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af1f6da98d
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updating project files
Create tag and build when new code gets to main / BumpTag (push) Successful in 31s
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2026-01-28 09:50:10 +01:00 |
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caeae26a09
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fixed camera and sword animation issue and upgraded to Godot 4.6
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
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2026-01-27 17:47:19 +01:00 |
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056a68b0ad
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small death animation and toolbox
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Create tag and build when new code gets to main / Test (push) Successful in 6m20s
Create tag and build when new code gets to main / Export (push) Successful in 7m20s
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2026-01-27 16:42:31 +01:00 |
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80e533d98e
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simple slam and changed wall hugging to only work when input is towards the wall
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2026-01-13 09:43:58 +01:00 |
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0e3e258fd3
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basic slide and air glide mechanic
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
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2026-01-12 17:47:32 +01:00 |
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1a4b2f4c19
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Ended with remapping and removed old junk
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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2026-01-12 15:41:43 +01:00 |
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52a9c3f120
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Remapped some inputs and added slide, slam and parry mappings
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2026-01-12 14:58:43 +01:00 |
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ac14352e7f
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wall run, keyboard controls, mouse sensitivity setting, and more
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m15s
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2025-11-13 22:38:44 +01:00 |
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ef33336975
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menus and settings
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
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2025-10-23 15:21:33 +02:00 |
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d15542e4ed
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ported to Godot 5 and fixed collisions on tooling script
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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2025-09-16 09:40:20 +02:00 |
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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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ffdb3366a5
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two empoered actions on cooldown
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2025-07-29 11:08:02 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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4c16ad4f9a
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dash and jump
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2025-07-21 14:40:48 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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141688ef32
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gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement.
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2025-06-10 10:30:15 +02:00 |
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579b523a37
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gd: basic weapon and readability refacto
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2025-06-06 16:09:39 +02:00 |
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