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51907a1f01
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trying to fix Export
Create tag and build when new code gets to main / Export (push) Successful in 6m53s
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2026-01-26 08:41:48 +01:00 |
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64957334de
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trying to fix Export
Create tag and build when new code gets to main / BumpTag (push) Successful in 35s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2026-01-26 08:29:43 +01:00 |
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24f9801093
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trying to fix Export
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Failing after 7m16s
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2026-01-26 07:58:33 +01:00 |
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c28d97de2d
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setting up GDUnit
Create tag and build when new code gets to main / Export (push) Failing after 3m40s
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2026-01-25 18:19:26 +01:00 |
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b73c1a6dd5
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trying out GDUnit action and checkout v6
Create tag and build when new code gets to main / Export (push) Failing after 14s
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2026-01-25 10:18:21 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
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2026-01-17 19:55:51 +01:00 |
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5908494977
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two enemy types, ready to refactor
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2026-01-17 10:10:14 +01:00 |
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d15542e4ed
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ported to Godot 5 and fixed collisions on tooling script
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-09-16 09:40:20 +02:00 |
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c554e24b01
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gd: added menu template
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2025-06-10 18:46:20 +02:00 |
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db20eaac85
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gd: simple mantle
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2025-05-23 12:20:07 +02:00 |
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a926840570
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chore,gd: refactored project structure and started the mantle system
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2025-05-22 13:35:01 +02:00 |
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ddcc2853d7
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fix: export presets added
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2025-05-20 17:41:44 +02:00 |
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fb56f2e936
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Initial commit
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2025-05-20 17:31:26 +02:00 |
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