Commit Graph

13 Commits

Author SHA1 Message Date
7a787a36d6 Moved the exploding sword forge object from the code only hardcoded stuff to the resource based stuff
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2026-04-04 12:06:48 +02:00
bfa1f251dd Replaced the entire mana usage and inhibition with the provided forge resources 2026-04-03 16:35:15 +02:00
c1108e96d7 moving further through forge godot-available resources and interfaces
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Create tag and build when new code gets to main / Export (push) Failing after 3h11m2s
2026-04-01 15:53:38 +02:00
15cb80d045 Using provided ForgeManager singleton and forge_data resource for tags 2026-04-01 15:07:28 +02:00
1d298b3080 more encapsulated effect application 2026-04-01 10:00:22 +02:00
42ff38f39b yow it's working or wat
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Create tag and build when new code gets to main / Export (push) Failing after 4m23s
2026-03-29 17:30:14 +02:00
ef454e9502 Trying custom execution periodic data 2026-03-28 18:20:47 +01:00
cc70fb361b WIP: integrating forge systems into the game, now trying periodic abilities 2026-03-28 11:43:34 +01:00
7bf19868e7 Setup the base for abilities and events
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Create tag and build when new code gets to main / Export (push) Successful in 5m6s
2026-03-22 16:28:57 +01:00
c92eb19a1c Revert "removed null!"
This reverts commit 290f79afd4.
2026-03-08 09:43:12 +01:00
290f79afd4 removed null!
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2026-02-26 19:18:27 +01:00
5da2aa31ab basic forge setup and refactored for some warning
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2026-02-24 10:27:57 +01:00
cd519e528f complete project reorganization
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Create tag and build when new code gets to main / BumpTag (push) Successful in 55s
Create tag and build when new code gets to main / Test (push) Successful in 7m7s
Create tag and build when new code gets to main / Export (push) Successful in 9m56s
2026-02-04 11:20:00 +01:00