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ac14352e7f
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wall run, keyboard controls, mouse sensitivity setting, and more
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m15s
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2025-11-13 22:38:44 +01:00 |
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919236a388
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tentatives de fixer cette ui de mort
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m12s
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2025-10-26 19:06:37 +01:00 |
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ef33336975
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menus and settings
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
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2025-10-23 15:21:33 +02:00 |
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d15542e4ed
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ported to Godot 5 and fixed collisions on tooling script
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-09-16 09:40:20 +02:00 |
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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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ffdb3366a5
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two empoered actions on cooldown
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2025-07-29 11:08:02 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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4c16ad4f9a
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dash and jump
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2025-07-21 14:40:48 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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141688ef32
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gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement.
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2025-06-10 10:30:15 +02:00 |
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579b523a37
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gd: basic weapon and readability refacto
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2025-06-06 16:09:39 +02:00 |
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8818e77d23
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gd: added hit input
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2025-06-05 13:58:22 +02:00 |
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178553956d
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refacto: moved systems from player controller physics process to their own signal based systems
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2025-06-02 17:58:40 +02:00 |
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c3e2c974ca
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gd: fixed look inputs
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2025-05-29 09:49:56 +02:00 |
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5104144ba3
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gd: inputs for dash
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2025-05-28 16:21:51 +02:00 |
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c8d8c7ec25
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gd: added input addon
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2025-05-27 19:20:46 +02:00 |
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