 2025-06-05 14:47:51 +02:00
c3e2c974ca gd: fixed look inputs 2025-05-29 09:49:56 +02:00