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04121f18a4
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basic targeting system
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2026-01-21 12:32:58 +01:00 |
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494f0cb9ca
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some SFX
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
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2026-01-20 17:39:14 +01:00 |
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c1ca0bf27b
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some shake
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2026-01-20 15:27:59 +01:00 |
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8d1e7ebb4f
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some jumping animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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2026-01-20 13:23:42 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00 |
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87a9fad005
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now that's an animation
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2026-01-19 23:15:40 +01:00 |
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837b3d7705
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hyperfocused on the procedural FP animations
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2026-01-19 18:51:27 +01:00 |
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4224333963
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improved weapon system and cleaner weapon setup
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2026-01-19 17:25:12 +01:00 |
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abe6f42a3b
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some juice work on the first person weapon
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2026-01-19 16:46:00 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00 |
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6737668391
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groundslide camera setup
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2026-01-14 17:21:57 +01:00 |
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2ff8cc74cc
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camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00 |
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0b0163a0ac
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finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00 |
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27130257c9
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small camera animation on mantle
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2025-11-11 11:38:49 +01:00 |
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9d8877cc67
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fov fix
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2025-10-28 14:12:32 +01:00 |
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fd7b55452b
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basic tutorial layout
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2025-10-28 14:08:41 +01:00 |
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ef33336975
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menus and settings
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2025-10-23 15:21:33 +02:00 |
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ef16d6c83f
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feat: broken crouching
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2025-07-06 11:49:59 +02:00 |
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767d0fc768
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gd: made wall jump more intuitive and act like a double jump
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2025-07-04 14:15:09 +02:00 |
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5c36765a36
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gd,refacto: added state chart addon and namespace cleanup
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2025-06-05 14:47:51 +02:00 |
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c3e2c974ca
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gd: fixed look inputs
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2025-05-29 09:49:56 +02:00 |
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